- Fixed fleshy leaves (for real now)
- Balancing
- Magma Demon Emitters now emit smoke when charging
- Minor Polish translation fixes
- Updated bundled LootBoxes to 0.1.5, this fixes issues with floating urns in superflat worlds
- Fixed a game crash caused by invalid config values
- Improved accessibility (a little)
- Tweaked default worldgen feature spawn rates
- Fixed some issues with fleshy leaves
- Updated to Minecraft 1.18.2
- Removed in-game structure config
- Fixed some features replacing bedrock while generating
- Tweaked default worldgen feature spawn rates
- Added new block tag to control the list of blocks that can be replaced by lava demons
- Added Revertere (bounce) rune - reverse the signal direction
- Added Probo (test) rune - check if a block exists
- Added Purgo (purge) rune - remove all elements from drop stack
- Added Confractus (break) rune - break blocks in the world
- Added Manet (modulo) rune - modulo operation
- Added new advancement (Dwarven Blood)
- Fixed an error in Evigilio's description
- Fixed Adiungo rune reversing the stack order
- Removed incorrect Java 17 requirement
- Fixed a small mistake in Locus rune description
- Patchouli is no longer an optional dependency
- Changed the runonomicon's texture
- Added
stylish_occult:ascend
andstylish_occult:altar
criteria, currently unused - Added Somnum (Sleep) rune - suspend execution
- Added Twisted Bone Knifes
- Added custom death messages
- Altar Rituals now require way less blood to perform
- Runic tablets can now be destroyed by right-clicking
- Minor Talisman Script optimizations
- Replaced the buggy
stylish_occult:trigger
criterion withstylish_occult:special_rune_trigger
- Removed 'urn_feature' as it was now obsolete with the new urns
- Fixed the
stylish_occult:insight
criterion never being triggered - Fixed 'place' and 'craft' advancements being granted even for failed operations
- Fixed loot tables getting corrupted
- Fixed WTHIT showing "stone" for angry lava demons
- Fixed Occult Cauldrons being broken when playing on a server
- Fixed runic altar candle animation getting jagged after a (long) while
- Fixed runic scrips breaking on chunk borders of unloaded chunks
- Fixed runes not dropping stored items when broken while being active
- Fixed debug rune showing drop stack in incorrect order
- Added Suspicious (Suspectum) rune - harvesting blood
- Added Value (Valorem) rune - copy value
- Added Blood
- Fixed stuttering in motion of Orbiting Flame particles
- Tweaked world generation
- Added guide books (using Patchouli)
- Added Dark Altars with data driven recipes
- Added Occult Cauldrons
- Debug Rune (Inveniet) now has a GUI
- Added a new config system (with an in-game screen)
- Added new spore AI task, they will now get attracted by Fiery Lantern and die
- Replaced in-house urns with the ones from the Loot Boxes mod (stylish_occult:urn -> loot_boxes:urn)
- Some critical bugfixes (including item duplication)
- Added Sanctum structure in The Nether
- Added Stonehenge structure in the overworld
- Lowered Runic Wall and Boulder spawn rate
- Boulders are buried one block deeper
- Added new item: Blood Shard, it can be found in Sanctums
- Added two new advancements
- Spores now attack villagers and iron golems
- Config option
flesh.spread.fluid.infinite
has been replaced withflesh.spread.infinite
and set to false by default - Fixed one Lava Demon bug
- Dropped Log4j dependency
- Sparks and Spores no longer play walking sound