fix forge oculus supports
the bloom particle will no longer become black when there is an entity killed by player nearby
fix embeddium compat
fix compat with continuity
compatible with Embeddium's new API
fix rubidium/sodium mixins
fix forge + bump up rubidium/sodium/iris/oculus/flywheel + support bloom for shaderpacks
- support ItemEntityLight
- add command /shimmer coloredLightMonitor
- add command /shimmer coloredLightTracer <updateFrequency>
frequency means how many ticks all traced point will be updated
-1 for disable 0 for every rendertick
compatible with Sodium 0.5.1 & Iris 1.6.7
fabric: - sodium:mc1.20.1-0.5.0 - iris:1.6.5+1.20.1 forge: - rubidium:0.7.0a - oculus:1.20-1.6.4
experimental support for iris, see docs here https://github.com/Low-Drag-MC/Shimmer/wiki/Shader-Compatibility.-(For-Shader-Dev)