- Added bonus loot for some hostile mobs in expert mode.
- Creepers now have a rare chance of spawning charged during a thunderstorm.
- Updated spider attack in expert mode.
- Updated poison speed, debuff, strength, and damage type.
- Gave poison a ui indicator for the player.
- Added apple trees.
- Added config to disable apple tree generation.*
- Refactored code.
Not compatible with Better When Running currently
- Rocky Helmet now provides a defense boost while at full health
- Tearstone Shield passive damage negation changed from 50% to 30%.
- Tearstone Shield passive activation changed from 30% hp to 50% hp.
- Leather and Wooden Shield movement speed increased by 10%
- Updated Leather Shield texture.
- Added particles for blocking, poisoned, and webbed.
- Increased poison duration for Alchemist's Poison.
- Removed armor stats from Amulet of Restoration.
- Decreased health regen from Amulet of Restoration by 10%.
Changelog
- Updated Hot labyrinth treasure chance to 100%
- Updated "Hot" biomes to include Grassy Outback and Caatinga.
- Amulets of restoration are now rarer for regular labyrinths.
- Added Boreal and Meadow labyrinths.
- Spiders are no longer slowed down by cobwebs.
- Spider Ai updated for shooting webs.
- Fixed Snowman ice ball not disappearing in expert mode.
- Fixed Stone Shield recipe from requiring cobblestone to cobblestones.
- Fixed Squid crashing the game with modern hit sounds enabled.
Rin's Fortress updated to 1.1.2
- Adjusted Shield knockback.
- Changed entity id starting from 100 to 200 for mod compatibility.
- Extended parry hitbox for consistency.
- Fixed movement speed penalty for status effects.
- Added Expert mode in config (WIP).
Rin's Fortress (Formerly known as Better with Defense) updated to 1.1.1
- Updated Logo.
- Refactored code.
- Added comments to code.
- Rewrote major portions of code for shields and effects.
- Above changes result in shields used in servers to perform correctly.
- Fixed Stone Shield interaction with players.
- Removed Steel Shield fire on hit.
- Steel Shield description updated.
- Steel Shield can now produce puffs of flame when hit with flint.
- Fixed Tearstone Shield damage registration.
- Changed Tearstone Shield defense boost at low health to be based on max health.
- Added Rocky helmet as treasure for hot biomes.
- Added Amulet of restoration as treasure for temperate biomes.
- Leather armor now reduces mob aggro range.
- Added config option for modern hurt sounds.
- Updated server mod compatibility
Better With Defense updated 1.0.9
- Fixed NoNameDye compatibility.
- NoNameDye + BWD do not work together in servers temporarily.
- Added new Daze effect that deals damage over time and slows enemies.
- Removed Thorns from Golden Shields.
- Golden Shields can now parry projectiles.
- Golden Shields Knockback reduced.
- Golden Shields now apply Dazed on hit.
- Updated Golden Shield description.
- Updated Golden Shield durability.
- Updated Iron Shield durability.
- Updated Stone Shield description.
- Updated Stone Shield effects.
- Updated TearStone Shield entity passthrough.
- Updated TearStone Shield throwing ability.
- Updated Diamond Shield damage.
- Steel Shield damage increased.
- Added Alchemist's Poison.
- Snowmen can now have carved pumpkins placed on their head.
- Fixed entity renders for multiplayer
Updated Tearstone Shield texture Updated Leather Armor texture Added support for NoNameDyes
Added 7.2 version for compatability with mods
- Wooden and Leather Shields now move 25% faster
- Fixed an issue with leather boots trampling farmland.
- Fixed an issue with capes not rendering while holding a shield
- Added a new Tearstone shield found in permafrost labyrinths
- Updated textures
- Tempfix for server
Updated to Babric 7.1_01 for other mods/user support
Fixed some compatibilities with mods. ie NoNameDyes
Updated Achievements (WIP, does not work atm)
-
Added dyeable leather armor
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Steel shields now set enemies on fire
-
Update shield descriptions
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Reupload so autodefaults to mod instead of sources