Seasons Challenges
Differentiate your gameplay by adding new weather depending on the current season, and weather-set Challenges that you have to complete throughout the day!
How does it work?
When a new day arrives, new weather specific to the current season is set, and weather-specific Challenges are set. For instance, in summer, when the "scorching" weather arrives, you can't hold metal objects in your hands or walk on sand without taking damage.
What's in this extension for the Seasons API?
Seasons:
- Winter;
- Spring;
- Summer;
- Fall.
Weather:
- Beautiful (Spring and Summer, clear);
- Breezy (Spring and Fall, clear);
- Chilly (Spring, clear);
- Cold (Fall, clear);
- Freezing (Winter, clear);
- Hot (Summer, clear);
- Night (All seasons, depends on previous weather);
- Rainy (Spring and Fall, rainy);
- Scorching (Summer, clear);
- Snowy (Winter, rainy);
- Stormy (Fall, thunderstorms);
- Warm (Summer, clear).
Challenges:
- Devastation (Stormy) - Disables regeneration with no regeneration effect.
- Feels Good (Warm) - gives a speed effect if you is not wearing armor.
- Fluffy Coat (Snowy) - gives a resistance effect if you is not wearing armor.
- Frostbite (Snowy and Freezing) - gives an froze effect if you in the water or not wearing armor.
- Hold Onto Your Hat (Breezy) - drops your leather helmet with some probability.
- Hot Sand (Scorching) - Hits you when you stand on sand.
- Icy (Freezing) - prevents you from pouring and emptying a bucket of water.
- Primitive Heating (Cold) - gives a resistance effect if you have something hot in your inventory.
- Revitalized (Beautiful) - gives a regeneration effect if you is in overworld.
- Soldering Iron (Scorching) - Hits you when you hold iron.
- Strong Current (Stormy) - Sinks your boats and gives you fatigue and nausea effects when you are in the water.
- Sweating (Hot) - Hits you and imposes a fatigue effect when you is fully armored.
- The Shivers (Chilly) - deals damage to you when in water.
- Warming Stew (Cold) - gives a regeneration effect when you eat any soup or stew.
- Wet Mud (Rainy) - slows you down when you walk on the ground.
- Wind In Your Boots (Breezy) - gives you a speed effect with some chance.
Command Syntax:
/seasons get season
- get current season./seasons get weather
- get the current weather./seasons get lang
- get the currently set language./seasons get challenges
- get the list of active challenges./seasons set season <season>
- set season./seasons set weather <weather>
- set weather./seasons set lang <language>
- set language./seasons set challenge <forceAllow | forceDisable> <challenge>
- force start or end a challenge./seasons reload
- reload configs.
Additional info
Links
Dependencieses
- Seasons API (Required)
- Fabric API (Required)
- Text Placeholder API (Optional)
- Mod Menu (Optional)
- Cloth Config API (Optional)
Idea by Harieo
- Harieo on GitHub: https://github.com/Harieo/
- Original plugin on GitHub: https://github.com/Harieo/Seasons/
- Original plugin on SpigotMC: https://www.spigotmc.org/resources/seasons.39298/
Created by kochkaev
- GitHub: https://github.com/kochkaev/
- VK: https://vk.com/kleverdi/
- YouTube: https://youtube.com/@kochkaev/
- Contact email: kleverdi@vk.com
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Minecraft: Java Edition
1.21.x
Platforms
Fabric