(V.7.1.1 Changes) (1.20.1 Minecraft) (Config Datapack Updated)
Fortresses:
Added archeology to Jungle Fortress.
Mod Compat:
Added future proofing compat with soon-future version of Regions Unexplored mod.
(V.7.1.0 Changes) (1.20.1 Minecraft) (Config Datapack Updated)
Villages:
Added Cherry Village to floral biomes of any kind!
Added Bamboo Village to bamboo biomes!
Fixed zombie Birch, Mountains, and Oak Villages not having any Zombie Villagers.
Wells:
Added Cherry Well to floral biomes of any kind!
Mineshafts:
Reduced rate of Ocean Mineshafts a little bit
Mod Compat:
Improved compat with Regions Unexplored mod.
(V.7.1.0 Changes) (1.20.1 Minecraft) (Config Datapack Updated)
Villages:
Added Cherry Village to floral biomes of any kind!
Added Bamboo Village to bamboo biomes!
Fixed zombie Birch, Mountains, and Oak Villages not having any Zombie Villagers.
Wells:
Added Cherry Well to floral biomes of any kind!
Mineshafts:
Reduced rate of Ocean Mineshafts a little bit
Mod Compat:
Improved compat with Regions Unexplored mod.
(V.7.0.0 Changes) (1.20 Minecraft)
Major:
Ported to 1.20
Structure Sets:
Added "allowed_chunk_count" option to my super exclusion zone feature to let pack makers force structures to spawn always within a certain distance of another structure. It works with "chunk_count" option where if "allowed_chunk_count" is present, it must be larger than "chunk_count" option. The structure will then spawn only within allowed_chunk_count distance but no closer than chunk_count away.
Loot Tables:
Added armor templates to equivalent RS structure's loot tables to match vanilla's.
Archaeology:
Added Suspicious Sand and Suspicious Gravel to Ocean Ancient City, Jungle Pyramid, all Overworld Land Ruins, and to all RS Wells.
(V.6.3.25 Changes) (1.19.4 Minecraft)
Villages:
Fixed Villagers not spawning in Badlands, Birch, and Oak Villages
(V.6.3.24 Changes) (1.19.4 Minecraft)
Misc:
(Forge): Fixed mod logo not showing up in mod list screen.
Adjusted a mixin so it won't print a log entry about being skipped if Yung's API is on. No one's mixin was broken. This is to just remove a log entry that made people think there was a conflict when there was none.
(V.6.3.23 Changes) (1.19.4 Minecraft)
Misc:
(Quilt): Fixed potential issue where one mixin was not loading. (The loot table item injection one for RS loot tables)
(V.6.3.22 Changes) (1.19.4 Minecraft)
Misc:
Fixed startup crash due to improper init of Mixin Extras (I updated internal dependency but forgot to remove now unneeded init code for it)
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.24 Changes) (1.19.4 Minecraft)
Misc:
(Forge): Fixed mod logo not showing up in mod list screen.
Adjusted a mixin so it won't print a log entry about being skipped if Yung's API is on. No one's mixin was broken. This is to just remove a log entry that made people think there was a conflict when there was none.
(V.6.3.23 Changes) (1.19.4 Minecraft)
Misc:
(Quilt): Fixed potential issue where one mixin was not loading. (The loot table item injection one for RS loot tables)
(V.6.3.22 Changes) (1.19.4 Minecraft)
Misc:
Fixed startup crash due to improper init of Mixin Extras (I updated internal dependency but forgot to remove now unneeded init code for it)
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.24 Changes) (1.19.2 Minecraft)
Misc:
Adjusted a mixin so it won't print a log entry about being skipped if Yung's API is on. No one's mixin was broken. This is to just remove a log entry that made people think there was a conflict when there was none.
(V.6.3.21 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.22 Changes) (1.19.4 Minecraft)
Misc:
Fixed startup crash due to improper init of Mixin Extras (I updated internal dependency but forgot to remove now unneeded init code for it)
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.21 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.21 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Cities:
Nerfed Netherite loot from Nether Cities a bit and reduced the variation in amount of Netherite loot from city to city.
Mansions:
Fixed a vanilla bug that caused RS's Mansions to not spawn Red and Brown Mushrooms. This impacted vanilla's Woodland Mansion as well but I left that untouched. https://bugs.mojang.com/browse/MC-213695 https://bugs.mojang.com/browse/MC-160169
Fortresses:
Fixed mushrooms blocks in stairs piece dropping themselves as items when below sealevel in Jungle Fortress.
Fixed vanilla bug that could prevent mushrooms from spawning in stairs piece in Jungle Fortress.
Igloos:
Added Bowls and a Shear to Mushroom Igloo's chest
Fixed vanilla bug that could prevent mushrooms from spawning in Mossy and Mangrove Igloo top piece.
(V.6.3.20 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.20 Changes) (1.19.4 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.20 Changes) (1.19.2 Minecraft) (Config Datapack Updated)
Ancient City:
Removed invalid reference to non-existent wall piece for all RS Ancient Cities. Mojang bug that I imported: https://bugs.mojang.com/browse/MC-249771
Explorer Maps:
Fixed Explorer Maps getting stuck saying "Working..." if it pointed to an RS structure that the user disabled from spawning.
Now the trade entry will just disappear. It may reduce the lines of trades by 1 or so in Cartographer or Wandering Trader trades.
Still, it is preferable for users to override the data/repurposed_structures/structure_map_trades/default_maps.json
file to remove maps for disabled structures.
Mod Compat:
Made RS Structures that spawn only in basalt, crimson, soul, or warped-like nether biomes now spawn in more modded Nether biomes by default.
(V.6.3.19 Changes) (1.19.4 Minecraft)
Major:
Ported to 1.19.4 MC!
(V.6.3.19 Changes) (1.19.3 Minecraft) (Config Datapack Updated)
Misc:
Borrowed code from Async Locator mod so now RS's explorer maps in Wandering Traders and Cartographers are done off-thread! This means much less lag when the game is locating the structure for explorer maps trades that goes to RS structures.
https://www.curseforge.com/minecraft/mc-mods/async-locator
(V.6.3.18 Changes) (1.19.3 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.17 Changes) (1.19.3 Minecraft)
Misc:
(Forge): Fixed crash when using Yung's Better Witch Hut Compat Datapack. Was caused by me using the wrong Forge event for my pool merger code.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.18 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack Updated)
Misc:
Adjusted the Cartographer maps to use tags so that Jungle Fortresses from compat datapacks can still be found. New compat datapacks for Yung's Better Nether Fortress and Apocalyptic Fortress are created now (might not be approved and visible yet)
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-apocalyptic-fortress-compat
Borrowed code from Async Locator mod so now RS's explorer maps in Wandering Traders and Cartographers are done off-thread! This means much less lag when the game is locating the structure for explorer maps trades that goes to RS structures.
https://www.curseforge.com/minecraft/mc-mods/async-locator
(V.6.3.17 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.
(V.6.3.18 Changes) (1.19.3 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.17 Changes) (1.19.3 Minecraft)
Misc:
(Forge): Fixed crash when using Yung's Better Witch Hut Compat Datapack. Was caused by me using the wrong Forge event for my pool merger code.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.17 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack Updated)
Fortress:
Attempt to reduce floating vines in Jungle Fortresses.
Bastions:
Attempt to reduce amount of modded floating blocks in Underground Bastions
Lang:
Updated zh_cn.json file. Special thanks to 1mtwtfss1!
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.
(V.6.3.17 Changes) (1.19.3 Minecraft)
Misc:
(Forge): Fixed crash when using Yung's Better WItch Hut Compat Datapack. Was caused by me using the wrong Forge event for my pool merger code.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.16 Changes) (1.19.3 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Fixed logging so correct piece is reported if it tries to spawn a non-existent pool.
(V.6.3.16 Changes) (1.19.0-1.19.2 Minecraft)
Dungeons:
Deep Dungeons now has y-axis facing Deepslate blocks instead of being in a different axis
Misc:
Optimized pool_additions code for checking if a piece exists so it does not need to run through DFU.
Updated RS's NBT files to make loading the NBT files no longer need to run through DFU when the nbt files first loads. Special thanks to: https://github.com/SuperCoder7979/structure-fixer
Bumped version number so RS is same version number across all modloaders now for some sanity in my mess.
(V.6.3.15 Changes) (1.19.3 Minecraft)
Villages:
Made sure all Villages now pull from their own villager template pools for villagers to spawn.
Fixed Zombie Badlands, Birch, and Oak Villages not spawning any Zombie Villagers.
Fixed Crimson and Warped zombified villages spawning cobblestone well bottoms.
Fixed RS Village well bottoms being rotated incorrectly. (Mojang bug inherited https://bugs.mojang.com/browse/MC-194518 ) Well bottoms now can spawn with gold! (Mushroom Village well can spawn Amethyst Blocks instead)
Fixed Swamp Village's and Giant Taiga Village's Shepherd house not spawning. (Mojang bug inherited https://bugs.mojang.com/browse/MC-170550 )
Fixed Mountains Village Temple and Cartographer houses having a missing ladder block. (Mojang bug inherited https://bugs.mojang.com/browse/MC-151536 )
Fixed misrotated block in Jungle Village Weaponsmith house. (Mojang bug https://bugs.mojang.com/browse/MC-199309 )
Fixed Crimson, Birch, Dark Forest, Oak, Ocean, and Warped Village's Weaponsmith having hollow roof that can spawn mobs inside. (Mojang bug https://bugs.mojang.com/browse/MC-140448 )
Fixed Jungle Village's Small Farm having 1 unhydrated farmland block. (Mojang bug https://bugs.mojang.com/browse/MC-199137 )
Misc:
Fixed crash when a Jigsaw Block somewhere points to a non-existent pool. Will log warning into log instead.
Mod Compat:
Fixed explorer maps that point to Ocean Monuments and Nether Fortresses in RS loot tables from breaking if Yung's Better Ocean Monument or Apocalyptic Fortresses is on. Instead, the maps will point to the new structures.
Quilt:
(Quilt): Fixed crash at startup due to misnamed package.
(V.6.3.14 Changes) (1.19.3 Minecraft)
Major:
Switched to using Arch in backend to speed up development! Took some blood and tears... Please let me know if any bugs or issues arises as this porting could have introduced some bugs.
Misc:
Fixed having multiple compat datapacks not properly working together if they target the same structure by pool_additions folder.
NOTE TO OTHER DEVS: If you were adding new conditions to the RS condition registry, please note it has been moved now! See the comment in this file for how to safely register to the register now: https://github.com/TelepathicGrunt/RepurposedStructures/blob/1.19.3-Arch/common/src/main/java/com/telepathicgrunt/repurposedstructures/modinit/RSConditionsRegistry.java#L20-L46
Silenced "Hanging entity at invalid position" logspam from vanilla by lowering the logging level of that event from error to debug level. Mojang bug report: https://bugs.mojang.com/browse/MC-252934 The Item Frame spawned from nbt files still places as intended and functions as intended. This was just annoying logspam I decided to yeet.
Lang:
Japanese lang file added. Special thanks to a player for creating this file and translations!
(V.6.3.11 Changes) (1.19.3 Minecraft)
Villages:
Fixed many Badlands Houses having a random Orange Terracotta blocking their door.
Ancient Cities:
Fixed logs mentioning "No key selector in MapLike" when Nether and End Ancient Cities spawn a Sculk Sensor.
Decreased the amount of randomly removed blocks from Nether Ancient City to make it slightly less messy.
(V.6.3.10 Changes) (1.19.3 Minecraft)
Misc:
Fixed RS Compat datapacks not working.
(V.6.3.9 Changes) (1.19.3 Minecraft)
Major:
Ported to 1.19.3