- Many configs have been added to collapsable config groups (This won't reset modified configs)
- Added config to disable chicken egg smash sound
- Changed
count
field in Spark Providers to be an Int Provider - Added a
chance
field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers
- Improved loading and error handling of spark providers
- Fixed biome particle configs not being applied until after game restart (#52)
- Updated Japanese translation (#53)
- Added a heart pop particle that appears as soon as a heart particle disappears
- Added bubble popping. Makes use of the vanilla bubble pop particle and sound
- The white shine on bubbles is now slightly tinted to match the water color
- Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack)
- Frosty breath and drowning bubbles now appear in creative mode
- Added a config to completely disable particle culling (#57)
- Removed the
campfireSizzlingSounds
config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles)
- Added a steam effect for when burning entities are extinguished by water
- Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS (#43)
- If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors
- Fixed configs in the
Entities/Explosives
category not being translated - Mob skull shaders are now enabled by default
- Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. Wiki page
- Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons
- The maximum value for the
xpBottleParticlesDensity
config has been significantly increased - Changed the default value for the
fireHeight
config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased.
- Changed the iron golem crack particles to look like the iron golem texture
- Increased the size of snow particles (This applies to snowball trails and snow golems taking damage)
- Increased the default density for snowball trails
- Lava drip particles now glow
- Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons
- Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava
- The
Blocks/Updated Smoke/Lava Spark Smoke
config has been moved to theGeneral
config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them
- Added a config for dust clouds spawned from flying into a wall with elytra
- Replaced the slimeball particles for the oozing potion effect with slime block particles
- Fixed fire and furnace sparks always flying to the south-east instead of being randomized
- The
Entities/Explosives/TNT Flames
config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this
- Added a config for minecart sparks density
- Added a density config for beacon particles
- Added a speed config for beacon particles
- Added an alpha (transparency) config for drowning bubbles
- Improved pollen particle movement
- Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
Base 1.21 is no longer be supported. If you're still using 1.21 update to 1.21.1
- Many configs have been added to collapsable config groups (This won't reset modified configs)
- Added config to disable chicken egg smash sound
- Changed
count
field in Spark Providers to be an Int Provider - Added a
chance
field to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers
- Improved loading and error handling of spark providers
- Fixed biome particle configs not being applied until after game restart (#52)
- Updated Japanese translation (#53)
- Added a heart pop particle that appears as soon as a heart particle disappears
- Added bubble popping. Makes use of the vanilla bubble pop particle and sound
- The white shine on bubbles is now slightly tinted to match the water color
- Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack)
- Frosty breath and drowning bubbles now appear in creative mode
- Added a config to completely disable particle culling (#57)
- Removed the
campfireSizzlingSounds
config as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles)
- Added a steam effect for when burning entities are extinguished by water
- Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS (#43)
- If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors
- Fixed configs in the
Entities/Explosives
category not being translated - Mob skull shaders are now enabled by default
- Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. Wiki page
- Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons
- The maximum value for the
xpBottleParticlesDensity
config has been significantly increased - Changed the default value for the
fireHeight
config to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased.
- Changed the iron golem crack particles to look like the iron golem texture
- Increased the size of snow particles (This applies to snowball trails and snow golems taking damage)
- Increased the default density for snowball trails
- Lava drip particles now glow
- Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons
- Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava
- The
Blocks/Updated Smoke/Lava Spark Smoke
config has been moved to theGeneral
config category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them
- Added a config for dust clouds spawned from flying into a wall with elytra
- Replaced the slimeball particles for the oozing potion effect with slime block particles
- Fixed fire and furnace sparks always flying to the south-east instead of being randomized
- The
Entities/Explosives/TNT Flames
config has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this
- Added a config for minecart sparks density
- Added a density config for beacon particles
- Added a speed config for beacon particles
- Added an alpha (transparency) config for drowning bubbles
- Improved pollen particle movement
- Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
- Updated to 1.21.4
- Added a resin dripping effect that is similar to crying obsidian to creaking hearts
1.21.3 support will most likely be dropped now
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki here
- Added a list config to add additional biomes for frosty breath to spawn in
- Particles are now culled in unloaded chunks (With config to disable)
- Added entity burning particle support for Soul Fire'd
- Added a pitched up turtle egg break sound when normal eggs are thrown
- Added a config to change the height position of the on screen fire overlay
- Added a config to change how far a falling block needs to fall before it spawns dust
- Beacon particle spawning has been tweaked slightly
- Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'(#42)
- Fixed overriding Visuality attack particles in 1.21.3 (#47)