2.7.0
- now works with Spell Engine 1.6.12
- added client config option to disable rendering of items in the spell hot bar
2.6.0
- now works with Spell Engine 1.6.10
- added several client config options to customize the spell hotbar
- added setter methods for fields added to the spell.json. These should allow data generation of those fields.
2.5.5
- now works with Spell Engine 1.6.2
- fixed a crash that could occur when rendering tooltips
2.5.4
- now works with Spell Engine 1.6.1
2.5.3
- now works with Spell Engine 1.6.0
- rewrote several mixins to make the mod easier to maintain.
2.5.2
- now works with Spell Engine 1.5.2
2.5.1
- now works with Spell Engine 1.5.1
2.5.0
- now works with Spell Engine 1.5.0
- re-enabled "consume_self" Spell.Cost option, as it is not redundant to the capabilities of Spell Engine
2.4.6
- now works with Spell Engine 1.4.5+1.21.1
2.4.5
- now works with Spell Engine 1.4.4+1.21.1
2.4.4
- now works with Spell Engine 1.3.2+1.21.1
2.4.3
- now works with Spell Engine 1.3.1+1.21.1
2.4.2
- now works with Spell Engine 1.2.2+1.21.1
2.4.1
- now works with Spell Engine 1.2.0+1.21.1
2.4.0
- now works with Spell Engine 1.1.2+1.21.1
- added client config option to disable rendering of the spell hotbar background
1.3.0
- added client config option to disable rendering of the spell hotbar background
2.3.0
- removed dependency on Cloth Config
- added dependency on Fzzy Config
- fixed an issue where casting a meteor spell while targeting an entity was not possible
- "generic.extra_launch_count", "generic.extra_launch_delay", "generic.extra_velocity" now also affect spells with the "SHOOT_ARROW" release target type
1.2.0
- backported a 1.21.1 Spell Engine fix for an exploit that allowed using an item while casting a spell
- added server config option to disable Spell Engines auto swap feature
- added 3 new entity attributes which multiply the health/mana/stamina cost of spells. Spells can be defined to not be affected by this
- added 3 new spell schools ("Generic Melee", "Generic Ranged", "Generic Magic")
- added "generic.magic_damage" entity attribute
- added 10 new entity attributes which modify cast spells ("generic.extra_launch_delay", "generic.extra_launch_count", "generic.extra_velocity", "generic.extra_ricochet", "generic.extra_ricochet_range", "generic.extra_bounce", "generic.extra_pierce", "generic.extra_chain_reaction_size", "generic.extra_chain_reaction_triggers")
- removed dependency on Cloth Config
- added dependency on Fzzy Config
Details about the new content can be found in the readme.
2.2.0
- added 3 new spell schools ("Generic Melee", "Generic Ranged", "Generic Magic")
- added 9 new entity attributes ("generic.magic_damage", "generic.extra_launch_delay", "generic.extra_velocity", "generic.extra_ricochet", "generic.extra_ricochet_range", "generic.extra_bounce", "generic.extra_pierce", "generic.extra_chain_reaction_size", "generic.extra_chain_reaction_triggers")
Details about the new content can be found in the readme.
2.1.0
- now supports latest Spell Engine version