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new color: Evergetism, a group buff/utility color that focuses on the conflicting desires of altruism and greed.
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fervor is now blue, because evergetism is gold :/
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style textures are no longer colored by code so they can be less ugly. I swear this is coming for all skills soon.
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new styles: Demon Hunter, Pestilent Edge, Doppelsoldner, Hopping Mad, Gold Rush, Walk of Dionysus, Blood Tax, Unstable Spirit, Gambler's Whimsy, Sifu.
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new skills: Selfish Mascot, Phantom Dive, Heal Shock, Flurry, Montante, Shield Crush, Five Element Fist (a suite of 5 skills that replace each other every attack, an unusual foray into some stranger designs).
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nerfed Frost Fang to 50%
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changed shield bash cooldown requirement to 4 shield attacks not using any other shield bash skill.
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bundled an updated HUD display for posture, deflection, and fractures. Check your client config for the new posture bar render option.
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attempted to fix a pound of flesh recursion.
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shadowless kick now properly calls skill cast, meaning you can proc timberfall on each hit as intended.
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fixed coup de grace occasionally just failing to do anything.
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default weapon tags actually are registered now. Oops.
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added default armor entries for Fungal Infection: Spore. These default compats will become less and less common as time goes by. I need to figure out a way to add armor stats more efficiently (user effort wise)...