Pebble's Cobblemon Spawn Events
Pebble's Spawn Events mod for Fabric and Forge Minecraft version 1.20.1
Make sure you have Fabric Language Kotlin installed (or Kotlin For Forge)!
Architechtury API is also a requirement.
Create dynamic and configurable spawnevents that chooses random players and Pokemon from the pool based on assigned weights. The randomiser for player tries to deprioritise the 2 latest players if more than 2 players are online so you won't see the same events happening on the same players constantly.
Commands
/spawnevent
: Opens the spawn events UI containing live event and all the event history/spawnevent reload
: Requires OP (permission level >=2), reloads the spawn event configuration. Preferably a restart is safer as the event cycles and who knows what happens if you make huge changes :v
Important
Certain interactions such as that with CobbleClear might give unexpected result. It is best that the event Pokemon species gets whitelisted from being autocleared.
Configurations
On first launch, a config folder is generated in config/pebbles-spawnevents
config.json
{
"enabled": true,
"minPlayers": 1, // Minimum online players for event to trigger
"spawnInterval": 1 //Spawn interval in minute between each event being rolled in
}
event-history/event-history-config.json
Allows for custom label on how the event was ended on the display screen.
{
"enabled": true,
"capturedStatus": "<green>Captured",
"killedStatus": "<red>Killed",
"despawnedStatus": "<yellow>Despawned",
"unknownStatus": "<gray>Unknown"
}
event-history/event-history-screen.json
Allows for flexible screen customisation, you can also use a bitmap title for custom overlay. Look at screenshot for how the screen appears.
{
"title": "<blue>Legendary Spawn History",
"liveSpawnSlot": 4,
"liveSpawnLores": [
"{pokemon}",
"<gray>Spawned near <aqua>{player_name.spawned}</aqua> in {dimension} <red>{time_passed}</red> ago",
"<gray>Biome: <yellow>{biome}"
],
"historySlots": [18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35],
"historyLores": [
"{pokemon}",
"<gray>Spawned near <aqua>{player_name.spawned}</aqua> in {dimension} <red>{time_passed}</red> ago",
"<gray>Biome: <yellow>{biome}",
"Status: {status} by {player_name.acted}"
],
"navForwardSlots": [
37
],
"navForwardStack": {
"displayName": "<aqua>Next Page",
"material": "minecraft:arrow",
"amount": 1,
"nbt": "",
"lore": [
"<yellow>Click to view next page"
]
},
"navBackSlots": [
36
],
"navBackStack": {
"displayName": "<aqua>Previous Page",
"material": "minecraft:arrow",
"amount": 1,
"nbt": "",
"lore": [
"<yellow>Click to view previous page"
]
},
"emptySlotStack": {
"displayName": "<gray>",
"material": "minecraft:gray_stained_glass_pane",
"amount": 1,
"nbt": "",
"lore": [
""
]
}
}
spawns/
Contains all the spawn events. A Zapdos example is generated on first launch, feel free to copy the file and make as many different events as you want. The weight determines the chance. For example, if you have Zapdos (1 weight), Moltres (1 weight) and Articuno (2 weight), the odds for Zapdos spawning is 1/4 (25%), Moltress is 1/4 (25%) and Articuno is 1/2 (50%)
{
"pokemonProperties": "zapdos lvl=50 special_attack_iv=31",
"broadcast": {
"spawn": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has been spotted in <light_purple>{biome}!\n<gray>It will be available for the next <green>{duration}</green> minutes.</gray>\n\n<blue>Closest player: <aqua>{player_name.spawned}</aqua>",
"despawn": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has despawned.</blue>",
"capture": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has been captured by <aqua>{player_name.acted}</aqua>!</blue>",
"kill": "<blue>The mythical entity, <yellow>Zapdos</yellow>, has been killed by <aqua>{player_name.acted}</aqua>!</blue>"
},
"spawnWeight": 1,
"despawnTimerMinutes": 10,
"sound": "minecraft:entity.lightning_bolt.thunder"
}
Supporter:
Osu of Cobblehaven helped fund this mod.
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