Ensure you back up your playerex config before updating to this version and using it!
Additions 💖
- Added a
LifecycleConfig
enum on the playerex config:ON_TICK
|ON_EVERY_SECOND
.- This has been applied to Health Regeneration, and you can adjust it in the config. Default is
ON_EVERY_SECOND
.
- This has been applied to Health Regeneration, and you can adjust it in the config. Default is
Changes 🌽
- Rearranged the config in its entirety.
- Everything is nested and opened by default.
- Everything labeled in
AdvancedSettings
has been adjusted to reflect better in their respective components internally.
Changes 🌽
- Resolved an issue with
ON_TICK
and renamed it toON_EVERY_SECOND
.- The counter to reset was not present, but this has been fixed now.
Changes 🌽
- Made skill point increases separate to the actual attribute value.
- As for increases to skills like Constitution that come from somewhere else, it will be tacked on the right in square brackets.
Changes 🌽
- Removed an attribute function that was not meant to be present.
Changes 🌽
- Fixed attributes that were NOT meant to be diminishing.
- Fixed attributes which were not formatted to be percentages to actually display as them.
- Melee Crit Damage
- Health Regeneration
Changes 🌽
- Patched to work with Data Attributes
2.X.X+1.20.1
. Update to that for this to work. - Integrate back all of the attributes and their proper diminishing factor according to BalanceEX and some suggestions.
Changes 🌽
- Added a missing translation key for
itemBreakingEnabled
Changes 🌽
- Added "Item Breaking" mechanic
- Added config option for Item Breaking
Changes 🌽
- Reconciled connector based issue where old player data did not transfer over to a new player.
- Updated the modded datapack to apply some attributes properly to scale.
Changes 🌽
- Fixed yet another potential
NullPointerException
when registering a modded menu.
Changes 🌽
- Resolved issues with namespaces and a potential
NullPointerException
when registering a modded menu.
Additions 🍎
- Added the ability to customize the color of the label (default is still gold).
Changes 🌽
- The UI has gone through a breaking change. recent alpha builds of WizardEX will not work with this version, though
alpha.3
will. - Switching to the beta channel as most components of the mod are stable.
- Required changes before release is the UI and re-adjusting the config for the last time.
- Rebalanced knockback resistance to a proper 1% gain and displayed it properly.
- Added author & contributor information according to who assisted in the development of the project's codebase.
- Fixed
lifesteal
attribute not applying to attacker(s). - Fixed refund issues on the screen.
Later Objectives ⚡
- Fixing tooltips
- Adjusting more attributes
Changes 🌽
- Using the latest data-attributes with a supplied "stock" data-pack.
- You can clear your config if you wish to use stock, or keep your config with all the entries.
- Applied a patch for missing id's, which is an edge-case (will be labeled
unresolved:id
).
Changes 🌽
- Update FLK
- Fixed Fire Resistance not calculating correctly.
Changes 🌽
- Uses the latest DataAttributes (beta.9) & OfflinePlayerCache.
- The namespace of DataAttributes got changed on this update, breaking the ability to use the mod with the latest one. This has been addressed now.
- This patches an issue when updating modifiers (for I forgot to update PlayerEX when changing namespaces.)
Changes 🌽
- Fixed out-of-bounds exception when registering a menu.
- Renamed
rootComponent
inMenuComponent
->screenRoot
to refer to the actual screens root.- If you plan on using this component, know that you can access the functions/members you need directly from the object itself.
Changes 🌽
- Fixed issue with the new attribute Focus not being recognized in
RefundFactory
. - Updated mixinextras directly in the mod to 0.4.0.
Changes ⚒️
- Resolved issues with OPC.
Changes ⚒️
- Updated to a newer build of
OfflinePlayerCache
. - Changed some more internals.
- Reimplemented original calculation of projectile critical chance.