This is the full release of rainbowify 2.0 as I now consider it stable enough to call it a stable release
Changelog
- Added 1.20 support
- Improved armor and item glint a lot
Changelog
- Added support for 1.19.4
Changelog
- Added support for 1.19.2
- Fixed compatability bug with bedrockify
Changelog
- Added option for blur iterations (the higher the iterations the more gpu usage)
- Fixed bug in the configuration screen where it wouldn't work if clicked on the edge of the settings
Full Changelog: https://github.com/officialLennox/rainbowify/compare/2.0.0-alpha.2...2.0.0-alpha.3
Changelog
- Add new configuration system (old configs will not work)
- The blur amount is now a slider
- Several code improvements which lead to performance improvements
Full Changelog: https://github.com/officialLennox/rainbowify/compare/2.0.0-alpha.1...2.0.0-alpha.2
Changelog:
- Add Glint option, customizes the Minecraft enchantment glint
- Add Insanity Glint option, creates an extra glint for armor
This version is ONLY compatible with Minecraft 1.19 due to changes to the Minecraft Option code-base
Full Changelog: https://github.com/officialLennox/rainbowify/compare/1.2.1...2.0.0-alpha.1
Changelog:
- Fix severe bug with opacity setting affecting other stuff
- Add more blur options
Blur should now look less extreme on lower settings with this update!
Full Changelog: https://github.com/officialLennox/rainbowify/compare/1.2.0...1.2.1
Changelog:
- Better blur performance (dual kawase algorithm)
- Rainbow toggle option
- Small optimizations
- Guranteed 1.18.2 support
You should now be able to use Blur on a bit weaker GPUs.
Changelog:
- Support for 1.18.x (hopefully also works when 1.18 releases)
If you are using the fabric development environment download the dev jar, otherwise download the normal one.
Changelog:
- Fix incompatibility with slight gui modifications
If you are using the fabric development environment download the dev jar, otherwise download the normal one.
- Make the plugin not load on servers (thanks @kotx)
- Fix Intel driver support due to deprecated function in the blur shader
- Fix screens that are paused in singleplayer not being animated in multiplayer