- removed old assets license file
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fixed handheld texture models for oxidizing copper tools
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removed old assets license file
- fixed raw rose nugget to raw rose ore recipe
- fixed rose nugget to ingot recipe
- changed Rotten Leather to use a cross-shaped recipe, now requiring 5 total rotten flesh
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fixed an issue with beacon items
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beacons no longer accept amethyst shards
- fixed an issue with broken copper armour textures introduced in the last update
- cleaned up unintended texture pallette present on copper leggings' model
- reduced the defense score of copper helmets and boots by 1 each (2 --> 1)
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iron, rose and netherite templates are now once again craftable without finding them prior, albeit more expensive than duplication
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removed non-smithing crafting of iron, rose and netherite gear into an addon mod
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with these changes, progression now functions like it did prior to v1.3, with the new changes being moved to an addon mod instead
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shields now require an iron alloy to craft
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added, fixed and improved recipe advancements
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corrected copper knife damage (Progression Reborn Knives)
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reduced the time taken to smelt gold nuggets to match the other nuggets
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rebalanced and fixed smelting/blasting xp rates
- raw nuggets are now smelted twice as fast
- slightly lowered Iron Golem iron drops to better match reduced ore drops
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edited Oxidized Copper Axe durability (250 --> 251) to match the other tools
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added Copper, Waxed Copper, Exposed Copper, Weathered Copper and Oxidized Copper knives (Progression Reborn Knives)
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fixed missing Amethyst Knife texture (Progression Reborn Knives)
- fixed internal Rose advancements
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added custom blackstone retexture of Netherite Upgrade Smithing Template
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changed Netherite Upgrade Smithing Template duplication recipe
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deepslate emerald and coal ores can now drop additional (1-3) emeralds/coal
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fixed rose knife texture (Progression Reborn Knives)
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removed automatic copper tool oxidization as its rendering was broken in 3rd person
- added missing Rose Upgrade Template texture
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edited Redstone and Lapis drops
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edited Bastion, Weaponsmith and Mineshaft loot tables
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added iron recipes to advancement rewards
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renamed Rose Gold to Rose
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refactored some asset names for consistency purposes
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removed unused assets
New major update! This update focuses on vastly improving and reworking existing features in the mod, and I'm happy to say that it's turned out well and a massive improvement on an already-great system.
WARNING: Due to some item namespace changes, any copper armor, rose gold gear, or amethyst gear you had will be wiped. Please be aware of this when updating.
Changes
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reworked ore economy for consistency, clarity and balance
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metal ores will drop 3-6 nuggets in their stone variants and 3-9 in their deepslate variants
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lapis/redstone in stone variants will drop slightly less than their deepslate variants for game consistency
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renamed and refactored many items
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reworked amethyst gear - removed the two sets and armor and replaced them with a simplified toolset
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you can now craft gear as in vanilla, without smithing template upgrades. These new recipes exist alongside the old ones, with regular crafting options once again available for Iron, in addition to Rose and Netherite gear. The intent is to provide consistency across the game while avoiding removing any features and systems present in vanilla
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as such, upgrade templates can no longer be crafted without already having one. Their recipes have also been reworked - smithing upgrades are cheap, rewarding the player for upgrading their existing gear rather than the longer grind for an all-new set, but duplicating the templates are less so
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leather can no longer be updated to chainmail, it felt very weird
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probably more I forgot :)