Some minor code changes that were bothering me, 1.21 port, and a new language (Chinese Simplified) thanks to @GuoDaiYi!
Changelog
- Included Chinese Simplified lang file. #16 (@GuoDaiYi)
I am not going to bother porting this version to <1.20.5 as this version doesn't add anything worth the effort. Just use v1.2.3.
Some misc fixes, and a new option that should have been included from the start.
Changelog
- Added a new option for the amount of action buttons per row. #12
- Included namespace in save data to support items outside of the "minecraft:" namespace. #7
- Updated command input max length to be 10000 from the original 200. #5
I did something completely wrong, but I've figured out the correct way to do it and this is that. Literally had to rush to learn Mixins LMAO.
Changelog
- Fixed a bug where "timesPressed" of the KeyBinding class wasn't being changed.
Added a new action type for keybinds, as well as refining the action type system to make it easier to add more in the future. As well as the usual clean up / polish.
Changelog
- Added a new popup for creating actions.
- Added another new popup for picking keybinds for keybind actions.
- Added a new option to hide the editor icon.
- Fixed a bug where text would display above a popup in the ActionEditorUI.
Small fixes and polish.
Changelog
- Fixed 'Close on key release' option not working with mouse buttons.
- Changed the menu opening action to be on press instead of while held.
Small update that polishes and fixes issues with the previous 1.1.0 update.
Changelog
- Added a config button for those who don't have Mod Menu installed.
- Added categories to the config menu.
- You can now press E in the Main UI to toggle edit mode.
- Fixed an issue where the game would crash if no keybind was bound.
This update adds two small user requested features.
Changelog
- Added a new option that will close the menu when the menu key is released.
- Added a new feature that allows you to bind actions to keybinds / mouse buttons.
- When running an action a message will appear notifying you it has been run. This can be toggled or only activated when run with a keybind.