Photonics 0.2.6 is here!
- PBR support (Enable Advanced Materials and use a PBR resource pack, like Vanilla Pbr)
- Sun light now majorily contributes to indirect lighting
- Increased the indirect lighting intensity
- Grass doesn't look terrible anymore
- Temporarily removed "3D blocks"
Requires Iris 1.7.3 & BSL v8.2.09
Photonics 0.2.5 is here!
- Support for Minecraft 1.21.1 & 1.20.1
- Shader settings can now be changed again
- Fixed bug where Redstone Lamps would emit light when turned off again, thanks @Cat-Gaming
- Fixed bug where Beacons would emit red light instead of red light, thanks @kimskaj
Photonics 0.2.4 is here!
- Support for Minecraft 1.21.1
- Entites are now properly lighted
- Photonics can be enabled and disabled
As always, I'm very excited to hear your feedback on my Twitter page
Photonics 0.2.3 is here!
- Changing shader settings don't require a restart anymore
- Fix for mod-breaking bug that leads to the game crashing when entering a world
New major release:
- Addition of Shadow Mapping (Entities cast shadows!)
- Render Distance increased to 15 chunks + Distant Horizons support)
- Bug fixes (Huge thanks to everyone who reported issues on Github)
This release adds colored, light emitting blocks that greatly increase the visual quality. Take a visit in the nether and be amazed by the new, highly dynamic lighting you can find there!
Photonics has transformed!
Photonics is not a standalone Graphics engine anymore. Instead it acts as a Raytracing extension to the fantastic Iris mod.
Currently supported shaderpacks:
- BSL v8.2.09
Note
Installed and enabled BSL with exact version is required. Once ingame, the shaderpack cannot be changed/deactivated.