(V.2.3.6 Changes) (1.17.1 Minecraft)
Villages:
Removed some dropped items from one Birch Village house that was not supposed to be there.
Replaced most Moss Blocks with Grass Blocks on the ground of many Swamp Village houses.
(V.2.3.5 Changes) (1.17.1 Minecraft)
Misc:
Setting an rs_spawner json file by datapack to have no mobs in it or have a total weight of 0 will now replace the mob spawner block in that structure/feature with an air block. A great new way to quickly remove spawners if you don't want them in RS structures/features.
Pyramids:
Fixed Flower Forest Pyramid's pit part from sometimes having plants not spawning.
Vanilla lakes should now not spawn inside Flower Forest Pyramids to help prevent floating plants.
Basalt Delta's basalt and lava features will not spawn in the Nether Pyramid for good.
Nether Pyramid is now in SURFACE_STRUCTURES generation stage.
Mineshafts:
Nether, Crimson, and Warped Mineshaft are now in UNDERGROUND_STRUCTURES generation stage.
Temples:
Basalt Temple is now in SURFACE_STRUCTURES generation stage.
Basalt Delta's basalt and lava features will not spawn in the Basalt Temple for good.
Ruins:
Basalt Delta's basalt and lava features will not spawn in Nether Ruins's area.
Outposts:
Basalt Delta's basalt and lava features will not spawn within the tower for Nether Bricks Outpost structure.
Villages:
Added a longer and bigger street piece to Badlands Villages so their larger temple piece can actually have a better chance of spawning.
Adjusted rates of some street pieces to help make birch, dark forest, giant taiga, mountains, and oak villages have a few more branching paths.
(V.2.3.4 Changes) (1.17.1 Minecraft)
Igloos:
Grassy Igloo will no longer replace its blocks with air or fluid blocks if the biome's surfacebuilder uses air or fluid blocks.
Mineshafts:
Fixed crash if End Mineshaft is attempted to be spawned in a dimension where terrain reaches down to world bottom.
Configs:
Min and Max height spawn configs are now unbounded for Mineshafts, Dungeons, Fortresses, and Strongholds. You can now specify for them to spawn below y = 0 if you wish.
Fixed missing lang entry for End Stronghold Vertical Range config.
(V.2.3.3 Changes) (1.17.1 Minecraft)
Misc:
Fixed a memory leak from the processor used on Grassy Igloos. The leak only happens if you keep finding Grassy Igloos. Special thanks to BlueAmulet for catching this leak.
(V2.3.2 Changes) (1.17.1 Minecraft)
Misc:
Tried to fix three processors that randomly crashes with certain datapacks due to Accessing PalettedContainer from multiple threads
.
Note: My fix for this mimics what vanilla ores do. But they skip checking the lock on the PalettedContainer so I have no idea how safe this fix actually is.
It should be fine but let me know if any issues comes up!
Mineshafts:
End Mineshafts now will try to spawn within islands a bit better. The minY and maxY config for End Mineshafts was deleted in favor of endMineshaftMinIslandThickness config entry.
Dungeons:
Slightly lowered Ocean Dungeons default config value for spawn attempts per chunk from 5 to 4.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them even more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 18 or 19.
End Shipwrecks treasure chest cannot have more than 1 Elytra and the Elytra is now more rare (from ~1/17 chance to now 1/20)
Increased chances of a lucky banner from End Shipwreck's map chest.
Strongholds:
Nether Strongholds library chest cannot have more than 1 kind of explorer map at a time in a single chest now.
Ruined Portals:
End Ruined Portals chests cannot ever have more than 1 End City explorer map in a single chest.
Igloos:
Stone Igloo chest should have loot now. The chest nbt was typo'ed again.
Loot Tables:
Explorer maps in the RS structures now only have zoom level 2 or 1 to massively speed up creation of these maps in chests. This is most noticeable with the explorer maps created in the End themed RS structures. May even prevent servers from stalling.
Changed the explorer maps in the RS structures to no longer skip existing chunks for finding structures.
This means maps may locate structures that you already found before but this should reduce the lag on pre-generated servers.
By now checking already generated chunks, maps should load much faster from RS's loot blocks.
If you wish for the maps to find unexplored structures again, download the loot table datapack from here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/0.0.11
Then change "skip_existing_chunks": false
to "skip_existing_chunks": true
for all minecraft:exploration_map entries.
Cleaned up the lucky banner pools in RS loot tables so that it is 100% vanilla now and the updated loot table datapack can work on servers without RS on.
Removed treasure enchant possibilities for tools in many non-End RS loot tables for better balance. (Mending is a treasure enchantment for example)
(V2.3.1 Changes) (1.17.1 Minecraft)
Configs:
Added configs to allow changing of RS Villages size. Note, you will need to re-add the changes you have done to RS Village config for spawnrates if you edit it before.
(V2.3.0 Changes) (1.17.1 Minecraft)
Loot Tables:
Added special "bonus_rolls" pool to all RS's structure loot! If you have a mod that gives you the luck attribute or luck status effect, you may start to see certain kinds of new items in RS's chests! Especially new banner designs! Every RS Structure has a unique banner so get a mod or datapack that gives you luck and start collecting all the banners! See what you can find when you are lucky!
Mineshafts:
Harshly nerfed the rates of Minecarts in all RS Mineshafts as it was spawning too many Minecarts.
Mansions:
Fixed Snowy, Desert, and Birch Mansions using the wrong loot table or had the wrong loot table path in the chests.
All RS Mansions storage room chests may contain loot, make the dirt room chest have loot, and fixed a non-moisturized farmland block for farm room.
Pyramids:
Added a secret extra chest to End Pyramids that will have loot based on luck. (The other chest's loot are generated automatically at creation due to the Comparator blocks)
Igloos:
Fixed Stone Igloo basement chest not using the right loot table file.
lang:
Corrected two entries in the ru_ru.json lang file (Thank you DrHesperus!)
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.3.5 Changes) (1.17.1 Minecraft)
Misc:
Setting an rs_spawner json file by datapack to have no mobs in it or have a total weight of 0 will now replace the mob spawner block in that structure/feature with an air block. A great new way to quickly remove spawners if you don't want them in RS structures/features.
Pyramids:
Fixed Flower Forest Pyramid's pit part from sometimes having plants not spawning.
Vanilla lakes should now not spawn inside Flower Forest Pyramids to help prevent floating plants.
Basalt Delta's basalt and lava features will not spawn in the Nether Pyramid for good.
Nether Pyramid is now in SURFACE_STRUCTURES generation stage.
Mineshafts:
Nether, Crimson, and Warped Mineshaft are now in UNDERGROUND_STRUCTURES generation stage.
Temples:
Basalt Temple is now in SURFACE_STRUCTURES generation stage.
Basalt Delta's basalt and lava features will not spawn in the Basalt Temple for good.
Ruins:
Basalt Delta's basalt and lava features will not spawn in Nether Ruins's area.
Outposts:
Basalt Delta's basalt and lava features will not spawn within the tower for Nether Bricks Outpost structure.
Villages:
Added a longer and bigger street piece to Badlands Villages so their larger temple piece can actually have a better chance of spawning.
Adjusted rates of some street pieces to help make birch, dark forest, giant taiga, mountains, and oak villages have a few more branching paths.
(V.2.3.4 Changes) (1.17.1 Minecraft)
Igloos:
Grassy Igloo will no longer replace its blocks with air or fluid blocks if the biome's surfacebuilder uses air or fluid blocks.
Mineshafts:
Fixed crash if End Mineshaft is attempted to be spawned in a dimension where terrain reaches down to world bottom.
Configs:
Min and Max height spawn configs are now unbounded for Mineshafts, Dungeons, Fortresses, and Strongholds. You can now specify for them to spawn below y = 0 if you wish.
Fixed missing lang entry for End Stronghold Vertical Range config.
(V.2.3.3 Changes) (1.17.1 Minecraft)
Misc:
Fixed a memory leak from the processor used on Grassy Igloos. The leak only happens if you keep finding Grassy Igloos. Special thanks to BlueAmulet for catching this leak.
(V2.3.2 Changes) (1.17.1 Minecraft)
Misc:
Tried to fix three processors that randomly crashes with certain datapacks due to Accessing PalettedContainer from multiple threads
.
Note: My fix for this mimics what vanilla ores do. But they skip checking the lock on the PalettedContainer so I have no idea how safe this fix actually is.
It should be fine but let me know if any issues comes up!
Mineshafts:
End Mineshafts now will try to spawn within islands a bit better. The minY and maxY config for End Mineshafts was deleted in favor of endMineshaftMinIslandThickness config entry.
Dungeons:
Slightly lowered Ocean Dungeons default config value for spawn attempts per chunk from 5 to 4.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them even more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 18 or 19.
End Shipwrecks treasure chest cannot have more than 1 Elytra and the Elytra is now more rare (from ~1/17 chance to now 1/20)
Increased chances of a lucky banner from End Shipwreck's map chest.
Strongholds:
Nether Strongholds library chest cannot have more than 1 kind of explorer map at a time in a single chest now.
Ruined Portals:
End Ruined Portals chests cannot ever have more than 1 End City explorer map in a single chest.
Igloos:
Stone Igloo chest should have loot now. The chest nbt was typo'ed again.
Loot Tables:
Explorer maps in the RS structures now only have zoom level 2 or 1 to massively speed up creation of these maps in chests. This is most noticeable with the explorer maps created in the End themed RS structures. May even prevent servers from stalling.
Changed the explorer maps in the RS structures to no longer skip existing chunks for finding structures.
This means maps may locate structures that you already found before but this should reduce the lag on pre-generated servers.
By now checking already generated chunks, maps should load much faster from RS's loot blocks.
If you wish for the maps to find unexplored structures again, download the loot table datapack from here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/0.0.11
Then change "skip_existing_chunks": false
to "skip_existing_chunks": true
for all minecraft:exploration_map entries.
Cleaned up the lucky banner pools in RS loot tables so that it is 100% vanilla now and the updated loot table datapack can work on servers without RS on.
Removed treasure enchant possibilities for tools in many non-End RS loot tables for better balance. (Mending is a treasure enchantment for example)
(V2.3.1 Changes) (1.17.1 Minecraft)
Configs:
Added configs to allow changing of RS Villages size. Note, you will need to re-add the changes you have done to RS Village config for spawnrates if you edit it before.
(V2.3.0 Changes) (1.17.1 Minecraft)
Loot Tables:
Added special "bonus_rolls" pool to all RS's structure loot! If you have a mod that gives you the luck attribute or luck status effect, you may start to see certain kinds of new items in RS's chests! Especially new banner designs! Every RS Structure has a unique banner so get a mod or datapack that gives you luck and start collecting all the banners! See what you can find when you are lucky!
Mineshafts:
Harshly nerfed the rates of Minecarts in all RS Mineshafts as it was spawning too many Minecarts.
Mansions:
Fixed Snowy, Desert, and Birch Mansions using the wrong loot table or had the wrong loot table path in the chests.
All RS Mansions storage room chests may contain loot, make the dirt room chest have loot, and fixed a non-moisturized farmland block for farm room.
Pyramids:
Added a secret extra chest to End Pyramids that will have loot based on luck. (The other chest's loot are generated automatically at creation due to the Comparator blocks)
Igloos:
Fixed Stone Igloo basement chest not using the right loot table file.
lang:
Corrected two entries in the ru_ru.json lang file (Thank you DrHesperus!)
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.3.4 Changes) (1.17.1 Minecraft)
Igloos:
Grassy Igloo will no longer replace its blocks with air or fluid blocks if the biome's surfacebuilder uses air or fluid blocks.
Mineshafts:
Fixed crash if End Mineshaft is attempted to be spawned in a dimension where terrain reaches down to world bottom.
Configs:
Min and Max height spawn configs are now unbounded for Mineshafts, Dungeons, Fortresses, and Strongholds. You can now specify for them to spawn below y = 0 if you wish.
Fixed missing lang entry for End Stronghold Vertical Range config.
(V.2.3.3 Changes) (1.17.1 Minecraft)
Misc:
Fixed a memory leak from the processor used on Grassy Igloos. The leak only happens if you keep finding Grassy Igloos. Special thanks to BlueAmulet for catching this leak.
(V2.3.2 Changes) (1.17.1 Minecraft)
Misc:
Tried to fix three processors that randomly crashes with certain datapacks due to Accessing PalettedContainer from multiple threads
.
Note: My fix for this mimics what vanilla ores do. But they skip checking the lock on the PalettedContainer so I have no idea how safe this fix actually is.
It should be fine but let me know if any issues comes up!
Mineshafts:
End Mineshafts now will try to spawn within islands a bit better. The minY and maxY config for End Mineshafts was deleted in favor of endMineshaftMinIslandThickness config entry.
Dungeons:
Slightly lowered Ocean Dungeons default config value for spawn attempts per chunk from 5 to 4.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them even more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 18 or 19.
End Shipwrecks treasure chest cannot have more than 1 Elytra and the Elytra is now more rare (from ~1/17 chance to now 1/20)
Increased chances of a lucky banner from End Shipwreck's map chest.
Strongholds:
Nether Strongholds library chest cannot have more than 1 kind of explorer map at a time in a single chest now.
Ruined Portals:
End Ruined Portals chests cannot ever have more than 1 End City explorer map in a single chest.
Igloos:
Stone Igloo chest should have loot now. The chest nbt was typo'ed again.
Loot Tables:
Explorer maps in the RS structures now only have zoom level 2 or 1 to massively speed up creation of these maps in chests. This is most noticeable with the explorer maps created in the End themed RS structures. May even prevent servers from stalling.
Changed the explorer maps in the RS structures to no longer skip existing chunks for finding structures.
This means maps may locate structures that you already found before but this should reduce the lag on pre-generated servers.
By now checking already generated chunks, maps should load much faster from RS's loot blocks.
If you wish for the maps to find unexplored structures again, download the loot table datapack from here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/0.0.11
Then change "skip_existing_chunks": false
to "skip_existing_chunks": true
for all minecraft:exploration_map entries.
Cleaned up the lucky banner pools in RS loot tables so that it is 100% vanilla now and the updated loot table datapack can work on servers without RS on.
Removed treasure enchant possibilities for tools in many non-End RS loot tables for better balance. (Mending is a treasure enchantment for example)
(V2.3.1 Changes) (1.17.1 Minecraft)
Configs:
Added configs to allow changing of RS Villages size. Note, you will need to re-add the changes you have done to RS Village config for spawnrates if you edit it before.
(V2.3.0 Changes) (1.17.1 Minecraft)
Loot Tables:
Added special "bonus_rolls" pool to all RS's structure loot! If you have a mod that gives you the luck attribute or luck status effect, you may start to see certain kinds of new items in RS's chests! Especially new banner designs! Every RS Structure has a unique banner so get a mod or datapack that gives you luck and start collecting all the banners! See what you can find when you are lucky!
Mineshafts:
Harshly nerfed the rates of Minecarts in all RS Mineshafts as it was spawning too many Minecarts.
Mansions:
Fixed Snowy, Desert, and Birch Mansions using the wrong loot table or had the wrong loot table path in the chests.
All RS Mansions storage room chests may contain loot, make the dirt room chest have loot, and fixed a non-moisturized farmland block for farm room.
Pyramids:
Added a secret extra chest to End Pyramids that will have loot based on luck. (The other chest's loot are generated automatically at creation due to the Comparator blocks)
Igloos:
Fixed Stone Igloo basement chest not using the right loot table file.
lang:
Corrected two entries in the ru_ru.json lang file (Thank you DrHesperus!)
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.3.3 Changes) (1.17.1 Minecraft)
Misc:
Fixed a memory leak from the processor used on Grassy Igloos. The leak only happens if you keep making new world saves without restarting mc in single player. Special thanks to BlueAmulet for catching this leak.
(V2.3.2 Changes) (1.17.1 Minecraft)
Misc:
Tried to fix three processors that randomly crashes with certain datapacks due to Accessing PalettedContainer from multiple threads
.
Note: My fix for this mimics what vanilla ores do. But they skip checking the lock on the PalettedContainer so I have no idea how safe this fix actually is.
It should be fine but let me know if any issues comes up!
Mineshafts:
End Mineshafts now will try to spawn within islands a bit better. The minY and maxY config for End Mineshafts was deleted in favor of endMineshaftMinIslandThickness config entry.
Dungeons:
Slightly lowered Ocean Dungeons default config value for spawn attempts per chunk from 5 to 4.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them even more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 18 or 19.
End Shipwrecks treasure chest cannot have more than 1 Elytra and the Elytra is now more rare (from ~1/17 chance to now 1/20)
Increased chances of a lucky banner from End Shipwreck's map chest.
Strongholds:
Nether Strongholds library chest cannot have more than 1 kind of explorer map at a time in a single chest now.
Ruined Portals:
End Ruined Portals chests cannot ever have more than 1 End City explorer map in a single chest.
Igloos:
Stone Igloo chest should have loot now. The chest nbt was typo'ed again.
Loot Tables:
Explorer maps in the RS structures now only have zoom level 2 or 1 to massively speed up creation of these maps in chests. This is most noticeable with the explorer maps created in the End themed RS structures. May even prevent servers from stalling.
Changed the explorer maps in the RS structures to no longer skip existing chunks for finding structures.
This means maps may locate structures that you already found before but this should reduce the lag on pre-generated servers.
By now checking already generated chunks, maps should load much faster from RS's loot blocks.
If you wish for the maps to find unexplored structures again, download the loot table datapack from here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/0.0.11
Then change "skip_existing_chunks": false
to "skip_existing_chunks": true
for all minecraft:exploration_map entries.
Cleaned up the lucky banner pools in RS loot tables so that it is 100% vanilla now and the updated loot table datapack can work on servers without RS on.
Removed treasure enchant possibilities for tools in many non-End RS loot tables for better balance. (Mending is a treasure enchantment for example)
(V2.3.1 Changes) (1.17.1 Minecraft)
Configs:
Added configs to allow changing of RS Villages size. Note, you will need to re-add the changes you have done to RS Village config for spawnrates if you edit it before.
(V2.3.0 Changes) (1.17.1 Minecraft)
Loot Tables:
Added special "bonus_rolls" pool to all RS's structure loot! If you have a mod that gives you the luck attribute or luck status effect, you may start to see certain kinds of new items in RS's chests! Especially new banner designs! Every RS Structure has a unique banner so get a mod or datapack that gives you luck and start collecting all the banners! See what you can find when you are lucky!
Mineshafts:
Harshly nerfed the rates of Minecarts in all RS Mineshafts as it was spawning too many Minecarts.
Mansions:
Fixed Snowy, Desert, and Birch Mansions using the wrong loot table or had the wrong loot table path in the chests.
All RS Mansions storage room chests may contain loot, make the dirt room chest have loot, and fixed a non-moisturized farmland block for farm room.
Pyramids:
Added a secret extra chest to End Pyramids that will have loot based on luck. (The other chest's loot are generated automatically at creation due to the Comparator blocks)
Igloos:
Fixed Stone Igloo basement chest not using the right loot table file.
lang:
Corrected two entries in the ru_ru.json lang file (Thank you DrHesperus!)
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.3.2 Changes) (1.17.1 Minecraft)
Misc:
Tried to fix three processors that randomly crashes with certain datapacks due to Accessing PalettedContainer from multiple threads
.
Note: My fix for this mimics what vanilla ores do. But they skip checking the lock on the PalettedContainer so I have no idea how safe this fix actually is.
It should be fine but let me know if any issues comes up!
Mineshafts:
End Mineshafts now will try to spawn within islands a bit better. The minY and maxY config for End Mineshafts was deleted in favor of endMineshaftMinIslandThickness config entry.
Dungeons:
Slightly lowered Ocean Dungeons default config value for spawn attempts per chunk from 5 to 4.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them even more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 18 or 19.
End Shipwrecks treasure chest cannot have more than 1 Elytra and the Elytra is now more rare (from ~1/17 chance to now 1/20)
Increased chances of a lucky banner from End Shipwreck's map chest.
Strongholds:
Nether Strongholds library chest cannot have more than 1 kind of explorer map at a time in a single chest now.
Ruined Portals:
End Ruined Portals chests cannot ever have more than 1 End City explorer map in a single chest.
Igloos:
Stone Igloo chest should have loot now. The chest nbt was typo'ed again.
Loot Tables:
Explorer maps in the RS structures now only have zoom level 2 or 1 to massively speed up creation of these maps in chests. This is most noticeable with the explorer maps created in the End themed RS structures. May even prevent servers from stalling.
Changed the explorer maps in the RS structures to no longer skip existing chunks for finding structures.
This means maps may locate structures that you already found before but this should reduce the lag on pre-generated servers.
By now checking already generated chunks, maps should load much faster from RS's loot blocks.
If you wish for the maps to find unexplored structures again, download the loot table datapack from here: https://github.com/TelepathicGrunt/RepurposedStructures-Fabric/releases/tag/0.0.11
Then change "skip_existing_chunks": false
to "skip_existing_chunks": true
for all minecraft:exploration_map entries.
Cleaned up the lucky banner pools in RS loot tables so that it is 100% vanilla now and the updated loot table datapack can work on servers without RS on.
Removed treasure enchant possibilities for tools in many non-End RS loot tables for better balance. (Mending is a treasure enchantment for example)
(V2.3.1 Changes) (1.17.1 Minecraft)
Configs:
Added configs to allow changing of RS Villages size. Note, you will need to re-add the changes you have done to RS Village config for spawnrates if you edit it before.
(V2.3.0 Changes) (1.17.1 Minecraft)
Loot Tables:
Added special "bonus_rolls" pool to all RS's structure loot! If you have a mod that gives you the luck attribute or luck status effect, you may start to see certain kinds of new items in RS's chests! Especially new banner designs! Every RS Structure has a unique banner so get a mod or datapack that gives you luck and start collecting all the banners! See what you can find when you are lucky!
Mineshafts:
Harshly nerfed the rates of Minecarts in all RS Mineshafts as it was spawning too many Minecarts.
Mansions:
Fixed Snowy, Desert, and Birch Mansions using the wrong loot table or had the wrong loot table path in the chests.
All RS Mansions storage room chests may contain loot, make the dirt room chest have loot, and fixed a non-moisturized farmland block for farm room.
Pyramids:
Added a secret extra chest to End Pyramids that will have loot based on luck. (The other chest's loot are generated automatically at creation due to the Comparator blocks)
Igloos:
Fixed Stone Igloo basement chest not using the right loot table file.
lang:
Corrected two entries in the ru_ru.json lang file (Thank you DrHesperus!)
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.3.1 Changes) (1.17.1 Minecraft)
Configs:
Added configs to allow changing of RS Villages size. Note, you will need to re-add the changes you have done to RS Village config for spawnrates if you edit it before.
(V2.3.0 Changes) (1.17.1 Minecraft)
Loot Tables:
Added special "bonus_rolls" pool to all RS's structure loot! If you have a mod that gives you the luck attribute or luck status effect, you may start to see certain kinds of new items in RS's chests! Especially new banner designs! Every RS Structure has a unique banner so get a mod or datapack that gives you luck and start collecting all the banners! See what you can find when you are lucky!
Mineshafts:
Harshly nerfed the rates of Minecarts in all RS Mineshafts as it was spawning too many Minecarts.
Mansions:
Fixed Snowy, Desert, and Birch Mansions using the wrong loot table or had the wrong loot table path in the chests.
All RS Mansions storage room chests may contain loot, make the dirt room chest have loot, and fixed a non-moisturized farmland block for farm room.
Pyramids:
Added a secret extra chest to End Pyramids that will have loot based on luck. (The other chest's loot are generated automatically at creation due to the Comparator blocks)
Igloos:
Fixed Stone Igloo basement chest not using the right loot table file.
lang:
Corrected two entries in the ru_ru.json lang file (Thank you DrHesperus!)
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.3.0 Changes) (1.17.1 Minecraft)
Loot Tables:
Added special "bonus_rolls" pool to all RS's structure loot! If you have a mod that gives you the luck attribute or luck status effect, you may start to see certain kinds of new items in RS's chests! Especially new banner designs! Every RS Structure has a unique banner so get a mod or datapack that gives you luck and start collecting all the banners! See what you can find when you are lucky!
Mineshafts:
Harshly nerfed the rates of Minecarts in all RS Mineshafts as it was spawning too many Minecarts.
Mansions:
Fixed Snowy, Desert, and Birch Mansions using the wrong loot table or had the wrong loot table path in the chests.
All RS Mansions storage room chests may contain loot, make the dirt room chest have loot, and fixed a non-moisturized farmland block for farm room.
Pyramids:
Added a secret extra chest to End Pyramids that will have loot based on luck. (The other chest's loot are generated automatically at creation due to the Comparator blocks)
Igloos:
Fixed Stone Igloo basement chest not using the right loot table file.
lang:
Corrected two entries in the ru_ru.json lang file (Thank you DrHesperus!)
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.2.2 Changes) (1.17.1 Minecraft)
Major:
Fixed Dolphin mixin crashing because I screw up again in my rush to release a fix aaaaaa
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.2.1 Changes) (1.17.1 Minecraft)
Pyramids:
Fed Dolphins have a 24% chance of leading the player to an Ocean Pyramid!
Hard nerfed the Enchanted Golden Apple rates for End Pyramids.
Temples:
Removed chance of spawning Enderman spawners in Warped Nether Temples.
Soul Nether Temple and Warped Nether Temple now only have 1 mob spawners instead of 2.
Warped Nether Temple now has 2 hidden puzzle chests instead of 1.
Igloos:
Grassy Igloos will now utilize the surface blocks of biomes it is in. So if the Grassy Igloo is added to a modded biome with their own custom grass block, the Grassy Igloo will be made of that modded block now to blend in better!
Misc:
Fixed potential problems that could arise internally in code if user is using Turkish language settings. (Java's toUpperCase/toLowerCase infamous interaction with Turkish)
Fixed a possible crash if trying to spawn spawn certain structure pieces by Jigsaw Blocks manually placed by players. Worldgen was safe. This is just a rare edge case scenario 99.9% of people won't know about lol.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.2.0 Changes) (1.17.1 Minecraft)
Strongholds:
Added End Strongholds! Super rare and only spawns on within islands beyond 8000 blocks of the center of the End Dimension! You better bring your Elytra as the entrance is actually not on the surface but underside! But beware! It is very dangerous and massive to explore! And it also seems... off somehow... Can you figure out what is strange about it?
Bastions:
Buffed Underground Bastion loot a bit more and added "bonus_roll" to more of their loot tables. If you have increased Luck attribute (usually from another mod), you may find increased loot in Underground Bastion's chests.
Dungeons:
In End Dungeons, Shulker Boxes now won't try and spawn on top of Shulker Boxes or turn the below Shulker Box into a Pig Spawner.
Shripwrecks:
Crimson, Warped, and Nether Bricks Shipwreck's spawnrate default config value has been changed to make them significantly more common. The old config values will not change when updating so either delete the RS Shipwreck config file or edit the rates yourself to be 27 or 29.
Ruins:
Made the default config value for Hot Land Ruins and Warm Land Ruins higher so those ruins are a bit more rare. The old config values will not change when updating so either delete the RS Ruins config file or edit the rates yourself to be 42 or 45.
Mineshafts:
Increased maximum config value allowed for RS Mineshaft size up to 30.
Fortresses:
Increased maximum config value allowed for Jungle Fortresses size up to 30.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimization:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.1.11 Changes) (1.17.1 Minecraft)
Pyramids:
Epic TelepathicGrunt moment lol. Hotfix to fix the broken Ocean Pyramid Bubble Processor fix.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimzation:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V2.1.10 Changes) (1.17.1 Minecraft)
Pyramids:
Restrict y range for the Bubble Column processor so that Ocean Pyramids do not crash if it tries to spawn at world bottom or top cutoff.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimzation:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.9 Changes) (1.17.1 Minecraft)
Optimzation:
Optimized RS Mineshafts, Nether Stronghold, and Jungle Fortress so they check their piece's bounding boxes more efficiently at generation.
Lang:
Russian translation added by DrHesperus! Thank you!
Dungeons:
Fixed double chests only having loot for 1 chest instead of 2 in RS Dunegons.
Added config entry to remove RS Ocean Dungeons from Terrestria's Lush Desert biome.
Bastions:
Fixed Skeletons in Underground Bastions so they spawn with correct amount of health.
Strongholds:
Fixed prison trapped Wither Skeletons in Nether Strongholds so they spawn with more health now.
Mineshafts:
Fixed Ocean Mineshaft center room sometimes have random Prismarine placed awkwardly.
Misc:
Fix potential issue where the structure check code may not work for preventing two specific structures from spawning on top of each other.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.8 Changes) (1.17.1 Minecraft)
Villages:
Fixed Oak Villages placing Birch Planks when roads go into water
Mineshafts:
Significantly sped up /locate for RS Mineshafts
Slightly improved End Mineshaft's behavior when raising the minimum y value of the dimension by datapack
Lowered the default config height values for End Mineshafts
Advancement/Lang:
Fixed typo with Underground Bastion advancement name and typo with Igloo advancement description
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.7 Changes) (1.17.1 Minecraft)
Pyramids:
Fixed Bubble Columns in Ocean Pyramids not fully creating their column after pyramid generation
Prevent Ocean Pyramids from generating above sealevel. Instead, they may be entirely buried below sealevel if the land is above sealevel.
Villages:
Increased the default separation config value for RS's Overworld Villages to make them less cluttered in the world
RS Overworld Villages centers will not spawn within 6 chunks of Vanilla Villages or Outposts.
Misc:
Improved error message from structures that can fail to spawn their pieces due to the height range being set to be too narrow in RS's configs.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.6 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with Structure Block name field mixin (I was switching to Mojmap which is why these errors came up)
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.5 Changes) (1.17.1 Minecraft)
Misc:
Fixed crash with other mods due to a modifyconstant mixin being marked as required when it shouldn't be
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.4 Changes) (1.17.1 Minecraft)
Fortresses:
Jungle Fortresses end pieces now can spawn decoration properly
Nerfed rate of Drowned in Jungle Fortresses a bit
Mineshafts:
Fixed internals so now you can have multiple RS mineshafts spawn in a single biome if you chose to do so by config.
Dungeons:
Fixed internals so now you can have multiple RS dungeons spawn in a single biome if you chose to do so by config.
Wells:
Fixed internals so now you can have multiple RS wells spawn in a single biome if you chose to do so by config.
Wells are more likely to have a Bell now.
Configs:
Added optionalSpawn entry that you can put into the natural mob spawning over time config entries. If optionalSpawn is added and set to true, that mob entry will not print a warning to the log if the mob is not found. This is good for optional mod compat if you want to add another mod's entity to spawn in RS's structure but you think you might remove the mod later.
Misc:
Properly centered several structures so they match up with their land/water/terrain checks centered on the structure itself.
(V.2.1.3 Changes) (1.17.1 Minecraft)
Configs:
Fixed natural mob spawning config's error message to actually say which mob entity name was unable to be resolved into an entity.
Fixed End Mineshaft's natural mob spawning having "minecraft:endermen" instead of "minecraft:enderman". Now they can spawn Endermen again and this fix will retroactively fix old config files as well automatically.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
Nerfed Blue Ice rates in Icy Mineshafts.
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
Added experience reward for completing each of RS's advancements
Misc:
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
Fixed Birch Mineshafts being flooded with water.
Pyramids:
Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
Added configs to control natural mob spawning over time in structures!
Advancements:
All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
Underground Bastions now uses Deepslate instead of Stone Bricks
Fixed Bastion Treasure room chest not having loot
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
Jungle Pyramids now has a bit of Moss Carpet
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
Overworld land pyramids will try to not spawn in middle of large bodies of water
Mansions:
Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
Igloos will try to not spawn in middle of large bodies of water
Villages:
Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
Increase default chance of Nether Wells spawning.
Pool Additions:
Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.2 Changes) (1.17.1 Minecraft)
Misc:
- Fixed Vines features in various structures being able to cause a hang/deadlock.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
- Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
-
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
-
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
-
Nerfed Blue Ice rates in Icy Mineshafts.
-
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
-
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
-
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
- Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
- Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
- Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
-
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
-
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
-
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
-
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
- Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
- Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
- Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
-
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
-
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
-
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
-
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
-
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
- Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
- Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
- Added experience reward for completing each of RS's advancements
Misc:
-
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
-
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
- Fixed Birch Mineshafts being flooded with water.
Pyramids:
- Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
- Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
- Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
-
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
-
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
-
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
-
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
-
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
-
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
-
Added configs to control natural mob spawning over time in structures!
Advancements:
- All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
-
Underground Bastions now uses Deepslate instead of Stone Bricks
-
Fixed Bastion Treasure room chest not having loot
-
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
-
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
-
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
-
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
-
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
-
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
-
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
-
Jungle Pyramids now has a bit of Moss Carpet
-
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
-
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
-
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
-
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
-
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
-
Overworld land pyramids will try to not spawn in middle of large bodies of
Mansions:
- Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
- Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
- Igloos will try to not spawn in middle of large bodies of water
Villages:
- Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
-
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
-
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
- Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
-
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
-
Increase default chance of Nether Wells spawning.
Pool Additions:
- Will now print out to the logs if a merging pool has a typo in its nbt file entries.
(V.2.1.1 Changes) (1.17.1 Minecraft)
Villages:
- Fixed Mountains and Giant Tree Taiga Villages using Birch Village pieces by mistake. Special thanks to SidraKlyara for catching the mistake and fixing it in a PR!
(V.2.1.0 Changes) (1.17.1 Minecraft)
Mineshafts:
-
Redesigned RS Mineshafts so they all now can have pillars or chain supports when in midair! (except for End Mineshafts)
-
All overworld RS Mineshafts (except for Ocean Mineshafts) will now no longer place blocks that are in view of the sky to match vanilla Mineshaft behavior better
-
Nerfed Blue Ice rates in Icy Mineshafts.
-
Adjusted rates of Shroomlight in Warped Mineshafts
RS Spawners:
-
Made it so that setting a mob to a weight of 0 in an RS_Spawner file by datapack will no longer crash. Instead, that mob won't be picked anymore. I did add a more detailed error message if a weight of -1 or lower is attempted.
-
Made empty rs_spawner files in datapacks now give a clear error instead. It'll still crash later but scroll up and you'll see the error msg explaining why the files need at least 1 entitytype with a weight of 1 or more
Mod Compat:
- Fixed possible crash with mods that makes their blocks implement Waterloggable but doesn't actually have the Waterloggable block property...
Configs:
- Fixed possible race condition with Fabric API that breaks RS's structure dimension deny list config.
(V.2.0.6 Changes) (1.17.0 Minecraft)
Villages:
- Fixed Oak Villages using Birch Village pieces by mistake. Oops...
(V.2.0.5 Changes) (1.17.0 Minecraft)
Mineshafts:
-
Fixed wall blocks or rails in Ocean Mineshafts not always being waterlogged
-
Fixed walls blocks in Ocean Mineshafts sometimes being in a weird state
Mod Compat:
-
Added Cubic Chunks file to make Mineshafts and Nether Strongholds spawn repeatedly downward when Cubic Chunks is on
-
Added code to made sure RS will not remove dungeons or mineshafts if BetterDungeons or BetterMineshafts mod is on
(V.2.0.4 Changes) (1.17.0 Minecraft)
Villages:
- Fixed some villages not spawning or having trouble spawning when William Wythers Overhauled datapack/mod is on
Ruins:
- Fixed a Warm Land Ruins piece so it can spawn again
(V.2.0.3 Changes) (1.17.0 Minecraft)
Mansions:
- Adjusted the default config value for mansion's average chunk distance between spawn attempts so mansions are much more rarer
Mineshafts:
-
Added Glowberries as possible Chest Minecart loot for Birch, Dark Forest, Jungle, Savanna, Stone, Swamp, and Taiga Mineshafts
-
Fixed issue where the ending pieces of some Mineshafts won't have decorative blocks like vines or seagrass
Ruins:
-
Adjusted looks of Warm Land Ruins so it doesn't look as bad as it was before
-
Fixed Warm Land Ruins not having enough Tall Grass placed and Hot Land Ruins not having enough Dead Bush placed
-
Removed the random Grass Block that Hot Land Ruins spawned by mistake
Pyramids:
- Fixed Tropical Fish dying in Mushroom Pyramid's pit at generation
Bastions:
- Underground Bastion maps are now sold by Wandering Traders rarely and very expensive
Advancements:
- Added experience reward for completing each of RS's advancements
Misc:
-
Redid a lot of code behind the scenes to clean up the codebase significantly. Hopefully I didn't miss any bugs.
-
Maps to Jungle Fortress, Underground Bastion, and all RS Mansions will no longer be added to Cartographers and Wandering Trader's trades if you set the structure's average chunk distance to the 'turn off' value in the config.
(V.2.0.2 Changes) (1.17.0 Minecraft)
Mineshafts:
- Fixed Birch Mineshafts being flooded with water.
Pyramids:
- Fixed chests in dry Pyramids from being flooded if they replace a water block in the world.
Configs:
- Added agape mod's dimension to the dimension disallow config's default value.
(V.2.0.1 Changes) (1.17.0 Minecraft)
Misc:
- Fixed my fabric.mod.json file so it now requires an up-to-date Fabric API in order to prevent issues.
Pyramids:
-
Changed the Drowned used for debugging in Ocean Pyramid to not have enchanted boots anymore or green armor.
-
Fixed Icy Pyramid's chests being able to be opened safely. Now it is actually harder to not trigger trap lol.
(V.2.0.0 Changes) (1.17.0 Minecraft)
Major:
-
Updated to 1.17!!! Note, putting this mod on a world made with 1.16.5 or older Repurposed Structures may cause weird stuff.
-
File paths in the resources/data folder has been significantly redone to be more consistent and cleaner. 1.16.5 or older datapacks for Repurposed Structures may not work anymore and have to be updated.
-
Added mixin to make a deep copy of the Noise Settings of each dimension to assign to those dimensions. This may automatically fix the dimension whitelisting/blacklisting that some structure mods do so it now works properly.
Configs:
-
Heavily cleaned up and improved the configs. Fixed some structures and features not working with the dimension/biome configs correctly. For allow/disallowing structures in dimension/biome, see the actual config file itself as Cloth Config API cannot show maps in GUI screen. NOTE: As of v5.0.34 Cloth Config API, the maps for dimension/biome allowing and disallowing is not working. Please wait for future Cloth update to fix this.
-
Added configs to control natural mob spawning over time in structures!
Advancements:
- All advancements has been condensed. Now there's one advancement for finding all variants of one structure type. For example, you have to find and enter all Repurposed Structures villages to get the advancement for RS Villages.
Bastions:
-
Underground Bastions now uses Deepslate instead of Stone Bricks
-
Fixed Bastion Treasure room chest not having loot
-
Copper Ore spawns in Underground Bastions like Redstone Ores and Redstone Block do
-
Nerfed the rate of randomly placed Redstone Block and Redstone Ore in Underground Bastions
-
Added Deepslate layer to bottom of Unit and Stables giant rooms in Underground Bastions to reduce chances of it getting burned down by lava
Cities:
-
In Nether Cities, the topmost small tower tops will now spawn Wither Skeletons with Bows
-
Made the average spawn distance config's default value for Nether Cities be a bit smaller to make them be more common
Mineshafts:
-
Ocean Mineshafts now uses waterlogged Rails instead of waterlogged
-
Swamp Mineshaft's floor now uses Moss Blocks instead of Grass Blocks
Pyramids:
-
Jungle Pyramids now has a bit of Moss Carpet
-
Flower Forest Pyramids now has Moss Block, Spore Blossom, Small Dripleaf, and Flowering Azalea
-
Mushroom Pyramid's pit is slightly adjusted to not be so cramped
-
Slightly adjusted Icy Pyramid's pit to make it harder to not set off trap
-
Added Chains to Ocean Pyramids so the Drowned won't walk into the Magma Block and take damage
-
Made Icy and Flower Forest Pyramid's average spawn distance config's default value be slightly smaller to make them be more common
-
Overworld land pyramids will try to not spawn in middle of large bodies of
Mansions:
- Made the average spawn distance config's default value for many mansions be a bit larger to space out the mansions more
Ruins:
- Overworld land ruins will try to not spawn in middle of large bodies of water
Igloos:
- Igloos will try to not spawn in middle of large bodies of water
Villages:
- Swamp Villages now utilizes Moss Blocks heavily and has more Vines
Outposts:
-
Jungle Outposts tents is made of Moss Blocks and has Moss Carpet under them
-
Made the average spawn distance config's default value for Overworld outposts be a tiny bit larger to space out the outposts more
Dungeons:
- Fixed vanilla dungeons being removed from cold, frozen, warm, and lukewarm ocean biomes.
Wells:
-
All wells now use processor lists to randomize their chances of having ores or bells. The well's block tags and bell config entry have been deleted as they are no longer needed.
-
Increase default chance of Nether Wells spawning.
Pool Additions:
- Will now print out to the logs if a merging pool has a typo in its nbt file entries.