Powered Flashlight
A handheld flashlight item for Minecraft. Supports lighting APIs like Lucent or Embeddium/Rubidium Dynamic Lights.
Description
A handheld flashlight for your adventures into the darkness. Requires energy to function. This mod does not provide any means of charging a flashlight but offers support for Forge Energy instead, hence a flashlight can be charged with any chargers from different mods with Forge Energy support. Provides configurations to adjust the properties and behaviour of a flashlight.
Tip: Setting energyDrainPerTick
to 0
will disable the energy requirement completely.
Dynamic Lighting
The mod currently supports 3 different dynamic lighting systems:
- Embeddium/Rubidium Dynamic Lights: Very smooth, good performance, some minor visual tradoffs (my personal preference)
- Lucent: Smooth enough, good performance, vanilla-esque
- Vanilla: Relatively smooth, ok performance, vanilla lighting system using light blocks
Simply install any of the above mentioned mods alongside this mod. If no additional (supported) lighting mod is installed on the client the vanilla-system is used.
Important: I've noticed a few visual lighting artifacts using Embeddium/Rubidium Dynamic Lights version 1.6.0 in Minecraft 1.20.1 when moving the light from the flashlight quickly over surfaces. I did not have this issue with Embeddium/Rubidium Dynamic Lights version 1.5.0 though this might aswell be tied to my setup and/or system (e.g. graphics card). In case you run into similar issues I'd recommend to try a different version of the dynamic lighting mod.
Make sure entity lighting is enabled when using a dynamic lighting mod.
Server/Client Lighting
This mod supports different lighting APIs hence multiple clients connected to the same server might have different lighting mods installed. Following example illustrates how these situations are handled:
- Player A has no dynamic lighting mod installed
- Player B has Lucent installed
Player A will see his lighting and the lighting casted by a flashlight from Player B with the fallback Vanilla Lighting System.
Player B will see his lighting and the lighting casted by a flashlight from Player A with the Lucent Lighting System.
Crafting
FAQ
Why are all config options server side?
Since the light distribution requires to spawn and manage light entities on the server it would for instance be a bad idea to allow clients to set the light distance to an arbitrary large value (hence requiring the server to spawn a large amount of light entities). Another advantage of the configs beeing server side is that the flashlights behave the same for everyone.
Can I use this mod in my modpack?
Yes, go ahead.
Will you add Fabric support?
Maybe at some point, but I cannot give you a date right now.
Will you add support for earlier minecraft versions (< 1.19)?
No.
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