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Added a mixin for RPGDifficulty that ensures boss mobs in that mod's config blacklist will not be affected by attribute changes
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Added a mixin for Artifacts that increases Artifact chance by 5% per level of Luck
Add zenithCritsMeleeOnly gamerule, if Zenith Attributes is installed
Fix crash when taking damage from non-entity source
don't remap DamageSource Mixin (hotfix)
Add Difficulty Damage Scaling gamerule, set to false to use Normal mob damage on all difficulties
- Remove Botania overwriting mixin added in 2.1.2. The upcoming Botania update (446) makes it unnecessary
- Partially fix #2 - Botania crit mixin doesn't work: all wills beside Verac should now work with Zenith crits
Fix #3 - Botania pixie registration cancelling causing crash on being hit with full set of Elementium
This fix is very non-ideal and is just to prevent crashes - expect an update that doesn't completely overwrite the method in question
Fix loading of ZenithAttributesBotaniaCrit mixin if ZenithAttributes is not installed
Version 2.1.0 adds Botania pixie chance support, vanillaCrit gamerule (defaults to true), which will prevent vanilla (falling) crits when set to false (for use with Zenith Attributes crit chance attribute).
2.1.0 also removes the hard requirement for Spell Engine, but I am not sure if there are any other use cases for this mod. Additionally, when Zenith Crits happen, Botania Will crit effects should activate.
- Mod reworked for Spell Engine 0.14+
Remove "Bonus Feature" as ZenithAttributes now has a config for it
Add Prot Pierce and Prot Shred compatibility
Add bonus feature