Updated for 1.20.1 Added Trail Ruins structure Added ability to load a seed file to view seeds found by another tool eg cubiomes. Note: This had to be re-released because I was a noob and didn't check it outside of the IDE.
- Added
/findseed info spawners
to find spawner locations and groups of spawners that can be activated at the same time. This is java only at the moment and only works on chunks that are currently loaded. Spawner type and minimum group size can be specified. eg/findseed info spawners zombie_only 2
will only list groups of 2 or more zombie spawners that can be activated at the same time. - Added
/findseed info biomes
which gives approximate percentages of biomes within a certain range (default 500 blocks). eg/findseed info biomes 5000
will list the percentage of each biome within 5000. - Added search criteria to seed book nbt data. This criteria will now be reloaded if the
/findseed load
command is used to load the seed from a seed book. - Fixed bug that caused java outposts to skip the biome check.
- Fixed bug where biome criteria wasn't being cleared when the
/findseed criteria clear
command was used.
First version of my seed finding mod. It's my first mod so it's likely to be a little rough around the edges.
Known Issues:
- Default overworld retains the last seed that was loaded, so if you go flying around it you'll see some pretty obvious chunk boundaries.
- The dimension you were in when you left the world isn't the dimension you'll be in when you reload it. Just use /findseed load to get back to whatever seed you want.