Updated to 1.21
This is a backport of 1.19-v1 to 1.16.5.
- Added player rotation mode (more details in 1.17.1-v1 release notes)
- Allow servers to configure the interpolation ticks of an entity
- Disable the camera rotation in third person in camera mode
- Deprecated bulk packets
- Deprecated camera rotation mode (player mode replaced it)
- Changed default mode to player mode (if SmoothCoastersAPI 1.7+ is used)
- Skip calculations if the rotation is zero (identity quaternion)
- Deprecated bulk packets
- Deprecated camera rotation mode (player mode replaced it)
- Changed default mode to player mode (if SmoothCoastersAPI 1.7+ is used)
- Fixed multiple bugs related to player mode
- Skip calculations if the rotation is zero (identity quaternion)
Added support for Minecraft 1.17.1.
Adds camera rotation modes which can be configured by the server:
Camera (old, default): Only your camera is rotated, your yaw/pitch is not changed. You're not able to interact with the world while your camera is rotated because you're not actually looking in the right direction.
Player (new): Your yaw/pitch is changed in addition to the camera rotation. You can interact with the world normally. This mode has to be explicitly enabled by servers because the fast player rotation changes could cause problems with anti-cheats.
Allows servers to configure the interpolation ticks of an entity.