This is the fifth beta release of a major refactor to Scooters mod. Please report any bugs and crashes as you find them.
Changes since 2.0.0-beta.4:
- Added naming scooters in an anvil, the name will show up in the screen when they are in entity form
- Charging stations will now prioritize the scooter immediately in front of them
- Fixed a multiplayer crash when a different player rode a scooter
- Fixed charging stations not dropping as items
- Fixed various issues caused by Carry On by adding the entities and the charging block by blocklisting them
- Rework injection of fix for wrong movement
Missing features and bugfixes for full 2.0.0 release:
This is the fourth beta release of a major refactor to Scooters mod. Please report any bugs and crashes as you find them.
Changes since 2.0.0-beta.3:
- Fixed a crash on dedicated servers caused by trying to register client code on server code
- Electric scooters now have batteries by default when pickblocked in creative from other electric scooters
Missing features and bugfixes for full 2.0.0 release:
- Physics refactor (#15)
- Dyeable scooter handles (#10)
- Better inventory syncing (#3)
- Scooter recipes do not work with crafting inventories bigger than 3x3 (#2)
- Scooters retaining their name if named on an anvil before being placed
- Angle and position desyncs
- Charger position on a charging electric scooter isn't saved properly
- Incomplete documentation
This is the third beta release of a major refactor to Scooters mod. Please report any bugs and crashes as you find them.
Changes since 2.0.0-beta.2:
- Fixed scooters getting suck on grass path, slabs and stairs (#4)
- Made the charging cable black
- Scooters, when pickblocked, will now have sane default items instead of having desynced data.
- Scooter items will now render colored
- Scooter items can have their color cleared by interacting with a cauldron
- Fixed a crash from destroying the charger with an e-scooter connected
- Added recipe unlocks for the vanilla recipe book (#11) (Thanks @spooky_ena!)
Missing features and bugfixes for full 2.0.0 release:
- Physics refactor (#15)
- Dyeable scooter handles (#10)
- Better inventory syncing (#3)
- Scooter recipes do not work with crafting inventories bigger than 3x3 (#2)
- Scooters retaining their name if named on an anvil before being placed
- Angle and position desyncs
- Charger position on a charging electric scooter isn't saved properly
- Incomplete documentation
This is an urgent response to issue #6, after a report of a softlocked world. It should now be safe to shift-click potatos into place. If you have a softlocked world, this release may fix it.
Upgrading to this version is recommended in the same of world safety.
This version was compiled against Java 17, Minecraft 1.18.2, Fabric Loader 0.13.3 and Fabric API 0.47.8.
⚠️ Warning This release has a severe logic error (see issue #6). Do not use this version in production. Use version 1.0.1.
This is the first public release of Scooters. Hello, World! This mod adds kick scooters and electric ones as well to the game. This shouldn't be required to say, but for multiplayer, both the server and clients need the mod.
- Added the Kick Scooter
- Added the Electric Scooter
- Added the Charging Station
- Added Raw Tires and Tires
- Added crafting recipes
This version was compiled against Java 17, Minecraft 1.18.2, Fabric Loader 0.13.3 and Fabric API 0.47.8.
On Quilt and Fabric support: v1.0.x are the only versions with support for Fabric.