Changes
- New Default Meter Properties screen where you can edit your default meter property overrides. It can be accessed from the Options Menu.
- New Tick Phase Tree screen that shows the general execution order of the game logic on the server. It can be accessed through a hotkey (default
U
). - The column width and row height of the Multimeter HUD are now customizable through options in the Options Menu.
- MultiConnect compatibility.
Fixes
- Entering an invalid dimension id into the “dimension” field in the meter controls crashes the game.
- Meters moved by piston sometimes do not appear in the correct location.
- The return command after teleporting to a meter fails if the coordinates exceed the thousands.
1.4.0
- New: client-side options - The Options Menu can be accessed with the hotkey (default
O
) or through Mod Menu. Check the wiki for a detailed description of all available options. - New: server-side options for dedicated servers - These options are stored in
/config/redstone_multimeter/options.json
. Check the wiki for a detailed description of all available options. - New "Print Logs To File" hotkey (default
P
): use this hotkey to dump all incoming logs into a file in/.minecraft/redstone_multimeter/logs/
. - Meter groups can be made 'private'. In this mode only members of the meter group can subscribe to it. Only the owner of the meter group can add or remove members.
- The
/meter
command has been replaced with the/metergroup
command. Meter controls are now only available through the Multimeter Screen. - New "Default Meter Property Overrides". Use custom
.json
files in/.minecraft/config/redstone_multimeter/meter/default_properties/
to control what properties new meters have when you place them. The properties you can control are:name
,color
,movable
andevent_types
. - New event types:
block_update
,comparator_update
,shape_update
,interact_block
. - New
Open Meter Controls
hotkey (defaultI
): use this hotkey to open the meter controls for the meter you are looking at. - Carpet mod compatibility fix: the HUD now properly pauses when tick freeze is used.
Changes in 1.3.0 [1.14/1.15/1.16/1.17]
- Added support for Minecraft 1.17 (e.g. lightning rods, sculk sensors).
- Added the following event types:
power_change
,random_tick
,scheduled_tick
,block_event
,entity_tick
,block_entity_tick
. - Auto-generated meter names now reflect the block the meter is placed on.
- Meter groups are now automatically removed if they have no subscibers and no meters.
- You can teleport to a meter by clicking on the word Pos in the meter controls.
- Added option to hide a meter in the HUD by clicking the square icon in the meter controls.
Fixes
- #3 scrolling timeline is unresponsive
- Moved event indicators render on top of the pulse length indicators.
Changes in 1.2.1
- Fixed initial
powered
state of a meter being wrong if the meter is powered by a comparator.
Changes
- Added the Multimeter screen (open with
G
by default). On the Multimeter screen you can navigate the HUD with the mouse or select a meter to change its properties (position, name, movability, metered events). - Hover over an event in the subticks overview to see a tooltip with information about the event.
- Meters can now track
active
events for detector rails, doors, end portal frames, fence gates, note blocks, powered and activator rails, trapdoors, tripwires. - Added the
/meter add <pos> <movable> <name> <color>
command - The
/meter color <color>
and/meter name <name>
shortcuts have been removed, and instead autocomplete suggestions have been added to the/meter color <index> <color>
and/meter name <index> <name>
commands. - Removed the
/meter removeAll
command and instead added the/meter remove all
subcommand. - Improvements to networking should make it more likely that future versions are backwards compatible with 1.2.