Bugfixes:
-The "Sprout Gardening" of the zengarden guide page wasn't updated.
(Making inmposible to know how to make the new stage)
-Ghost Pepper was using the wrong particle when attacking.
(Had the "sculk soul" particle as a placeholder, but it was supposed to have a custom particle)
-Torchwood was not inmune to player attacks like the other plants.
-Snapdragon sound when attacking could get stuck & play a lot of times.
-Cold Snapdragon was doing more damage that intended.
(Was doing the same damage of Snapdragon, But was suposed to do half of the damage)
-Players could not unlock the recipe for the Zombie Dummy.
Sorry for this inconveniences.
Changes:
-All the plants now have a small probability to drop their seedpacket after dying.
-All the plants can be planted on coarse dirt again.
-Bugsprays now are crafted with a fermented spider eye, a bottle, a nether fungus & 4 suncharges.
-Blue mushrooms have been renamed to "Bluishroom".
-Bluishrooms now can be crafted with a overworld mushroom, a pot, a nether fungus & 2 suncharges.
-Bluishrooms now only naturally grow into Puff Shrooms.
-Bluishrooms now have more probability to grow naturally.
-Fertilizers no longer give resistance to the plants when healing.
-Puff shrooms now last 3 minecraft days before dying.
-Puff shrooms now evolve into Scaredy shrooms after been feeded with 15 fertilizers.
-Puff shrooms now evolve into fume shrooms by shooting 500 times.
-Peashooters now need to shoot 1000 times to evolve into repeaters.
-Sprouts can't naturally grow into plants anymore if they have blocks covering the sun avobe them.
-Some plants animations have been Slightly improved.
-Plants can now be planted on farmlands.
-Plantern no longer grow from green sprouts.
-Shrooms now can also being buffed by Potzol & nylium.
-Soldier helmets have a new texture for the item.
-Soldier helmets now show the trims in their item like the rest of the helmets.
-Zengarden guide gui have been sligthly improved.
Player related Changes:
-Now you need to press shift and right click to use fertilizer as bone meal.
-Now you need to press shift and right click to use seedpackets on pots.
-Sprouts no longer give you a pot if you place them in creative mode.
Added:
-All the plants now have a spawning animation when are planted on ground.
-Bugspray weapon mechanics have been reworked.
-chomper got a new texture when is named "Piranha Plant".
-Devolution: Now ignited & frozen plants can be devolved.
-Mowed grass: Use Shears on grass to make mowed grass blocks.
-New plant & seedpacket: Fire Pea "Shots fire peas at the targets"
-New plant & seedpacket: Snapdragon "Shoots fire through it's mouth".
-New plant & seedpacket: Torchwood "Ignite all peas that pass through it".
-New plant & Item: Cherry Bomb "Natural Granade".
-New plant & Item: Ghost Pepper "Scare the monsters away".
-New Pea type: Soul Fire Pea, deal twice the damage of ignited peas.
-New & updated pages in the zengarden guide for the plants & items.
-Planterns now grow naturally from Redish saplings (First stage).
-Planting spots: Now plants have special places where they can be planted.
-Players can use a flint and steel to burn plants alive, perfect for those rebel plants :D.
-Reddish Sapling: A new stage of the sprout gardening, Have 2 growth stages.
-Sunflower got a new texture when is named "Fire Flower".
-Seedpackets emit a little sound when players try to plant them on a invalid position.
-Zombie Dummy: a new way to train your plants.
BugSpray Rework:
-Hold right click to start constantly Spraying a poisonus gas.
-This gas will act diferent depending on the entity.
-Spray on Arthopods: Gives wither 6, weackness 4 & slowness 6.
-Spray on plants: Gives ressistances 2.
-Spray on Other mobs: Gives Poison 4 & weakness 2.
-the bugspray will have a small cooldown after you stop spraying.
Planting spots explained:
-Common: All the plants can be planted on Any dirt, moss, mud & pots (shift for plant on pots).
-Dessertic: Dessertic plants can be planted on any sand blocks (No plants use this for now).
-Frozen: Frozen plants can be planted on snow & blue ice blocks.
-Ignited: Ignited plants can be planted on netherack, magma blocks, soul sand & soul soil blocks.
-Spore: Shrooms can be planted on nylium blocks & get a small buff by it.
-Other: Plants that are not attached to ground can be planted on any place (Like Wall-Nut).
Zombie Dummy explained:
-Can be crafted in the crafting table with 1 stick, 2 wools & 2 wheats.
-All the plants that can evolve by training will attack the zombie dummy.
-Right click the dummy to reposition where it look.
-Right click while pressing shift to remove the dummy.
-The plants that are targeting the dummy gain x5 exp per shoot.
-The plants priorise attacking real monsters in the area.
New/Reworked Plants explained:
Fire Pea (New):
-Evolve from Peashooter after been in the nether for too long.
-Shoot ignited peas to the targets.
-Doesn't get harmed by fire.
-Can be devolved if its in powder snow for too long.
Cherry Bomb (New):
-Can be harvested from cherry leaves by using bigsuns.
-Can be throwed with RIGHT CLICK.
-Explode on contact without damaging the terrain.
-Hit directly a mob to cause extra damage.
Snapdragon (New):
-Grow from redish saplings by using bigsuns (first stage).
-Use it's fire breath to burn the targets in a small range.
-It's fire breath can ignite torchwoods.
-Shoots twice as slow that peashooter shooting speed.
-Can be evolved if after been in powder snowfor too long.
Cold Snapdragon (New):
-Use it's frost breath to freeze & slow the targets in a small range.
-Shoots twice as slow that peashooter shooting speed.
-Can be devolved if its right clicked with a flint and steel.
Ghost Pepper (New):
-Can be buyed from wandering traders & crazy villagers.
-Right click with the item to summon a ghost pepper in your position.
-Fly around serching for monsters.
-Attack all the monsters in a small area.
-Dies after 1 minute after being summoned.
(Really like this plants, and its perfect for the season :D)
Torchwood (New):
-Grow from reddish saplings by using bigsuns (Second stage).
-Ignite all peas that pass through it.
-Have 3 forms: stump, ignited & wispy.
-Depending on the form of torchwood will have different attributes.
-Stump form: More ressistance that wall-nut, don't ignite peas.
-Ignited form: less ressistance that wallnut, ignite peas.
-Wispy form: much less ressistance that wallnut, ignite peas into blue fire peas.
-Right click with nothing in hand to reposition where it's looking.
-Right click with a flint and steel to ignite.
-Right click with a water bucket to extinguish.
-Its flames extinguish if it's raining & it's not properly covered.
-plant it in soul sand/soil & ignite it to activate its wispy form.
-Can't be extinguished by the rain when it's in wispy form.
(The wispy form it's based on Wispywood from Pvz: All Stars, I tought it was perfect for the season)
Bugfixes:
-Fume shrooms were dealing x2 it's intended damage when attacking.
-Giant suns could not be placed on fake air blocks.
-Gardening tables was consuming the wrong amount of suncharges when crafting some items.
-Gardening tables was not naturally charging if were placed around & above Y 100.
(Note: All already placed gardening tables would not naturally charge unless you update the block)
-Peashooters shooting action wasn't correctly synced with their animations.
-Plants could not be planted in the nether.
-Sun shrooms was growing a lot more faster that intended.
-Scaredy shrooms animations was freezing after stoping hidding.
-Seedpackets were showing their cooldown when the "SeedpacketCooldown" gamerule was set to false.
Other:
-The seedpackets planting system have been completly remaked.
-The plants bullet system have been reworked.
-The tag systems of the mod have been completly remaked.
-The evolution system of the mod have been remaked & reworked.
(Usually I dont add these type of changes in the changelogs because it's nothing you gonna notice).
Changes:
-Blue mushrooms have a new texture for the item.
-The hitbox of Sunflower, Fume Shroom & Scaredy shroom are a little smaller now.
-The Eye heigth of all the plants & shrooms have been adjusted.
Bugfixes:
-The sprout gardening was partially broken.
Changes:
-Wall-Nut is only 1 entity again with some new mechanics.
-Gatling pea have a new hairstyle.
-Sunflowers can no longer generate suns when raining or thundering.
-Sunflowers generate suns more slower.
-Sunflowers now play a sound & animation when it's trying to generate suns.
-Sunflowers now can naturally grow from green sprouts and not just by using Bone Meal.
-Sunflowers have increased chance of growing a from green sprouts when using Bone Meal.
-Sprouts gives you the pot back when placing, but breaking a Basic Sprouts no longer give you anything.
-Sprouts now need a sapling to be crafted & can be crafted with any seed/sapling.
-Pea Bullets have a new model & textures.
-Fertilizer can now be also used a "Super Bone Meal".
-Fertilizer now also give resistance 2 for 3 minutes when used to heal plants.
-Gigantic Suns can now be decrafted into 6 Bigsuns.
-Snow Pea now gives the freezing effect when attacking.
-Gardening Tables now will slowly charge during the day, allowing you to start the mod without villagers.
(Needs the same conditions as sunflowers, gardening tables emit a little particle when charging)
-Gardening tables now play a little sound when charging using suns.
-All the plants & Shrooms quickly die if they get on fire.
-Slightly improved the "shooting" animation of all peashooting plants.
-All the items of the mod can now be found in different creative tabs and not just in the zengarden tab.
-Suns can now be used as fuel like coal (Small Sun: 1.5 items, Big Sun: 4 items, Gigantic Sun: 12 items).
-Small changes to bug spray, green sprouts & other varius textures.
-Soldier helmets are compatible with trims now (The trims don't affect gadling peas textures).
-The gamerules for zengarden have been moved from "Player" to "Misc" section.
-You can pet plants now by doing right click on them with your bare hand :3.
-updated various entrys of the zengarden guide.
Added:
-Blue Mushroom: A new stage of the sprout gardening. (this shroom grows from the sprout for player's commodity)
-New "Plant" type: Shrooms, they gain regeneration & resistance 1 if they are planted on mycelium.
-New Shroom & seedpacket: Sun Shroom "Start small but can grow big".
-New Shroom & seedpacket: Puff Shroom "die after some time & can evolve".
-New Shroom & seedpacket: Fume Shroom "Pierce through enemies with poisonus gas".
-New Shroom & seedpacket: Scaredy Shroom "Shoots poisonous bullets, hide if is scared".
-New pages in the zengarden guide for the new plants.
Bugfixes:
-Snow Pea was playing their shooting sound twice.
-Chomper animations could get stuck on their "munching" animation.
-Seedpackets could spawn under blocks when collecting plants.
-Player wasn't swinging their arm when using a shovel to recycling plants.
-Repeaters & Gatling Peas could not shoot the right amount of peas when placed on pots.
-The mod recipes weren't unlocking in the vanilla recipe book.
New/Reworked Plants explained:
Wall-Nut (Rework):
-throw it with right click on air while holding Wall-Nut item.
-Plant it with right click on grown while holding Wall-Nut item.
-They always have cooldown, doesn't matter if the Seedpacket cooldown gamerule is disabled.
-Wall-Nuts items have a stackeable limit of 16.
-Reposition where yours Wall-Nuts are looking doing right click on them with your bare hand.
-Launch your Wall-Nuts doing right click while pressing shift on them with your bare hand.
-Wall-Nut start cracking when losing health.
-Healing a Wall-Nut with regeneration when they're cracked give them a special texture.
-Mobs priorize attacking Wall-Nuts before other plants.
Sun Shroom (New):
-Generate suns at the same rhythm as sunflower.
-Unlike sunflowers they don't have limits on when they can generate suns.
-Have 3 stages of growth: small, big, massive.
-Sun shroom play a little sound and animation when it's trying to generate suns.
-players can speed up their growth process by using fertilizer.
-Generate 1 small sun on their first stage.
-Generate 1 big sun on their second stage.
-Generate 1 big sun & 2 small suns on their last stage.
-Collecting Sun Shrooms will reset their growth progress.
-Rename a Sun Shroom to "1UP" to get a special texture.
-Rename a Sun Shroom to "Super Mushroom" to get special texture & sound.
Puff Shroom (New):
-Shoots poisonous bullets to the targets.
-Shoot at double speed that peashooters, but have less range.
-Puff Shrooms die after 10 minutes of begin spawned.
-their life time can be expanded another 10 minutes if they have regeneration.
-Evolve into Fume Shroom after begin fed with 10 fertilizers.
-Evolve into Scaredy Shroom if there's monsters nearby while evolving.
Fume Shroom (New):
-Shoot a poisonus gas that can pierce multiple targets.
-Shoot at same speed that peashooters, but have less range.
Scaredy Shroom (New):
-Shoots poisonous bullets to the targets.
-Shoot at double speed that peashooters and have the same range.
-Scaredy shrooms will hide underground if there's a monster nearby.
-Mobs priorize attacking other plants before attacking Scaredy Shrooms.
Removed:
-Wall-Nut Block.
Changes:
-Reworked Gardening Table interface & crafting system.
(Now the table have "Sun Charges", place Small, Big or Massive Suns to charge the table)
-Hoppers can be used to collect craftings with the gardening table.
-The Seedpackets now have a cooldown when use.
(There are 3 types of cooldown: Fast, Slow and Very Slow)
-Plant bullets are smaller.
-Plants use a different particle when having a frost evolution.
-Soldier Helmet have a new texture.
-Armorer Villagers can sell Soldier helmets.
-Minimal changes on Gatling Pea texture.
-The Zengarden Guide can be stored in Chisheled Bookshelfs.
-small reorder the Zengarden Guide Tools, Block & Items entrys.
-Wall-Nut defensive features are back in a diferent way.
(If a monster get in contact with a Nut, it will be stuck until break it, or something move them)
-Mobs no longer evade Wall-Nut blocks.
-Reduced Chomper range of view. (Before: 16, Now: 4)
-Increased chomper damage. (Before: 14, Now: 18)
Added:
-Seedpacket Cooldown gamerule (Default: True).
(Seedpackets show the cooldown even if the gamerule is set to false, this is just a visual bug)
-Massive Sun: it can be placed like a block and give 3 sun charges.
-Massive Sun Zengarden Guide page.
BugFixes:
-The game load could be freezed when crating a new world.
-Plants counted as a Monster type, preventing Hostile creatures spawn around.
-Pea bullets was spawning too high above peashooter's mouths.
-Gatling Pea was called "Repeater" in the zengarden guide.
-Plants could start twitching randombly.
-Breaking a gardening table with a crafting ready would duplicate the items.
Other:
-Ahora el mod esta traducido al español :3.
Changes:
-Improved Chomper AI to be only 1 entity.
-Reworked wall-Nut to be a decorative block & weapon.
-Reworked the plants bullet system to make bullets able to change between each other
(Frozen peas can melt into normal peas and normal peas can ignite into Fire peas).
-The plant bullets now have a 3D model.
-The plant bullets don't have knockback anymore.
-The Peashooting plants no longer shoot up and down.
-Now the plant projectiles ignore the I-Frame (Invulnerability frames).
-Peashooters now need Bigsuns to be obtained from sprouts.
-Now the plants can be placed in flower pots.
-Slightly increased all the peashooting plants damage.
-Reduced Chomper damage from 25 to 14.
-Changed Chomper size to be bigger.
-Frozen peas now do half of the damage that normal peas do.
-Plants can no longer be planted on coarse dirt.
-planterns have a new less smooth animation but now they can blink.
-Now plantern have a 3D renderer in the Zengarden Guide. -Slightly increased all the plants damage resistance.
-Wall-Nut now have a unique item instead of a seedpacket item.
-Updated Zengarden guide information for Wanll-Nut, Peashooter, repeater and Seedpackets.
-Chomper now also attack animals.
-Increased all peashooting plant range to 32 blocks (Before was 14).
Added:
-New Gamerule when creating the world to have the Zengarden Guide after first joined the world (Default: True).
-New armor and evolving material: Soldier Helmet.
-New plant and seedpacket: Gatling Pea.
-New ability for Wall-Nut: can be thrown like a bowling ball with RIGHT CLICK on air.
-You can use Fertilizer on plants to give them regeneration.
-New type of flower pot when a plant is placed over it.
-Wandering Traders can sell Soldier Helmets.
-1 New type of plant projectile: Fire pea Bullets.
-New animation for Chomper for swallowing a enemy.
-2 New pages in the zengarden guide.
-New Evolving animation.
BugFixes:
-Plant bullets was false hitting other plants.
-Mobs could reflect the plant bullets.
-The Gardening Glove didn't had durability.
-The player didn't swing their arm when using the Bug Spray on sprouts.
-The player didn't swing their arm when using the Fertilizer on sprouts.
-The player didn't swing their arm when using Big Suns on sprouts.
-All the peashooting plants AI could turn off if the player left the game in the middle of the shoothing animation.
-The player was false clicking the plants and Big Green sprouts.
-The peashooting plants ignored the armor.
-Chomper Bite animation was playing 2 times each attack.
-Most of the sounds could be heard from to far distances.
Removed:
-Chomper Munching entity.
-Original Wall-Nut entity.
-Wall-Nut Seedpacket.
-Normal Pea item (this was for testing only).
-Frozen Pea item (this was for testing only).
Other:
-Updated mod description with all the new information, information I wasn't able to fit in the Zengarden guide and information I forgot to add in the first version of the mod.