- Highly configurable mod that assigns you a random origin every time you die.
- Automatically assigns you a random origin the first time you join a world.
- Please submit any issues you encounter, or any feedback you have to my GitHub.
- If you would like to help translate the mod, please go over to the Crowdin page.
Operator Commands
/change
lives [target] [number]
: Change the number of lives a player has by a given amount.uses [target] [number]
: Change the number of/randomise
uses a player has by a given amount.
/set
lives [target] [number]
: Update the number of lives a player has to a given value.uses [target] [number]
: Update the number of/randomise
uses a player has to a given value.
/toggleRandomiser
: Toggle origin randomisation in-game without, for example, having to restart a server.
Global Commands:
/randomise
: Allows a player to randomise their origin without having to die/sleep.
General
randomiseOrigins
: Master toggle for origin randomisationrandomiseOnFirstJoin
: Toggle assigning a random origin on a player's first joinrandomiserMessages
: Toggle global messages about a player's new originrandomiseAllLayers
: Toggle randomisation of all layers
Command
randomiseCommand
: Toggle availability of the /randomise commandlimitCommandUses
: Toggle whether the use of /randomise is limited to a set number of timesrandomiseCommandUses
: Set the number of times /randomise can be used
Lives
enableLives
: Toggle if players have a set number of lives before they are put in spectator modestartingLives
: Set the number of lives players start withlivesBetweenRandomises
: Set the number of lives between origin randomisation
Other
deathRandomisesOrigin
: Toggle whether dying randomises originsleepRandomisesOrigin
: Toggle whether sleeping randomises originsleepsBetweenRandomises
: Set the number of sleeps between origin randomisationshowOriginScreenOnDeath
: Toggle showing the origin selection screen after death (only works if randomiseOrigins is disabled)resetToHumanOrigin
: Set a player's origins:origin to origins:human instead of a random one whenever randomization occurs (leaves other layers untouched)
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Minecraft: Java Edition
1.21.1
1.20.4
1.20–1.20.2
1.19.x
1.18.2
Platforms
Fabric
Supported environments
Creators
Details
Licensed MIT
Created 2 years ago
Updated last month