-
Added new watch tower design (Contributor Dqu1J)1. Added new watch tower design (Contributor Dqu1J)
-
Made watch tower more expensive to justify building materials
-
Fixed issues with some block entities not generating correctly (signs)
-
Added Restaurant Modern Building! (Contributor Yashjit)
-
Added Juice Shop Modern Building! (Contributor Yashjit)6. Added Quartz-Crete! This is a combination of Quartz and Concrete. This block has the same texture as the various Quartz Blocks.
a. This is so that other mods cannot reverse engineer back to Nether Quartz as it is used as a progression blocker in some mods. b. In addition; the following blocks were added to match the existing Quartz variants.
i. Quartz-Crete
ii. Smooth Quartz-Crete
iii. Quartz-Crete Bricks
iv. Quartz-Crete Slabs
v. Quartz-Crete Stairs
vi. Quartz-Crete Pillar
vii. Chiseled Quartz-Crete
viii. Smooth Quartz-Crete Stairs
ix. Smooth Quartz-Crete Slabs
x. Quartz-Crete Wall (New!!!)
xi. Smooth Quartz-Crete Wall (New!!!)
xii. Compressed Quartz-Crete
xiii. Double Compressed Quartz-Crete
- Added a Modern House to the Moderate House item. (Contributor Yashjit)
a. It's made with a lot of Quartz-Crete
-
Removed Loft Starter House Configuration option.
-
Loft Starter House is always available now as it's Quartz was changed to Quartz-Crete!
-
Modern Buildings item was broken up into tiers of: Basic, Moderate, and Advanced
-
Added Narrator support for various buttons on the structure screens
Contains the latest updates from the 1.17.1 version of the mod but updated to work with Minecraft 1.18.1!
Notes: 1. Fabric API version: 0.43.1+1.17 and Fabric Loader version: 0.11.6 are required at a minimum. 2. Cloth Config API (Fabric) version 5.1.40 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 2.0.14 or later of ModMenu is supported.
v2.1.7
-
Make structures generate instantly. There will be some game lag for a second or two but will clear up immediately. This addresses many issues with blocks not being set correctly in certain cases. This also removes issues with placement timing with future buildings and releases. Entities such as Paintings, Item Frames, Minecarts, etc. are placed later to make sure that the placement logic for them isn't messed up.
-
Added glass color option to Machinery Tower
-
We realized from watching streamers that our checkboxes were confusing to players, so we updated them. Check out (ha!) the new look!
-
Updated some translations so they fit better on the screen.
-
Updated UI layout so longer text can fit better.
-
Actually removed the Structure Part item instead of just the translation key.
-
Adding sound when generating building. This sound can be heard by all nearby players in addition to the player who generated the building. It is slightly muted, but we didn't want to blast your speakers. It also has a sub-title for those who are hearing impaired and have the narrator on! This sound can be turned off in the configuration.
-
The brick, food, and lumber storage items are now blocks you can place! Don't worry we made sure that any items previously created will still be there! You will get warnings in your server log though about the IDs being different, but they won't disappear on you. Oh! They can also be rotated in different directions for great decoration!
-
Tags were created to combine the light item requirements for certain recipes such as the Warehouse. This way REI and similar mods don't show 2 completely different recipes but just change the appropriate items. Example: The Double Compressed Glowstone and Coil of Lanterns will now swap out on the recipe.
-
Fixed an issue with the "Add Chest Contents" toggle on the Starter and Moderate house where it would be invisible if you switched between creative and survival modes.
v2.1.6 Fixes!
-
Fixed an issue with the Sub-Aquatic starting house where it could not be generated.
-
Updated the Modern Tree House template to include more light so monsters don't generate within or on top of the building.
Notes: 1. Fabric API version: 0.40.1+1.17 and Fabric Loader version: 0.11.6 are required at a minimum. 2. Cloth Config API (Fabric) version 5.0.38 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 2.0.9 or later of ModMenu is supported.
Fixes!
-
Fixed structure generation for the Starter Chicken Coop. Previously the provided chicken could die if the structure was generated in certain directions.
-
Fixed structure generation for the Moderate Bee Farm and Advanced Bee Farm. Previously the bees could be hurt or die if the structure was generated in certain directions.
-
Fixed an issue on multiple Advanced and Moderate farm options where the glass color option wasn't affecting the generated structures.
Changes!
-
Crate textures were updated
-
Added a configuration option to disable the "Automated" options from the Moderate Farm item. Flipping this configuration option will mean the "Automated Farm", "Sugar Cane Farm", and "Chicken Coop" options will not be available.
Fixes!
-
Fixed an issue where the image for the Sub-Aqua Starter house was incorrect.
-
Fixed an issue with the campsite starter house where the beds were covered in dirt!
-
Fixed an issue where errors would be logged when generating structures with beds.
Changes!
-
Removed the "Structure Part" blueprint. This wasn't a highly used blueprint and it's usage and implementation were suspect at best so it has been removed.
-
Entities will have a slight delay when being added to generated structures. This is to ensure that all blocks are placed and arranged before entities are added. This is for things like Paintings, Item Frames, Minecarts, Rabbits, and the like.
-
The Agriculture Update! This is one of our largest updates/changes to blueprints in a long time. We have consolidated and created Tiers of items for Farms! Below are the changes!
NOTE: If you have any of the blueprint items we removed as a part of this change; please use them before updating to this version otherwise those items will be removed!
1. Added Starter Farm Item - Similar to the Starter House item; this item has many options for the player to choose from to generate a particular style of farm. These farms are generally small in scope and not automated. This farm contains the following options:
1. Beef Farm - This is a simple enclosure for cows. It even comes with a few cows!
2. Berry Farm - A small Berry Farm. The Berry Bushes are covered so you won't hurt yourself. Safety First!
3. Cactus Farm - A small farm for Cactus.
4. Chicken Coop - This is an existing blueprint which was merged into this one. Still comes with that single chicken.
5. Horse Stable - This is an existing blueprint which was merged into this one. The home for your noble steed.
6. Elevated Farm - This is a multi-height farm for good separation of different crops
7. Multi-Level Farm - Expanded of the Elevated Farm this one has stairs!
8. Rabbit Hutch - The perfect place to keep Rabbits!
2. Added Moderate Farm Item - Similar to the Moderate House item; this item has many options for the player to choose from to generate a particular style of farm. These farms are generally medium sized in scope and can have some automation. This farm contains the following options:
1. Automated Chicken Coop - Formerly the "Advanced Chicken Coop"; this option allows you to hold chickens in a particular area and harvest eggs.
2. Automated Farm - A decent sized automated farm. When the crops are ready; press a button and water breaks all of the crops for you and pushes it into chests!
3. Fish Pond - This is an existing blueprint which was merged into this one. This is a great spot for fishing!
4. Bee Farm - Nice little farm for crops and bees.
5. Sugar Cane Farm - This is an existing blueprint which was merged into this one. Get that sugar!
6. Mushroom Farm - A nice dark spot for all of your mushroom cultivating needs!
3. Added Advanced Farm Item - New Tier of blueprint item; this item has many options for the player to choose from to generate a particular style of farm. These farms are generally larger sized in scope and can have automation. This farm contains the following options:
1. Automated Bamboo Farm - As bamboo grows it is harvested in a minecart and deposited!
2. Automated Bee Farm - Nice and automated way to get that sweet sweet honey!
3. Advanced Melon Farm - A nice enclosure to grow melons!
4. Barn - This is an existing blueprint which was merged into this one. It has enough space to hold all 16 different colors of sheep!
5. Green House - This is an existing blueprint which was merged into this one. While not automated; it provides enough space to grow a lot of crops!
6. Large Horse Stable - This is an existing blueprint which was merged into this one. With 4 separate stalls you and your friends can have a central place for your horses!
7. Monster Masher - This is an existing blueprint which was merged into this one. When you want to grind out some XP; just let the monsters drop where you can get at them!
8. Produce Farm - This is an existing blueprint which was merged into this one. A huge area to grow to your hearts desire and enough variation for all of the crops (even mushrooms!)!
9. Tree Farm - This is an existing blueprint which was merged into this one. A beautiful park for growing trees or just relaxing!
Notes: 1. Fabric API version: 0.39.2+1.17 and Fabric Loader version: 0.11.6 are required at a minimum. 2. Cloth Config API (Fabric) version 5.0.38 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 2.0.6 or later of ModMenu is supported.
Fixes!
- Fixed the issue where Dirt Stairs had Grass Block sounds instead of Dirt sounds
Changes!
-
The compressed chest texture has been updated.
-
Added Modern Tree House to the Modern Buildings blueprint.
Notes: 1. Fabric API version: 0.38.2+1.17 and Fabric Loader version: 0.11.6 are required at a minimum. 2. Cloth Config API (Fabric) version 5.0.38 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 2.0.5 or later of ModMenu is supported.
Fixes!
-
Fixed the issue with the preview where it was rendering solid blocks. It is now translucent again! Thanks to Dqu1J for doing this!
-
Preview rendering performance has also been improved.
-
Fixed an issue where there was mod incompatibility with the new Grass/Dirt wall on servers.
-
Fixed an issue where the copper swift blade could not be crafted.
-
Fixed an issue where the osmium swift blade could be crafted with just a stick.
Changes!
-
Swift blades have had a number of updates.
-
Their textures have been updated to more of a "sabre" look and feel.
-
Their speed has been reduced from 14 to 4.5.
-
Their damage has been reduced to be 1 less than standard swords. This is to offset their speed.
-
-
All of the compressed food textures have been updated.
-
The compressed logs and bricks textures have been updated (Bundle of timber series and pile of bricks series)
-
Textures for Sickles have been updated.
-
Netherite Sickle and Netherite Swift Blade have been added.
-
A Stone Swift Blade will no longer be added to the starter/moderate houses when the Swift Blade Recipe(s) are disabled.
-
A new Starter House has been added: Campsite. This is a nice little campsite for those that like to "rough it" in the wilderness.
-
Most of the new structures in the Modern Building blueprint now can have configurable glass color.
-
Added a custom tab group for Prefab. All blocks and items will now appear in this creative tab group.
-
Added configuration option to determine if water is allowed in dimensions other than the overworld for blueprints.
- Note: Structures generated in the Nether still replace the water sources with cobblestone.
-
Villager Houses have been updated to include beds.
- In addition all but the blacksmith now have flowers in the front of the house for a more welcoming village.
Notes: 1. Fabric API version: 0.37.2+1.17 and Fabric Loader version: 0.11.6 are required at a minimum. 2. Cloth Config API (Fabric) version 5.0.38 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 2.0.4 or later of ModMenu is supported.
v2.1.0 Fixes!
-
Fixed an issue where water logged blocks in blueprints would be generated as waterlogged in the Nether and the End. This has been updated to replace these waterlogged blocks with cobblestone. This is a similar process to what is done with water blocks
-
Fixed an issue where the player could get infinite blueprint items if they used the preview function and then moved the item out of their hand/inventory and used a keyboard shortcut to generate the building.
v2.1.0 Changes!
-
First update to support 1.17.1. Please note that this release does not support 1.17.0
-
Ukrainian and Russian translation files were updated. Thank you to Dqu1j!
-
Added "Swift Blades". These are swords which swing about as fast as the old pre-1.9 swords.
-
Added "Sickles". This is a utility item to clear out leaves and ground clutter. The size of the area cleared depends on the material of the sickle. Diamond sickles clear out the largest area with a single stroke!
-
Added a new house style to the Starting House. This is in a modern aesthetic. Thank you to Yashjit Gaming for the design.
-
A number of new options are available for the "Modern Buildings" item. Thank you to Yashjit Gaming for the designs.
-
Bank
-
Cottage
-
Gas Station
-
Mini Hotel
-
Modern House - Note: This is not included in the Moderate nor Starting House items due to it's usage of Nether Quartz.
-
-
Added Food Bunches and Food Crates. Think of these as "Compressed" versions of food.
-
Added Dirt Stairs, Dirt Walls, Dirt Slabs! Who doesn't love Dirt?! Note: Grass will naturally spread to these blocks to turn them into their Grass variants just like Dirt changes to Grass.
-
Added Grass Stairs, Grass Walls, Grass Stairs! Note: The grass color will change based on Biome color however if a mod changes the Grass texture color (like Quark can) then the colors will not match.
v2.0.2.1 Fixes!
- Fixed an issue where the bulldozer wasn't dropping blocks even when it should have been.
v2.0.2 Fixes!
-
Fixed an issue with recipes for compressed materials as you could not get the full set of 9 un-compressed blocks back.
-
Fixed an issue with the Earthen Moderate House translation.
-
Fixed many issues with the new GUI with non-English languages where text would be cut off.
Changes!
-
Ukrainian and Russian translation files were updated. Thank you to Dqu1j!
-
Added a second Acacia based house to the Moderate House item.
-
Added new Item: Modern Buildings. This was a huge effort by our discord server contributors. Thank you to Kaojinn, Yashjit Gaming and Dqu1j for your ideas, feedback and contributions.
-
This item is a multi-use item allowing for 5 usages before breaking.
-
This item allows the player to build the following types of buildings (right now)
-
Shopping Mall - Nice multi-story general shopping area
-
Fruit Stand - It's Modern and Clean and has a lot of Apples!
-
Cinema - Great place to watch a movie! (Disclaimer: No actual movies are shown)
-
Construction Site - Great way to show a building under construction
-
Water Park - Great place to relax and keep cool
-
Apartments - Nice small apartments to relax in after hanging out at the Water Park!
-
-
v2.0.1 Fixes!
- Fixed the Yellow box indicator so it will show again!
Changes!
-
All of the Blueprint screens have been updated. This did increase the size of the mod but the pictures are higher quality and show off more of what is available in the generated structure.
-
Removed the "Auto Config updated" dependency as it is no longer needed. This mod now requires that the Cloth Config API (Fabric) be installed instead.
v2.0.0
This is the first release for Fabric for Minecraft 1.17!
Notable differences in this release:
1. House previews show solid blocks instead of translucent blocks. This is due to the major rendering changes in Minecraft 1.17. We are unable to force the translucent rendering in this version at this time.
2. The block-clicked indicator is no longer available. Similar issue where the rendering changes in Minecraft 1.17 doesn't make this feasible anymore.
Fixes!
Fixed an issue where water logged blocks in blueprints would be generated as waterlogged in the Nether and the End. This has been updated to replace these waterlogged blocks with cobblestone. This is a similar process to what is done with water blocks
Fixed an issue where the player could get infinite blueprint items if they used the preview function and then moved the item out of their hand/inventory and used a keyboard shortcut to generate the building.
Added the Advanced Aqua Base structure. This is like the Aqua Base but with more stuff around the outside of the building.
Added the Sugar Cane Farm. This is an automation structure which will automatically gather the sugar cane after it grows a certain height. The player can place a Minecart with Hopper to gather the items as they are broken.
Moved the Workshop from the Moderate House item to it's own item as it was too advanced for the Moderate House item.
Added Ukrainian language file.
Fixes!
Fixes some major issues with the starting item not being given properly when configured.
Also fixes issues where the proper starting item would not be given if the starting item was changed in the configuration screen.