- New: Support for FTB Teams when having team ownership enabled in the config
- New: Laser blocks can now be configured to have lasers on specific sides be disabled by using a Smart Module
- New: Command "/sc dump <registry>" to be able to copy all of SecurityCraft's registry entries of the specified registry
- New: Configs "sentryAttackableEntitiesAllowlist" and "sentryAttackableEntitiesDenylist" for controlling which entities a Sentry can and cannot attack
- New: Password-protected Barrel 🐸
- New: The Alarm can now play any sound when a Smart Module is installed
- New: The Alarm can now be disabled with the Universal Block Modifier
- New: Alarm option "Reset Cooldown" to set whether the cooldown between alarm sounds should reset once the alarm is powered on
- Change: Lasers and inventory scanner fields are now removed silently
- Change: Inventory scanners and password-protected chests now only drop their modules if the last scanner/chest is removed
- Change: Changing the owner of a Reinforced Hopper now needs validation of the new owner (akin to reinforced pistons)
- Change: New look for the Claymore
- Change: The Alarm's "Delay" option can now be found in the new GUI of the Alarm, accessible by rightclicking it
- API: IModuleInventory#shouldDropModules to determine whether a block should drop its modules when broken
- Fix: Turning off camera rotation or the Sonic Security System leads to (extreme) stuttering of the camera/SSS
- Fix: Shift-clicking a potion in the brewing stand screen puts the potion into the wrong slot
- Fix: Redstone does not automatically connect to the Alarm, Projector, and Username Logger
- Fix: Some text in the check password screens doesn't show up properly
- Fix: Options are not synchronized between newly placed laser blocks
- Fix: Modules are not properly synchronized between laser blocks in certain situations
- Fix: The Codebreaker has 3 uses instead of 5
- Fix: The Sentry's head could sometimes rapidly stutter in height when completely extended or retracted
- Fix: The Block Change Detector list cannot be scrolled using the mouse wheel
- Fix: The Reinforced Hopper checks for the wrong allowlist sometimes
- Fix: It's possible to remove other players' laser/inventory scanner fields
- Fix: Cannot place blocks against laser blocks from other players
- Fix: Severe lag when a player mounts a camera on a dedicated server when other players are connected
- Fix: Dragging some scroll lists scrolls faster than it should
- Fix: It's possible to select entries while the mouse is outside of a scroll list
- Fix: Many blocks don't show their custom name in their GUI
- Fix: The tooltip for long names in the Sonic Security System list does not always show up
- Misc.: The Spanish translation has been updated (Thanks Globi10!)
- Misc.: Dialects for German (de_at, de_ch), French (fr_ca), and Spanish (es_ar, es_cl, es_ec, es_mx, es_uy, es_ve) are now supported. While these are not proper translations into the specific dialects, they should be better than having to resort to English
- Misc.: Updates to SC Manual entries and other text, to bring them up to date with actual functionality of the mod
- Misc.: More texture updates
- New: Support for teams from FTB Utilities when having team ownership enabled in the config
- New: Laser blocks can now be configured to have lasers on specific sides be disabled by using a Smart Module
- New: Configs "sentryAttackableEntitiesAllowlist" and "sentryAttackableEntitiesDenylist" for controlling which entities a Sentry can and cannot attack
- New: The Alarm can now play any sound when a Smart Module is installed
- New: The Alarm can now be disabled with the Universal Block Modifier
- New: Alarm option "Reset Cooldown" to set whether the cooldown between alarm sounds should reset once the alarm is powered on
- Change: Lasers and inventory scanner fields are now removed silently
- Change: Inventory scanners and password-protected chests now only drop their modules if the last scanner/chest is removed
- Change: Changing the owner of a Reinforced Hopper now needs validation of the new owner (akin to reinforced pistons)
- Change: New look for the Claymore
- Change: The Alarm's "Delay" option can now be found in the new GUI of the Alarm, accessible by rightclicking it
- API: IModuleInventory#shouldDropModules to determine whether a block should drop its modules when broken
- API: Numerous renames across the whole codebase to make porting from newer versions easier going forward
- Fix: Turning off camera rotation or the Sonic Security System leads to (extreme) stuttering of the camera/SSS
- Fix: Shift-clicking a potion in the brewing stand screen puts the potion into the wrong slot
- Fix: Redstone does not automatically connect to the Alarm, Projector, and Username Logger
- Fix: Some text in the check password screens doesn't show up properly
- Fix: Options are not synchronized between newly placed laser blocks
- Fix: Modules are not properly synchronized between laser blocks in certain situations
- Fix: Scroll list in the Block Change Detector's UI slightly moves up and down
- Fix: Players can sometimes no longer see themselves after viewing a camera
- Fix: The Sentry's head could sometimes rapidly stutter in height when completely extended or retracted
- Fix: The Reinforced Hopper checks for the wrong allowlist sometimes
- Fix: The Reinforced Piston is able to push blocks while not being validated
- Fix: It's possible to remove other players' laser/inventory scanner fields
- Fix: Cannot place blocks against laser blocks from other players
- Fix: Creating a reinforced double slab does not retain the owner
- Fix: The tooltip for long names in the Sonic Security System list does not always show up
- Misc.: The Spanish translation has been updated (Thanks Globi10!)
- Misc.: Dialects for German (de_at, de_ch), French (fr_ca), and Spanish (es_ar, es_cl, es_mx, es_uy, es_ve) are now supported. While these are not proper translations into the specific dialects, they should be better than having to resort to English
- Misc.: Updates to SC Manual entries and other text, to bring them up to date with actual functionality of the mod
- New: The reinforced block tint color can now be changed with a config setting
- New: Netherrack Mine and End Stone Mine
- New: The damage dealt by a Laser Block containing a Harming Module can now be changed with a config setting
- New: More modded wooden chests can now be converted to a Password-protected Chest
- New: Ignore owner option for blocks like the Inventory Scanner or Block Change Detector
- New: Smart Module (incorrect code = cooldown) and Harming Module (incorrect code = damage) support for blocks that require a passcode
- New: Config option "incorrectPasscodeDamage" to define the amount of damage dealt to a player who inserted an incorrect passcode
- New: [1.16.5+] Crystal Quartz Bricks, Smooth Crystal Quartz, Smooth Crystal Quartz Stairs, Smooth Crystal Quartz Slab, and their reinforced variants
- Change: Password-protected blocks can now only be activated if a password has been set, even if the player activating the block is on the allowlist
- Change: Passcodes now have to be manually confirmed by using the new enter button found in the check password interface (or by using the enter key on the keyboard)
- API: Changed IPasswordConvertible#getOriginalBlock to IPasswordConvertible#isValidStateForConversion for finer control over what can be converted
- API: New methods IModuleInventory#isAllowed and IModuleInventory#isDenied to check whether an entity is listed on an allowlist or denylist module respectively
- API: Moved and renamed Owner#isOwner methods to IPasswordProtected#isOwnedBy
- API: New methods IPasswordProtected#startCooldown, IPasswordProtected#isOnCooldown IPasswordProtected#getCooldownEnd, and IPasswordProtected#getIncorrectPasscodeDamage
- API: New method IPasswordProtected#verifyPasswordSet which returns whether a password has been set for this IPasswordProtected
- API: Removed the IOwnable parameter from IPasswordProtected#setPasswordGUI because the relevant code has been moved to IPasswordProtected#verifyPasswordSet
- API: New linked action ILinkedAction#StateChanged which is used when the state at the linkable block entity's position changes
- Fix: Crash when inserting a module into a single Inventory Scanner
- Fix: Some animations stutter
- Fix: Using /kill to remove a camera entity, or removing it by other non-standard means, does not update the camera block properly
- Fix: Breaking an Inventory Scanner/Laser or one of its field does not break all fields, if the respective config setting is lower than the amount of fields present
- Fix: Breaking an Inventory Scanner Field with the inventoryScannerRange config setting set to >=3 does not break and reinstate all fields properly
- Fix: Players that are on the allowlist of a Security Camera cannot toggle the camera's redstone output
- Fix: The Redstone Module in a Laser Block does not respect ownership
- Fix: Disabled option in laser blocks does not work properly
- Fix: In the check password screen, using the enter key to press focused buttons does not work
- Fix: The Username Logger sometimes cannot be activated by a short redstone signal
- Fix: The Codebreaker sometimes loses durability when rightclicking a block even though no codebreaking attempt has been made
- Fix: Taking an item out of a Display Case does not work when the offhand is not empty
- Fix: Issues when unloading and saving chunks containing linkable block entities
- Fix: Some scroll lists can be scrolled a tiny bit even though there is no scrollbar
- Fix: Some mines explode when detecting a player in creative mode
- Fix: Laser blocks that are indirectly connected to a laser field detecting an entity don't activate
- Fix: Laser fields can activate disconnected laser blocks in some circumstances
- Fix: [1.12.2] The One Probe doesn't display some of SecurityCraft's blocks correctly
- Fix: [1.12.2] Startup crash in combination with other mods (e.g. Blue Skies, Reborn Core)
- Fix: [1.12.2] Admin Tool description in JEI is incorrect
- Fix: [1.12.2] List module messages of the Display Case are not translated properly
- Fix: [1.12.2-1.16.5] The Reinforced Grass Block doesn't have a reinforced tint
- Fix: [1.16.5] When viewing a camera that is far away, entities around the camera don't load
- Fix: [1.16.5-1.18.2] Error when breaking an Inventory Scanner that contains a module
- Fix: [1.16.5+] Several instances of chunks not loading correctly when changing the view distance while viewing a camera
- Fix: [1.16.5+] Some scroll lists cannot be scrolled far enough to show all entries
- Fix: [1.17.1+] The Reinforced Water Cauldron and Reinforced Grass Block don't have a reinforced tint
- Fix: [1.17.1+] The Reinforced Moss Carpet has a different sound compared to the vanilla Moss Carpet
- Fix: [1.17.1+] Error when unbinding the last mine/sentry from a Mine/Sentry Remote Access Tool
- Fix: [1.19.3] Reinforced Stained Glass Pane items display incorrectly
- Fix: [1.19.3] Breaking a disguised Inventory Scanner does not update the disguise of the connected scanner
- Fix: [1.19.3] Placing an Inventory Scanner facing a disguised scanner does not update the placed scanner's disguise
- Fix: [1.19.3] The Cage Trap and Password-protected Furnace/Smoker/Blast Furnace are black instead of see-through
- Misc.: [1.19.3] The minimum required Forge version is now 44.0.18
- New: Game rules "fakeWaterSourceConversion" and "fakeLavaSourceConversion" to control source conversion of fake liquids, akin to vanilla's water and lava
- Change: Items in SecurityCraft's creative tabs have been reordered to match vanilla's order and in general make more sense
- Change: Sounds for nether wood reinforced blocks have been adjusted to match the vanilla variants
- Misc.: The minimum Forge version is 44.0.11
- New: Taser effects and damage are now configurable
- New: The Block Change Detector can now show highlights in the world, marking where it detected block changes
- New: Ability to change a block pocket's outline color
- New: Scrolling in the SecurityCraft Manual while holding the control key will now scroll through subpages (if any exist)
- New: Rift Stabilizer, a block that detects and prevents teleportation attempts in its vicinity
- New: Display Case. Securely display your items
- New: [1.12.2-1.16.5, 1.18.2+] ProjectE support (all reinforced blocks now have an EMC value)
- New: [1.16.5+] Japanese translation (Thanks momo-i!)
- New: [1.16.5+] The I.M.S. is now waterloggable
- New: [1.17.1+] Glow Display Case
- Change: The Laser Block now needs a Redstone Module in order to emit a redstone signal when someone walks through the laser
- Change: Made Fake Water's damage equivalent to lava damage
- Change: [1.12.2] The screens of the Trophy System and Sonic Security System item are now no longer pausing the game when open, and can now be closed with the "Open/Close Inventory" key
- Change: [1.16.5+] Most of SecurityCraft's screens are now no longer pausing the game when open, and can now be closed with the "Open/Close Inventory" key
- API: Changes to ICodebreakable and IPasswordProtected to cut down on duplicate code and make them easier and more clear to use
- API: [1.12.2] Changed EnumLinkedAction to an interface and the enum values to records for easier usability
- API: [1.12.2] Several methods in TileEntityLinkable were changed to account for the EnumLinkedAction change
- API: [1.12.2] EnumLinkedAction has been renamed to ILinkedAction
- API: [1.16.5+] Changed LinkedAction to an interface and the enum values to records for easier usability
- API: [1.16.5+] Several methods in LinkableBlockEntity were changed to account for the LinkedAction change
- API: [1.16.5+] LinkedAction has been renamed to ILinkedAction
- Fix: Nether portals can replace reinforced blocks when generating
- Fix: Can't place blocks on blocks locked by a Sonic Security System
- Fix: Sentry bullets can remove item frames
- Fix: The Harming Module does not work when a Laser Block is powered
- Fix: Several issues in various language files
- Fix: Potion particles are visible when being in Fake Lava
- Fix: Briefcase and Disguise Module item duplication
- Fix: [1.12.2] Crash involving the Electrified Iron Fence
- Fix: [1.12.2] The Electrified Iron Fence Gate is not affected by EMPs
- Fix: [1.12.2] Plants and saplings cannot be placed on Reinforced Dirt and similar blocks
- Fix: [1.16.5+] Interacting with blocks while holding a Sonic Security System may sometimes place it for a short while
- Fix: [1.16.5+] A Sentry's name does not show in the Sentry Remote Access Tool
- Fix: [1.16.5+] Mobs can spawn on reinforced ice and reinforced iron trapdoors
- Fix: [1.16.5+] Password-protected furnaces close even if some players still have it open
- Fix: [1.16.5+] Tooltips in some screens can overlap when tabbing through buttons while hovering over other areas that show a tooltip
- Fix: [1.16.5+] The Sonic Security System has no placing sound
- Fix: [1.16.5+] Some reinforced blocks can be destroyed by unintended vanilla means
- Fix: [1.16.5+] Option tooltips do not update with the new value when the option is changed
- Fix: [1.16.5+] Block entities of reinforced stairs don't get properly removed when the block is broken, leading to inteaction issues with other blocks placed in the same block space
- Fix: [1.16.5+] Grass can grow under disguised blocks when it shouldn't
- Fix: [1.17.1+] Crash when trying to disguise a block as/project some blocks that don't always have a block entity associated with them
- Fix: [1.17.1+] Block Pocket Manager's size button and offset slider are available to non-owners
- Fix: [1.19.2] Snow layers can be placed on Reinforced Ice and Reinforced Packed Ice
- Fix: [1.19.2] Snow layers cannot be placed on Reinforced Mud
- Fix: [1.19.2] Some blocks don't show up properly in the state selector of the Projector/Disguise Module
- Fix: [1.19.2] Disguisable blocks do not show the proper block model sometimes
- Removed: [1.16.5+] Finnish translation due to being outdated and incomplete
- Misc: [1.18.2] The minimum required Forge version is now 40.1.84
- Misc: [1.19.2] The minimum required Forge version is now 43.1.8
- Change: The default range of the IMS has been increased from 12 to 15 blocks
- Fix: Newly placed Sentries do not work. To fix non-working sentries, right-click them with redstone
- Misc.: The French translation has been updated to address the new content from v1.9.3
- New: Password-protected Smoker and Password-protected Blast Furnace
- New: Smoker and Blast Furnace mines
- New: The Disguise Module and Projector can now be set to display a specific state of a block (e.g. corner stairs), instead of a fixed one
- Change: The Password-protected Furnace now has a new look
- Change: The Cage Trap is now reusable
- Change: The Admin Tool is now enabled by default. This does not affect existing config files
- Fix: Cannot access the recipe book for the Password-protected Furnace
- Fix: The Password-protected Furnace is not shown as a recipe catalyst for furnace recipes in JEI
- Fix: Changing the owner of inventory scanners and doors does not change the owner of the other block/door half
- Fix: Projecting disguisable blocks (those that support the disguise module) does not work
- Fix: Projector has incorrect sound
- Fix: Crash when trying to place a door one block below the build height
- Fix: Door item gets removed when trying to place a door outside the build height
- Fix: Changing options and adding modules to doors does not properly update the other door half
- Fix: Doors drop when breaking the lower half in creative mode
- Fix: Disguising blocks using certain blocks with block entity renderers (like signs and banners) doesn't work
- Fix: It's possible to jump over disguisable blocks that are disguised as fences or walls
- Fix: Attempting to put more than one item into the Projector's slot swallows extra items
- Fix: Sentries can target entities they cannot see
- Fix: The Sentry's bounding box (F3+B) is not displayed correctly
- Fix: The patron list in the SecurityCraft Manual is only capable of showing 33 patrons
- Fix: The Codebreaker does not work on keypad doors
- Fix: The Portable Tune Player plays the saved tune slightly slower than the Sonic Security System
- Fix: Navigating the SecurityCraft Manual via the tab key does not visibly select any button
- Fix: Reinforced hoppers pushed by reinforced pistons cannot insert/extract items
- Fix: Block mines do not drop themselves when mined
- Fix: Block mines cannot be mined quickly with the appropriate tool of their vanilla counterpart
- Fix: The Redstone Ore Mine does not glow when activated
- Fix: The keycode setup screen's title contains the word "setup" twice
- Fix: Removing a laser field with the Universal Block Remover does not destroy adjacent laser fields
- Fix: Crash when placing a Sonic Security System inside of any replaceable block
- Fix: Sentries ignore the Allowlist Module's "Affect every player" setting
- Misc.: More texture changes and file renames, resource packs may need to be updated
- Fix: Players cannot open other players' Password-protected Chests/Furnaces, or Keypads with the correct code