Version 1.16.1.1: Fix a crash when horseSpawnMultiplier was set to 0 and another mod added biomes of plains or savanna type with no non-horse spawns.
From version 1.16.1: Slight performance improvement (gene accesses are much faster now) Touch up war_shield.png Decrease default mutation chance Avoid crash if players summon an item meant to be unobtainable Champagne horses have nostrils now Some horses that were too dark may be less dark now
Version 1.6.0.2: Fix a bug from 1.6.0 where any item was allowed in the saddle slot.
Version 1.6.0.1: Fix crash when Java uses Turkish locale as default
Version 1.6.0: Update to require Minecraft 1.16.5 Adjust health to be more in line with vanilla (your horses may have less health after updating) Lethal White Overo uses wither effect instead of poison + instant damage Breeder's Guidebook will mention it if a foal is Lethal White Overo Adjust dark eye colors and add more (subtle) shades of brown Add tiger eye gene Add champagne gene
Version 1.5.10 (current): Add Brazilian Portuguese translation thanks to shoji_sl
Version 1.5.9: Adds a Spanish translation thanks to 16N1C0 Fixes a bug where 1/200 horses spawned with abysmal stats
Version 1.5.8.1: Adds eye colors. Dilutions have their most typical effects, and splashed white makes blue eyes. Blue eyes have multiple shades. Fixes a bug where sooty often appeared too dark
Version 1.5.7.1: Larger horses will be easier to find in the wild Fixed a bug where some minor size genes were being ignored. Horses may change size slightly on updating. Deletes any unfinished entities that may have been cheated in
Version 1.5.6.1: Added sabino tobiano pattern, thanks to Rambonata for drawing the texture! Added patterns for frame overo with splashed white, splashed white with sabino, and frame overo with sabino. Bugfix: Health no longer changes when reloading the world
Version 1.5.5: Adds German translation thanks to Regenherz and Hufflepp Adds rabicano thanks to RosaNera drawing the texture Adds British English translation for those wanting horses of a grey colour Horse model is slightly adjusted to look less boxy
1.5.4: Thanks to Robbie2345 for the Dutch translation! Thanks to Endless for the Polish translation!
1.5.3: Features: Breeder's Guidebooks created with this update will remember which horse they came from. If you rename the horse later, right click the horse with its guidebook and the book will get the horse's new name. Improved a few textures slightly Added a config option to replace vanilla horses with modded horses. It is off by default for now. Added a Danish translation thanks to KevinBevin and Thea2176 Fixes: Rose gray horses now show the correct leg color
1.5.2: Allows horses to have genes specified when summoned by command Allows the saddles from Genetic Animals to be equipped on the horses, though there are no special graphics for them yet Fixes a bug that happened when genetic stats were disabled in the config
1.5.0.1: Fix bug where the summon command did not work without specific NBT info.
Changes from 1.5.0: -Mushroom gene added. -Horses can be different sizes. This can be disabled in the config. -Spawned horses should usually be 12-15 hands high. To get smaller or larger, breed for it. -Horses under 126.25 cm are too small to ride (the player + saddle weigh 140 pounds) -Horses that are too small for the player to ride don't need to be tamed -Horses can carry up to two passengers based on the size of the horse and the riders (villagers are larger than players) -Ctrl + right click on an entity while you are riding or leading a horse to mount it on the horse -Ctrl + right click on a horse to dismount its passengers -By default Ctrl + right click only works with horses. In the config it can be disabled entirely, or expanded to work on other mobs (which is especially nice for dismounting entities from boats). -There are more shade variations. There's some randomness in what shade a horse will be based on how much individual horses can vary across the years and seasons. -There are more shades of roan. This is random based on how much roan horses can change between seasons.
Horses may change a bit on updating: -Some horses may be slightly larger or smaller, but to get more variation look for horses in newly generated chunks. -Horses may change health slightly -Some of your horses may change shade, sometimes even to almost black. -Some of your roan horses may have less roaning. -ERU (equine recurrent uveitis) is less common now, and some of your horses that had it before may no longer have it. -Horses with genetics that sometimes cause a health issue may change whether or not they have that health issue
1.4.2: Add compat for HWYLA and similar mods to more easily see a horse's gender (if that's enabled) and whether it's an adult. Players sit a little higher when riding a horse Netherite horse armor no longer burns in lava Dispensers can dispense netherite horse armor onto a horse
Version 1.16.3-1.4.1: Adds netherite horse armor Adds an option to make horses get spooked by monsters Adds an option to use Genetic Animals styled gender icons
Backported these changes from the 1.15 series: Gene book renamed to breeder's guidebook, plus some minor adjustments Slightly adjusted graying and simplified its configuration Added pregnancy progress indicator. This is a bar next to the gender icon that fills up as the pregnancy progresses. Horses no longer stop to rear when damaged by suffocation or cactus, instead they will hopefully do something more sensible like move away Tobiano is now listed separately from KIT in the genetic test results Some adjustments to shade. Lighter buckskins and palominos and darker horses of all colors are possible now. Some horses may lose their summer dapples / condition dapples.
adds genders and leopard complex patterns