Bugfixes & Improve
- Fix an issue that makes cloud refresh thread shutdown when playing for too long.
- Fix
Sodium-Extra
compat. - Remove
Raised Clouds
compat due to it no open-source and I never test with it, I'm not sure this compat can work properly. - Fix a missing server-side command and improved others.
- Fix an issue that makes cloud refresh & move can't pause when a singleworld is paused.
- Increased biome multiplier, again.
- Slightly modifying calculation process of cloud height.
(1.18.2 only) Fix a problem that makes clouds flicker and wonky when player across chunk border.
Sharing same sky!
- Synchronize cloud height, thickness, density, location etc. in the multiplayer to keep cloud of each client consistent.
- You need to install SFCR on server and client both, and enable
Sync to Server
option for that. - Now SFCR is optional for two side. But if one of them is not installed, this feature will not work.
- You need to install SFCR on server and client both, and enable
- Add a command chain on server side for OP to manage SFCR server config remotely.
- Weather detection function is optimized during code refactoring progress which is for server-side installation.
- Some small tweak and fix.
A small patch for optimization
Change
- Cloud will get a bit blush at dawn & dusk.
- Add
Biome Affect Filter
to ignore some small or narrow biome like river.- You can customize it.
- Cloud will keep its position when
clouds render distance
is changed. - Increase base cloud density for 10%.
- Increase base biome multiplier for 50%.
- Desert and similar still few clouds because zero times everything is zero :-P
Fix
- Replace lot of int divisor with float to fix rounding calculation mistake.
- Now there's no weird flicker issue I hope.
Known Issue
[IMPORTANT to 1.18] There is a strange issue that cloud is wonky when player across chunk border I can't solve now, so I decided to temporarily stop the 1.18 support until I can handle it.
- Fix a critical crash when join a server/multiplayer causing by pre-detect feature.
- Now it will disable automatically when you're not a host.
Weather Pre-Detect Time
option now can set to 0 to disable it manually.
backport to 1.18.2
See the log of 1.19.2.
Biome Detect Here!
Change
- Add Biome Detect feature: using biome downfall factor to change clouds density.
- Improve Weather Detect accuracy, sensitivity and visual performance.
- Add pre-detect function: now clouds can forecast the next weather.
- Better density threshold.
- Smoother density changing.
- Open more configurable options. Therefore, rework the config screen.
- Lang file updated.
Fix
- Clouds will not render in other dimensions without Skylight such as Nether and End.
- Distance for auto fog now properly calculate.
- Fix and improve density calculation result.
- Fix the distance of frustum when no fog.
- Other small fix (check the commits list on Github to see detail).
Known Issue
- Pre-detect feature can't work in the end of rain & thunder due to an error in method return value of the Minecraft itself.
See the non-suffix BETA.
Weather Detect Beta
- Let clouds density changed depends on current weather.
- Let clouds refresh faster when weather changed.
- Let clouds refresh slower when weather is "steady".
- Rework and optimize config system to update value correctly when config screen was close.
Cloud Render Distance Fit to View
option now work properly.- Add
Auto Fog
option. - Try to fix fog incorrect covering by increase its distance multiplier.
- Adjust the range of config slider for more suitable.
- Lang file updated.
I'm not satisfied with actual effect of density change for now. It may take a long time to improve. So I release a BETA first to anyone wants the weather detect.
Port to 1.19.3
Configurable!
- Add
Cloth Config
Dependence to config clouds height, clouds width and others.- You can use
Mod Menu
to open the config screen in game. - Config file lies in config\sfcr.json
- You can use
- Clouds Layer Thickness can be changed from 8 up to 128! (Experimental, default is 32)
- Clouds Render Distance can be changed from 64 up to 384! (Default is 96)
- Clouds Height can be separately changed from 128 up to 384! (Default was following vanilla)
- This will be ignored if you install a mod which can modify clouds height. Such as
Sodium-Extra
andRaised Clouds
. For reason to let them work.
- This will be ignored if you install a mod which can modify clouds height. Such as
- Toggleable between SuperFancy and VanillaFancy. (No needs to uninstall anymore)
- Add
zh_cn
anden_us
lang files for config screen.
Known Issues:
Fit Render Distance to View
option is WIP.- Lagging when height and width value is too high.
- Fog for clouds is incorrectly covering below 4 in config when use wider higher clouds.
- Fix an issue that cause cloud has been cull at view border.