- added a
getAllTeams
function - can no longer invite a player already in a team
- can now accept invites from teams with spaces in the names
- can no longer accept an invite while in a team
- added using
/sfteams info [teamName]
- can no longer only leave a team when you're the owner???
- can no longer disband a team no matter what?????????
- added checking option status by doing
/sfteams options <option>
- added autocomplete for invites and already existing teams
- made clientside member list scale with screen size
- fixed some more null errors. it's impossible for those to occur again now
- even more null checks
- added
/sfteams disband
- fixed a common crash
- constant team syncing
- added more null checks
- clientside team checks where the server is null will instead use the team data saved on the client if it exists