0.1.1
Requires Origins Extra Keybinds mod (Not Available on Modrinth)
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Race Tree Restructure
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Added Mana and Rage resources
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New Mana Potions
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Skills modified due to new mechanics
And many many more...
- PlayerEx level value is now the condition for path & skill upgrades
0.0.7
- Fixed upgrade system: Path player chose the first time is regranted once one is back to lv.10
0.0.6
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Player name changes color when picking a Race.
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Upgrade system changes: Path now only available at Lv.10. When you go below level 10 (die, enchant, etc.) you loose your path.
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Path Skills Updated accordingly.
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Beastmaster's slowfall is now resource based instead of hunger.
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Recipe for Orb of origin added.
Races Origins 0.0.6
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Player name changes color when picking a Race.
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Upgrade system changes: Path now only available at Lv.10. When you go below level 10 (die, enchant, etc.) you loose your path.
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Path Skills Updated accordingly.
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Beastmaster's slowfall is now resource based instead of hunger.
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Recipe for Orb of origin added.
Races Origins 0.0.5
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Human - Cleanse: Clear all Effects | Cooldown Upgrades at Lv. 10/20/30
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Paladin - Divine Shield: Block all Attacks While using Shield & Sneaking (Hunger Based) | Upgrades at Lv. 10/20/30
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Orc Hunter: Sprint Jump Boost
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Jaguar: improves with Level
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Flame: Arrow Key changed to Right-Click
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Hide: Changed to- Invisible while sneaking
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Friend Of the Undead: Mob Protection Only works when sneaking
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New Human Path: Archmage !
// 0.0.4
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LifeSteal improves with Level
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Night Vision improves with Level and becomes hunger based
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Slow Fall improves with Level and becomes hunger based
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Forest's Blessing improves with Level
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Healing Aura of Light: Balance
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Knockback improves with Level
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Death and Decay improves with Level