⚠️ THIS IS A PRE-RELEASE! LITTLE TO NO TESTING HAS BEEN DONE! PROCEED WITH CAUTION!
Actually it's fine, I am pretty confident that this works well enough but I haven't properly tested some edge cases, but it should be fine
Heyo!
This release fixes a NullPointerException
that causes players to crash and menus to break when some mods misuse the LoreComponent
by setting the styledLines
parameter to null
.
Since the mod uses the styled lines to determine if a mod/datapack tag is present under the item (eg. Blockus or Incendium) for better precision, a workaround was implemented to supply said lore text when not available (Mojang pls fix).
GitHub: https://github.com/CamperSamu/WhereAreYouFrom/releases/tag/1.5.0-pre.2+1.21.1
Full Changelog: https://github.com/CamperSamu/WhereAreYouFrom/compare/1.5.0-pre.1+1.21.1...1.5.0-pre.2+1.21.1
⚠️ THIS IS A PRE-RELEASE! LITTLE TO NO TESTING HAS BEEN DONE! PROCEED WITH CAUTION!
This is a simple port to 1.21.1, nothing special. Enjoy!
GitHub Release: https://github.com/CamperSamu/WhereAreYouFrom/releases/tag/1.5.0-pre.1+qq1.21.1
Full Changelog: https://github.com/CamperSamu/WhereAreYouFrom/compare/1.5.0-pre.1+1.20.5...1.5.0-pre.1+1.21.1
⚠️ THIS IS A PRE-RELEASE! LITTLE TO NO TESTING HAS BEEN DONE! PROCEED WITH CAUTION!
This release required a bit of a rework regarding appennding lore to the item packet as well as figuring out how components work in the Java API, because of this new issues might pop out and the update is far from complete in my opinion, I want to add a more secure and robust check against creative mode overwrites and I want to be 100% sure that I am not corrupting any data inside components.
As of this release, as long as you don't go into creative and leave stuff in chests it should be fine, holding items in the inventory and switching back to survival should trigger the cleaning function but I am not sure if it works 100%.
GitHub: https://modrinth.com/mod/shoutout/version/1.5.0-pre.1+1.20.5
Full Changelog: https://github.com/CamperSamu/WhereAreYouFrom/compare/1.4.0...1.5.0-pre.1+1.20.5
This update includes important fixes and and two (and a half) new features!
Features
- Now requires Fabric 0.15.0 (this mod can still work on pre-0.15.0 but you need to change the fabric.json manually)
- Two new configuration files
wayf.flags
- Every config option or toggle for the mod will be found here
wayf.ignore
- You can use this file to add lore exclusions for the mod
- Added the ability to disable the "Minecraft" and "Unknown" tooltips (
wayf.flags
->annotateVanilla
&annotateUnknown
) - Added the ability to change the name of the "Unknown" tooltip (
wayf.flags
->unknownTooltipName
) - Added the Ignore List
- This feature allows you to add terms that the mod will search for inside the item lore in order to disable itself for that specific item stack; this is useful for compatability with datapacks that add their name to the lore such as Incendium or Stellarity.
- Igored terms can be added inside
wayf.ignore
separated by a new line. - This feature can be disabled inside
wayf.flags
->ignoreListEnabled
, this is reccomended if you don't need the feature since it will (marginally) improve server performance.
Fixes
- Removed Fabric API as a dependency
- Removed some leftover logging
- Avoid deleting the lore when joining the server/switching gamemodes
- Avoid crashing the client in the edge-case where the item lore is malformed
GitHub Release: https://github.com/CamperSamu/WhereAreYouFrom/releases/tag/1.4.0
Full Changelog: https://github.com/CamperSamu/WhereAreYouFrom/compare/1.3.0...1.4.0
Merry Christmas! This update brings the mod to 1.20.4 as well as finally fixing the bug that caused the mod name to leak into the item lore (it was caused by creative mode).
As a bonus feature, you can now configure redirects for mod ids for when the item namespace and the modid don't match up (eg. Go-Fish has go-fish
as modid and gofish
as item namespace)
GitHub Release: https://github.com/CamperSamu/WhereAreYouFrom/releases/tag/1.3.0
Full Changelog: https://github.com/CamperSamu/WhereAreYouFrom/compare/1.1.0...1.3.0
!! THIS MOD IS SERVERSIDE ONLY !!
This version fixes two critical bugs with how items are handled:
- Now it won't actually try to modify the actual item to add the mod name but a copy of it
- By modifying the copy of the item, netty won't scream and it won't cause a Concurrent Modification Exception (kicking the player)
!! THIS MOD IS SERVERSIDE ONLY !!
This version fixes custom lore being 🦀 from items (oops...) and checks if mod name is already present on the item before adding it to prevent duplication, shouldn't happen but better safe than sorry!