Version 0.11 Changelog
Updated:
- Changed Common config option "minimumSpeed" to "maxSpeedMultiplication"
- Added allowed Tool Filter to config
- Added Mushroom Tree type
- Improved Rendering a bit
Fixed bugs:
- Fixed config file not updating or generating
- Fixed Chorus flower dropping instead of Chorus fruit
Version 0.10 Changelog
-
What's been recoded
- API
-
What's been fixed
- Block filter not validating correctly
-
What's been changed
- Falling Trees now require PandaLib
- Falling Trees no longer require Cloth Config
- Made some improvements to the algorithm together with the API recode
- Removed the tree entity name popping up on screen when using Jade
- Config menu is temporarily gone (Will be added back when I have created an automatic config menu for Pandalib)
-
What's been added
- Config settings for each tree type
- Dynamic Mining Speed
- HT's Treechop support
Version 0.9 Changelog
-
What's been fixed
- Server crash because client side only code is tried to get executed on the server
- Common config not always syncing with singleplayer
-
What's been recoded
- Animation
-
What's been added
- Animation config options
- Tree life length config option
Version 0.8 Changelog
-
What's been recoded
- Config
-
What's been fixed
- Crash because of Tree type being null in the Tree entity
-
What's been changed
- Config file split into 2 files Client and Common
-
What's been added
- Added Block Filter to config
Note: I'm very sorry that I messed with the config structure again, I will try and make less big changes to the structure of the config in future updates.
Version 0.7 Changelog
Note: For this version i completely recoded the mod but some parts ended up getting removed in favor of better performance and less packet sending.
-
What has been recoded
- Block detection algorithm.
- Tree rendering.
- Tree animation.
- Tree entity.
- API.
- Config.
-
What has been fixed
- Tree fall SFX will now only get played when a log of a tree is broken.
- Tree fall SFX will now be effected by distance (Fixed by Darien Gillespie).
-
What has been changed
- The tree detection algorithm now ignore persistent leaves.
- The tree fall SFX packet will now only be sent to players in a radius of 32 blocks of the tree.
- "One block mining" will now be named "Crouch mining"
-
What has been added
- Gravity to tree entities
-
What has been removed
- One block mining toggle keybind (Might get added back later in development)
- Dynamic mining speed (Will be added back later)