- random scaling is now tied to the world random
- allow scaling of mob attributes health, speed and damage
- new config format
- better overall config handling
- add new option to
gaussian
scaling - add new scaling type
difficulty
- allow scaling of loot and experience when the mob dies
- rename command
/mobScalings
to/mobscalings
see full changelog on the GitHub
- fix incorrect suggestions for the /mobScalings command
- add support for geckolib models
- fix incorrect suggestions for the
/mobScalings
command - add support for geckolib models
- port to 1.18.2
- port to 1.20.1
- mobs that can convert to other mobs (e.g. zombie to drowned) now keep their scaling when converting
- can be disabled in the config
- fix error
Duplicate id value for X!
when used with modded entities