Additions
- Added Café Structures to Villages
- Added a Barista Villager Type
- Decaf Coffee (Kinda Useless) (Only obtainable from Villagers)
- Blonde and Decaf Espresso Shots
- REI Support for Coffee Grinding and the Espresso Machine
- Several coffee based Specialty Drinks via PDAPI
- Advancement for Drinking a Burnt Latte
Changes
- The Drink Workstation and Related Features have been moved to Pluto's Drinks API to create other Drink Mods
- The Coffee Cherry to Coffee Bean recipe is now shapeless
- You can now make a latte with anything in the c:milk/milk_bottles item tag
- Coffee Beans can now be obtained by pressing a Coffee Cherry in create
- Espresso Machine and Coffee Brewer now support Fabric Transfer API for being supplied with water
- Removed the Version Checker as it was buggy and hard to maintain, may be added again later
- Hovering your mouse over the water section of either brewer now show the water content in mB
- Adding Carmel to a drink has been nerfed and the OP effects are provided in the Sweet Caramel Latte Specialty Drink
- Reworked config files. This may reset your current config (it's one setting it isn't that hard to fix)
Fixes
- Espresso Machine has a Loot Table now and is Mineable with a Pickaxe
- Fixed the annoying "No Datafixer Registered for ..." When loading the Pluto's Coffee block entities
- Fixed rendering issues of Espresso Machine when facing any direction other than north
Additions
- Official REI support for the Coffee Grinder and Espresso Machine
- Added Café structures to remaining village variants
- Added 4 Specialty Drinks
- Sweet Caramel Latte (same effects as the OG Caramel latte from v1 of the mod)
- Mocha
- Red Eye
- Caffè Latte
- Added a new Advancement for drinking a burnt latte
- Fabric Transfer API Support! This means that you can now use Pipes from mods like Create or Ad Astra to give Espresso Machines or Coffee Brewers a constant supply of water
Changes
- Coffee Cherries can be pressed in the Create mod to obtain coffee beans
- Moved to Mojang Mappings (doesn't affect anything in game)
- Amount of Water uses in a Coffee Brewer has been changed to 5 for math reasons (200mB per Coffee)
- Water Bottles (and splash/lingering variants) are valid sources of water for Coffee Brewers and Espresso Machines, filling 250mB each or 1/4 of the storage
- Amount of water in mB in both Machines can be viewed by hovering over the water bar in the menu
- Nerfed the Caramel Drink Addition to only give Absorption and Regen and decreased the times of each so the OP effects can go to the Sweet Caramel Latte
- From PDAPI: Showing caffeine amounts in item tooltips is now only enabled in the Creative Menu or if Advanced Tooltips is turned on
Fixes
- Decaf Coffee and Espresso Shots are now included in the Creative Tab
- Decaf and Blonde espresso shots now change drink colours correctly
- Espresso machine now rotates properly when placed
- Coffee Grinder now actually saves the items within it properly
- Advancements that depended on Specific Drink Additions being present now work properly
- Fixed the "No Datafixer registered for ..." errors
- Espresso Machine no longer shows an extra milk bottle in the model when facing any direction other than north
Additions
- Decaf Coffee
- Contains 7mg for the brewed coffee variant, and 2mg for the espresso shot variant (as most Decaf coffee still has a tiny bit of caffeine in it)
- Currently only obtainable through the Barista villager, as a level 4 trade that converts 16 Dark roast beans to 16 Decaf beans for 2 emeralds
- Only villagers know the secret to decaf coffee at this point, a future cross mod feature will add a way to automate this process
- New Espresso Types
- Decaf Espresso
- Brewed with 2 decaf grounds, has 2mg of caffeine per shot
- Blonde Espresso
- Brewed with 2 light roast grounds, has 85mg of caffeine per shot
- Decaf Espresso
Changes
- Regular Espresso shots now only have 75mg of caffeine per shot, to give Blonde Espresso room to have more
- Converting coffee cherries to beans can now be automated in the create mod, using the mechanical press
- Farmer's Delight milk bottles can now be used to make lattes in the espresso machine
Fixes
- Espresso Machines now properly drop their item when mined with a pickaxe (how did I go this long without noticing???)
Fixes
- Accidentally registered Item Colors in common code, making dedicated servers unstartable as they dont have access to the client code
Fixes
- Fixed a bug with converting to PDAPI that caused villagers to not be able to acquire any workstations
- Coffee types now function properly in the creative menu
- Made Custom item colors compatible with other mods (Fabric Rendering API has an item/block colors thing who woulda thought)
- Finding coffee types should no longer cause NullPointerExceptions
Additions
- Added a Barista Villager using the Drink Workstation as the workstation
- Added a Café structure to villages, currently only generates in snowy villages
Changes
- Moved some features of this mod to a new API mod:
Pluto's Drinks API
, which will be used as an API for future drinks mods- Ported Features:
- Drink Additions
- Drink Workstation (Formerly Coffee Workstation)
- Player Caffeine Levels
- Drink Additions are now Data Driven, a wiki for adding custom additions is in the works and will be live soon
- What effects you get as a result of drinking coffee is now dependent on the amount of caffeine in your system, and is no longer the same for every cup
- 100mg: Speed I
- 150mg: Haste I
- 450mg: Speed II
- 500mg: Jump Boost I
- 600mg: Haste II
- 700mg: Jump Boost II
- 3000mg: Normal Caffeine Overdose
- These effects are additive, meaning if you have 600mg in your system you would have Speed II, Jump Boost I, and Haste II
Fixes
- The Espresso Machine is now actually minable with a pickaxe
Changes
- Cloth config is now a required dependency, with optional ModMenu support
- You can now toggle the caffeine levels hud
Fixes
- The caffeine levels hud no longer overlaps the dehydration hud if installed.
Additions
- Added Lattes
- Added an Espresso Machine
- Added a Dedicated Coffee Grinder Block
- Added a bunch of new items that can be added to coffee
- Added Espresso
Changes
- Cows can now be milked with a glass bottle
- Grinding coffee with a stonecutter now yields only 1 ground instead of 4 (given that it is literally a sawblade)
- The player now shakes when caffeine levels are above 500
- Changed the tooltips for Coffee Additions to show the count, rather than a long list of the same addition
Changes
- Changed amount of fuel in a water bucket from 3 to 6
- Updated to Fabric Loader 0.15.3 and Fabric API 0.91.2
Fixes
- #5 - Water is used up immediately when brewing coffee even if the coffee isn't finished
- #6 - Caffeine Overdose Effect has no translation
- #7 - Caffeine Status Bar & Drowning Bubbles overlap
Changes
- Changed amount of fuel in a water bucket from 3 to 6
- Updated to Fabric Loader 0.15.2
Fixes
- #5 - Water is used up immediately when brewing coffee even if the coffee isn't finished
- #6 - Caffeine Overdose Effect has no translation
- #7 - Caffeine Status Bar & Drowning Bubbles overlap
Additions
- Players now have saved data that tracks the caffeine level inside the player
- Different coffee types have different amounts of caffeine
- New espresso coffee type (unobtainable except through commands
- Has twice the caffeine as a normal cup of coffee.
- New status bar letting the player know their caffeine level
- Players take damage when caffeine levels are over 3000mg
Changes
- Updated to 1.20.2
- Changed around some inner workings with the Workstation Recipes, including the JSON format because of Minecraft's recipe changes
Changes
- Coffea are now harvested like sweet berry bushes. They are still grown on farmland but once the coffee cherries have grown they are harvested by right clicking on the crop. The crop will then regrow more berries later.
Changes
- Updated 1.20(.1)