(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Fixed crash when fake players are ticked.
- Fixed crash when syncing unupdated player position.
- Added default all-item pass option for villagers.
(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Upgrade to Minecraft 1.19.3.
- Removed mob spawn protection check on chunk generation because it could cause race condition issues.
- Fixed potential race condition issues when handling new entities being added to a world.
- Fixed default values of registries being added to exception sets, e.g. pig for entity sets, when an ID for an object does not correspond to anything.
(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Removed mob spawn protection check on chunk generation because it could cause race condition issues.
- Fixed potential race condition issues when handling new entities being added to a world.
- Fixed default values of registries being added to exception sets, e.g. pig for entity sets, when an ID for an object does not correspond to anything.
(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Fixed non-OP players not being able to login.
(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Reworked player login handling, which should fix the mod crashing after an exception is thrown by the vanilla game or other mods before the player login event is fired. Hopefully for real this time.
- Fixed crash when mob griefing event is fired on the client side.
- Added smokers to the default Furnaces exception group.
(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Reworked player login handling, which should fix the mod crashing after an exception is thrown by the vanilla game or other mods before the player login event is fired. Hopefully for real this time.
- Added smokers to the default Furnaces exception group.
(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Reworked player login handling, which should fix the mod crashing after an exception is thrown by the vanilla game or other mods before the player login event is fired. Hopefully for real this time.
- Fixed crash when mob griefing event is fired on the client side.
- Added smokers to the default Furnaces exception group.
(Since 0.15.1) WARNING! The 0.16.0 update significantly changes how chunk protection exceptions works. If you've previously used this mod, you'll have to reconfigure global/optional exceptions using new options in the main config file. Removing the "playerConfigurablePlayerConfigOptions" option from the main config file to reset it to the new defaults is probably something most servers should do. Custom global and optional exceptions in "blockProtectionExceptionList", "entityProtectionExceptionList" and "entityClaimBarrierList" would have to be manually copied and reformatted from old to new options, after the main config file updates on server launch. Stop the server before you edit the main config file.
- Reworked player login handling, which should fix the mod crashing after an exception is thrown by the vanilla game or other mods before the player login event is fired. Hopefully for real this time.
- Added smokers to the default Furnaces exception group.