(V.6.3.3 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.1.2 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Fixed LootJS incompatibility.
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.3.2 Changes) (1.19.0-1.19.2 Minecraft)
Strongholds:
Fixed Nether Strongholds allowing Nether, Crimson, and Warped Mineshafts to place blocks inside it.
Misc:
Fixed crash with datapacks that are using filters.
Fixed min_y_allowed setting in structure json not working. Necessary for Repurposed Structures - Better Strongholds compat data pack to work
Misc:
Updated uk_ua.json file. Thank you Smollet777!
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.1 Changes) (1.19.0-1.19.2 Minecraft)
Temples:
Fixed Powered Rail/Detector Rail rotation fix mixins blowing up.
Fixed Taiga Temple being filled with water when spawned in a lake or water.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.3.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Villages:
Ocean Village now added! Spawns only in deep ocean biomes. Explore the bottom of the sea to see this village's tragic ending! Can be located with Dolphins
Temples:
Added Taiga Temple! Spawns in most taiga based biomes.
Added Ocean Temple! Spawns only in deep ocean biomes and can be found with Dolphins.
Pyramids:
Made many Overworld Pyramids slightly more spaced out on their spawn attempts (slightly more uncommon)
Bastions:
Underground Bastion are now a bit more common
Ruins:
Land Ruins chests now has an increased chance of having a map to an Underground Bastion
Fixed all 4 Land Ruins types having difficulty spawning
Fixed Icy Land Ruins placing snow layers on top of invalid blocks. Powder Snow may sometimes be two blocks deep now.
(V.6.2.3 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Loot Tables:
Cleaned up and organized loot table files. Rebalanced lucky banner chances. Added more lucky banners variants!
(V.6.2.2 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Improved compat with Villager Configs by changing the internal data type for my custom map trade class that Villager Configs serializes.
(V.6.2.1 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
End Ancient Cities's End Gateway Block will now teleport you to 0,0 coordinate in the End dimension on topmost land at that spot.
(V.6.2.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Added an Ocean, Nether, and End variants of the Ancient City! Very rare structure! Ocean Ancient City can be located with a map from Wandering Traders!
Loot Tables:
All RS loot table's secret lucky banner pool has been standardized and rebalanced.
More secret banners have been added to all RS loot table's lucky banner pool!
Advancements:
Changed the name and description of many advancements for RS so it is less boring lol.
Mod Compat:
Fixed villages and a few other structures that would not spawn if William Wyther's Overhauled Overworld mod/datapack is on. Also, please update WWOO to v3.1.2 for best compatibility with Repurposed Structures.
(V.6.2.2 Changes) (1.19.0-1.19.2 Minecraft)
Mod Compat:
Improved compat with Villager Configs by changing the internal data type for my custom map trade class that Villager Configs serializes.
(V.6.2.1 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
End Ancient Cities's End Gateway Block will now teleport you to 0,0 coordinate in the End dimension on topmost land at that spot.
(V.6.2.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Added an Ocean, Nether, and End variants of the Ancient City! Very rare structure! Ocean Ancient City can be located with a map from Wandering Traders!
Loot Tables:
All RS loot table's secret lucky banner pool has been standardized and rebalanced.
More secret banners have been added to all RS loot table's lucky banner pool!
Advancements:
Changed the name and description of many advancements for RS so it is less boring lol.
Mod Compat:
Fixed villages and a few other structures that would not spawn if William Wyther's Overhauled Overworld mod/datapack is on. Also, please update WWOO to v3.1.2 for best compatibility with Repurposed Structures.
(V.6.2.1 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
End Ancient Cities's End Gateway Block will now teleport you to 0,0 coordinate in the End dimension on topmost land at that spot.
(V.6.2.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Added an Ocean, Nether, and End variants of the Ancient City! Very rare structure! Ocean Ancient City can be located with a map from Wandering Traders!
Loot Tables:
All RS loot table's secret lucky banner pool has been standardized and rebalanced.
More secret banners have been added to all RS loot table's lucky banner pool!
Advancements:
Changed the name and description of many advancements for RS so it is less boring lol.
Mod Compat:
Fixed villages and a few other structures that would not spawn if William Wyther's Overhauled Overworld mod/datapack is on. Also, please update WWOO to v3.1.2 for best compatibility with Repurposed Structures.
(V.6.2.0 Changes) (1.19.0-1.19.2 Minecraft) (Config Datapack updated)
Ancient Cities:
Added an Ocean, Nether, and End variants of the Ancient City! Very rare structure! Ocean Ancient City can be located with a map from Wandering Traders!
Loot Tables:
All RS loot table's secret lucky banner pool has been standardized and rebalanced.
More secret banners have been added to all RS loot table's lucky banner pool!
Advancements:
Changed the name and description of many advancements for RS so it is less boring lol.
Mod Compat:
Fixed villages and a few other structures that would not spawn if William Wyther's Overhauled Overworld mod/datapack is on. Also, please update WWOO to v3.1.2 for best compatibility with Repurposed Structures.
(V.6.1.1 Changes) (1.19.0 Minecraft)
Mansions:
All RS Mansions now use template pool files to spawn the Illagers. Now it is possible to easily add new mobs to any specific RS mansion by datapack! Also made sure that RS Mansion rooms will have same number of Illagers across all biome variants of it. (Some RS Mansions now will spawn slightly more Illagers than before in rooms that were missing Illagers)
Made Mangrove Mansions have their own structure set and made them much more common. Should generally be around 6000-15000 blocks away on average now instead of like 20000-40000 blocks away.
Pyramids:
Redid the Icy Pyramid trap so it is far more stable and less likely to set off the trap due to Observers not being usable in structures safely.
Mineshafts:
Support pillars/chains can now replace many more non-solid blocks and is controlled by the repurposed_structures:mineshaft_support_replaceables
block tag.
This means RS Mineshafts have pillars/chains support more often in Dripstone Caves and Lush Caves.
RS Spawners:
Fixed bug where removing all mobs for an RS Spawner will cause air pockets to spawn in place of the spawner in Ocean Mineshafts and Ocean Dungeons. Also causes Pig Spawners to spawn in End Dungeons. Now, removing all mobs will remove the spawner block properly without placing air pockets or Pig Spawners for Ocean Mineshafts, Ocean Dungeons, and End Dungeons.
Mod Compat:
Added some William Wythers' Overhauled Overworld biomes to RS's biome tags to improve compat. Also, update to v3.0.3 or newer Fabric William Wythers' Overhauled Overworld have maximum compat with RS.
Allowed Flower Forest Pyramid to spawn in more Terralith biomes.
Fixed issue where Icy RS Structures could spawn in Frozen Ocean, Frozen River, and Deep Frozen Ocean due to using c:icy tag. Don't ask why Fabric included those biomes in icy tag.
(V.6.1.0 Changes) (1.19.0 Minecraft)
Misc:
Ported to Quilt Modloader
(V.6.1.0 Changes) (1.19.0 Minecraft)
Misc:
Ported to Quilt Modloader
(V.6.1.1 Changes) (1.19.0 Minecraft)
Loot:
Fixed it so Mangrove Outpost, Mangrove Mansion, and Mangrove Igloo can import modded loot.
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.1.0 Changes) (1.19.0 Minecraft) (Config Datapack updated)
Igloos:
Added Mangrove Igloos to Mangrove Swamp biome! Has a twist in its basement that sometimes spawns.
Organized RS Igloo worldgen files into folders to clean up.
Outposts:
Added Mangrove Outposts to Mangrove Swamp biome!
Mansions:
Added Mangrove Mansions to Mangrove Swamp biome!
Changed color of Birch Mansion's secret banner.
Hooked up all RS mansion's spider spawner piece to now be controlled by rs_spawner files for the mob type.
Witch Huts:
Added Mangrove Witch Huts to Mangrove Swamp biome!
(V.6.0.8 Changes) (1.19.0 Minecraft)
Village:
Fixed Badlands Village center piece spawning at y = 0 due to missing heightmap check in its structure json file.
(V.6.0.7 Changes) (1.19.0 Minecraft)
Mansions:
Added Allays to RS mansion prison pieces. Each prison room cell can spawn 1 to 3 Allays.
Outposts:
Added Allays to RS outpost cage pieces. The Allay cages have a chance of spawning.
Added possible "Singing" Goat Horn to all RS Outpost loot tables except for End Outpost.
Ruins:
Made Overworld Ruins more spread out and uncommon instead of everywhere.
Misc:
Added repurposed_structures:no_waterfalls
tag to prevent waterfalls in Snowy Mansion, Snowy Pyramid, and Snowy Outposts.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Processors:
Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.
Mineshafts:
Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.
Misc:
Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Misc:
Fixed Minecraft and Pneumaticcraft tags in my mod to use the correct path so they actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Config datapack is updated with these changes.
Fixed Ocean Dungeons not spawning.
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.3 Changes) (1.19.0 Minecraft)
Dungeons:
Fixed RS Dungeons not spawning. I got no one to blame but myself.
Wells:
Fixed RS Wells not spawning.
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.2 Changes) (1.19.0 Minecraft)
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Loot Tables:
Fixed modded loot importing mixin to not nuke loot tables by mistake... oops.
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Version 5.x.x is skipped to 6.0.0 so this fabric version syncs up with the forge versioning. Makes it easier to see who's up-to-date at a glance in logs.
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.7 Changes) (1.19.0 Minecraft)
Mansions:
Added Allays to RS mansion prison pieces. Each prison room cell can spawn 1 to 3 Allays.
Outposts:
Added Allays to RS outpost cage pieces. The Allay cages have a chance of spawning.
Added possible "Singing" Goat Horn to all RS Outpost loot tables except for End Outpost.
Ruins:
Made Overworld Ruins more spread out and uncommon instead of everywhere.
Misc:
Added repurposed_structures:no_waterfalls
tag to prevent waterfalls in Snowy Mansion, Snowy Pyramid, and Snowy Outposts.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Processors:
Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.
Mineshafts:
Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.
Misc:
Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Misc:
Fixed Minecraft and Pneumaticcraft tags in my mod to use the correct path so they actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Config datapack is updated with these changes.
Fixed Ocean Dungeons not spawning.
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.3 Changes) (1.19.0 Minecraft)
Dungeons:
Fixed RS Dungeons not spawning. I got no one to blame but myself.
Wells:
Fixed RS Wells not spawning.
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.2 Changes) (1.19.0 Minecraft)
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Loot Tables:
Fixed modded loot importing mixin to not nuke loot tables by mistake... oops.
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Version 5.x.x is skipped to 6.0.0 so this fabric version syncs up with the forge versioning. Makes it easier to see who's up-to-date at a glance in logs.
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.6 Changes) (1.19.0 Minecraft)
Processors:
Significantly improved my spawner_randomizing_processor so it now can specify all nbt for spawners. This will be utilized to make RS be better with spawner behavior. Currently, all overworld structures with spawners now will let their mobs spawn up to light level 7 to make the mobs spawn more consistently in the presence of nearby light sources that spawns within RS structures.
Mineshafts:
Fixed a typo in several rs_pieces_spawn_counts files with Mineshafts. Now Mineshafts should always have 1 spawner tunnel. Config datapack is updated with this fix as well.
Misc:
Fixed a bug where some of my rng stuff was not being randomized properly at y = 0.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Misc:
Fixed Minecraft and Pneumaticcraft tags in my mod to use the correct path so they actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Config datapack is updated with these changes.
Fixed Ocean Dungeons not spawning.
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.3 Changes) (1.19.0 Minecraft)
Dungeons:
Fixed RS Dungeons not spawning. I got no one to blame but myself.
Wells:
Fixed RS Wells not spawning.
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.2 Changes) (1.19.0 Minecraft)
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Loot Tables:
Fixed modded loot importing mixin to not nuke loot tables by mistake... oops.
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Version 5.x.x is skipped to 6.0.0 so this fabric version syncs up with the forge versioning. Makes it easier to see who's up-to-date at a glance in logs.
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.5 Changes) (1.19.0 Minecraft)
Misc:
Fixed Minecraft and Pneumaticcraft tags in my mod to use the correct path so they actually work now. Config datapack is updated with this fix too.
Dungeons:
Significantly nerfed the chances of Vex spawners in Swamp Dungeons and Dark Forest Dungeons. They are now at 1% chance for the spawners to be a vex spawner instead of like 16% in the past. Override the rs_spawner files in the config datapack to remove them entirely if you don't want them at all.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Config datapack is updated with these changes.
Fixed Ocean Dungeons not spawning.
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.3 Changes) (1.19.0 Minecraft)
Dungeons:
Fixed RS Dungeons not spawning. I got no one to blame but myself.
Wells:
Fixed RS Wells not spawning.
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.2 Changes) (1.19.0 Minecraft)
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Loot Tables:
Fixed modded loot importing mixin to not nuke loot tables by mistake... oops.
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Version 5.x.x is skipped to 6.0.0 so this fabric version syncs up with the forge versioning. Makes it easier to see who's up-to-date at a glance in logs.
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.4 Changes) (1.19.0 Minecraft)
Dungeons:
Changed dungeons to use repurposed_structures:unlimited_count
so you can set dungeon spawnrates insanely high (like a thousand or so)
Config datapack is updated with these changes.
Fixed Ocean Dungeons not spawning.
Wells:
Added repurposed_structures:unlimited_count
to wells to make turning them off easier (just set count to 0)
Config datapack is updated with these changes.
Bastions:
Allow Underground Bastions to spawn in Deep Dark biome and increased range of structure check to prevent it from spawning in Ancient Cities.
Villages:
Dark Forest Village now has Red and Black Beds instead of White and Yellow Beds.
Mountain Villages now spawns Stone Brick Stairs instead of Cobblestone Stairs at various spots.
Mod Compat:
Added more Terralith biomes to RS biome tags for RS structures to spawn in.
(V.6.0.3 Changes) (1.19.0 Minecraft)
Dungeons:
Fixed RS Dungeons not spawning. I got no one to blame but myself.
Wells:
Fixed RS Wells not spawning.
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.2 Changes) (1.19.0 Minecraft)
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Loot Tables:
Fixed modded loot importing mixin to not nuke loot tables by mistake... oops.
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Version 5.x.x is skipped to 6.0.0 so this fabric version syncs up with the forge versioning. Makes it easier to see who's up-to-date at a glance in logs.
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.3 Changes) (1.19.0 Minecraft)
Dungeons:
Fixed RS Dungeons not spawning. I got no one to blame but myself.
Wells:
Fixed RS Wells not spawning.
Mineshafts:
Fixed End Mineshaft's avoid structure set tag being misnamed and thus, broken.
Lang:
ru_ru.json lang file updated by DrHesperus!
(V.6.0.2 Changes) (1.19.0 Minecraft)
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Loot Tables:
Fixed modded loot importing mixin to not nuke loot tables by mistake... oops.
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Version 5.x.x is skipped to 6.0.0 so this fabric version syncs up with the forge versioning. Makes it easier to see who's up-to-date at a glance in logs.
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.
(V.6.0.2 Changes) (1.19.0 Minecraft)
Misc:
Fixed crash when Waystone mod is on or RS Compat Datapacks are on.
(V.6.0.1 Changes) (1.19.0 Minecraft)
Loot Tables:
Fixed modded loot importing mixin to not nuke loot tables by mistake... oops.
Pyramids:
Fixed Pyramids spawning underwater when they are land pyramids (hopefully got this fixed)
(V.6.0.0 Changes) (1.19.0 Minecraft)
Major:
Updated to 1.19! Beta as there could be issues. Please report anything funky or broken! Note: previous config datapacks will not work as many changes were done to structure json by Mojang. The updated RS Config datapack for 1.19 will be posted here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/2.0.1
Version 5.x.x is skipped to 6.0.0 so this fabric version syncs up with the forge versioning. Makes it easier to see who's up-to-date at a glance in logs.
Config:
The Dungeons and Wells config files that used to be in the mod config folder are now deleted. Instead, they are now made with json and can be disabled by editing the config datapack listed above.
Dungeons:
Fixed End Dungeons always having 2 Shulker Boxes. Now it's typically 1 but can be 0 or 2 at times.
Mineshafts:
Swamp Mineshaft now uses blocks from Mangrove Swamp and will spawn in that biome.
Villages:
Swamp Village now uses blocks from Mangrove Swamp and will spawn in that biome.