- added crystal glass support for dye depot
Dusty Drop
-Removed Lead poisoning from hotbar -Removed Silver Block Glowing -Added Lead Dust Clouds -Added Lead Dust creation mechanic when lead ore/raw lead block is broken -Added Flint and Pewter
Fabric port (formerly Oreganized Refabricated)
- Fixed bug with "Profound Brain Damage" Advancement
- Fixed Crash with mixins
REBOUND UPDATE
- Added Lead Doors, Trapdoors, Bars
- Added Scribe
- Added Gargoyle
- Added Lead Bolts and Lead Bolt Crates
- Added Kinetic Damage to electrum tools
- Renamed Stunning to Brain Damage and changed its functionality
- Removed the functionality of getting poisoned by lead in your hotbar
- Removed Exposer
- Removed unfinished configuration from registering
- Added Blueprint as a dependency
- This should hopefully fix some issues with armour trims due to Blueprint's new API features
- Updated to 1.20.1
- Added Cut Lead
- Added Lead Bricks
- Added Lead Pillar
- Made silver ore a lot more common
- Made lead ore a bit less common
- Removed invalid assets/data breaking tags
- Added lead bulb, a new light source reacting to heat
- Added goopy lead blocks mechanic
- Updated some textures
- Small recipe tweaks
- Updated to 1.20.1
- Added Electrum Upgrade Template
2.0.1 Bug fixes!
- Fix crash occurring on Dedicated Servers due to Particle Registry (1.19.2)
- Raise Boulder Generation height to match that of 1.19.2 making it easier to find on the surface (1.18.2)
- Fix advancement text components (1.18.2)
- Fix missing Electrum Shield texture (1.19.2, Shield Expansion)
- Fix Crystal Glass recipe output amount, should be 8 instead of just 1
- Fix Crystal Glass Panes not connecting to blocks other than themselves
- Make Silver Ore more possible to find, closer to what it was before 2.0.0 but with decreased vein size (1-2) and decreased air exposure making strip mining the most viable option for mining Silver
- Temporarily disable Supporter Capes until I make a better solution that is easier to update and doesn't conflict when loaded alongside other Team Galena mods
2.0.0 Completely rewrote the mod T-T
- Glance Brick Slab, Stairs, and Walls have the correct registry of
brick
instead ofbricks
- Electrum Armour and Equipment has been rebalanced to be only a slight upgrade to Diamond with an increased speed of 5% per armour slot
- Molten Lead is now registered as a liquid but still mostly behaves as it did in previous versions
- Bush Hammer and its Engraving mechanic have been removed to be replaced with revamped functionality in a future major release
- Bush Hammer can be smelted in a Furnace or Blast Furnace into a Lead Nugget
- Added Minecart with Shrapnel Bomb, acts as expected
- The Stunning Effect now displays an overlay on the screen when applied to the player
- Block of Lead can now be returned when right clicking a cauldron with a bare hand that has Lead that has not melted
- Made Silver Ore rarer :P
- Waxed Concrete Powder no longer falls like Sand and ordinary Concrete Powder
- Removed Pillaged, Shulk, and 18 Music Discs
- Added new Music Disc: 'structure' by Firch
- Added an advancement about obtaining the new Music Disc
- Crystal Glass now generates as part of Plains Village Temples/Churches
- Adjusted Lead Poisoning mechanic to also occur when eating Food while submerged in Molten Lead, even without any lead items in the hotbar
- New Entity and Item Tags
light_than_lead
that is used for determining what armour pieces and entities can walk on Molten Lead, by default this is Iron Boots and the Iron Golem (Iron is lighter than Lead!)
Compatibilities
- Added Create Mixing recipes for Molten Lead, including melting Block of Lead or Raw Lead with a Blaze Burner, as well as compacting Molten Lead into a Block of Lead
- Added Create Deploying recipes for Waxed Concrete Powder and Waxed Spotted Lead
- Unique textures for Create's crushed Lead and Silver ores to match Oreganized's palettes
- Electrum Machete for when Nether's Delight is installed (1.19.2 only)
- Electrum Shield for when Shield Expansion is installed