:sparkles: New Features
- - initial work for putting barrel on golem (commit by @t2pellet)
- - visual work for barrel (commit by @t2pellet)
- - configurable walk speed (commit by @t2pellet)
- - require haybale 0.4.2 (commit by @t2pellet)
- - barrel repair (configurable) (commit by @t2pellet)
- - set priority chest (commit by @t2pellet)
- - deliverer falls back to other chests if priority full (commit by @t2pellet)
- - Jade compat for barrel health (commit by @t2pellet)
- - hold item above head if wearing barrel (commit by @t2pellet)
:bug: Bug Fixes
- - gradle issue (commit by @t2pellet)
- - barrel not saving (commit by @t2pellet)
- - golems not being shy (commit by @t2pellet)
- - github action (commit by @t2pellet)
- - github action (again) (commit by @t2pellet)
:wrench: Chores
no more octree (byebye, you were too much of a hassle). now simpler and more reliable system. some other clean up like for fleeing / shyness logic animations should have a bit less jank
New from 2.0.1:
Some behavioural changes
Golem isn't shy when you're holding an apple
Lifespan impacts max health now
Fix crash spawning golem with dispenser
Fix OctTree crash
Fix minor compat issue
Initial forge release for the rewrite!
New from 2.0.1:
- Some behavioural changes
- Golem isn't shy when you're holding an apple
- Lifespan impacts max health now
- Fix crash spawning golem with dispenser
- Fix OctTree crash
- Fix minor compat issue
Rewrote the mod