Changelog
- Backported 11.0.0 beta changes to 1.21.1
- Ported to NeoForge
- Fixed issues related to fading
Changelog
- Fixed fade flickering issues from the 1.21.2 port's new changes
- Fixed the whole interface being affected by the crosshair fade on NeoForge
- Fixed Hissboom not applying to the NeoForge JAR, now resulting into much a smaller JAR
- Polished the internals
Changelog
- Ported to NeoForge
- A Quilt-lite release may be considered later
- This will be backported to 1.21.1 soon
Changelog
- Ported to Minecraft 1.21.2
- This released is based on Ok Zoomer 10.0.0-beta.4 with a few cleanups
- Fixed the Vignette zoom overlay overriding the vanilla vignette rendering
Changelog
- Optimized world rendering during zoom
- Seriously, ever since Minecraft has made it require extra effort, no other zoom mod has done it. Enjoy your FPS boost!
- Future-proofed the crosshair magic
- Switched some
double
s tofloat
s - Fixed nonsensical Zoom Divisor tooltip
- Updated Zoom Overlay's file description
Changelog
- Reorganized the presets
- Renamed the "Default" preset into "Camera"
- Renamed the "Classic Zoomer" preset into "Competitive"
- Removed "Reduce View Bobbing" from the "Spyglass" preset
- Fixed the F3 Debug Overlay being zoomed by the zoom
- Fixed HUD elements getting invisibly glitched out by the zoom thanks to the Z level being zoomed too
- Significantly cleaned up the codebase thanks to the removal of a completely non-functional system
- Improved the Brazilian Portuguese localization
Changelog
- Added the "Reduce View Bobbing" option in order to make zooming feel more comfortable (especially on laptops!)
- Moved Presets to the top of the config screen
- Changed the Classic Zoomer preset to be similar to pre-10.0.0 Ok Zoomer instead of pre-5.1.0 Ok Zoomer
- The Presets are to be overhauled later on
- Fixed crosshair fade on the Debug HUD (which is pending fixes)
- Fixed internal Sinytra typos
Changelog
- Added zooming to the GUI itself (GH #38)
- This can be disabled by enabling the "Persistent Interface" option
- Added the "Hide Crosshair" option, enabled by default in order to complement the above feature
- If disabled while Persistent Interface is off, Ok Zoomer will re-render the crosshair in normal size
- Fixed a compatibility issue with Sintyra Connector involving Mouse Modifiers not being applied at all
- You can now use Ok Zoomer on NeoForge using Sinytra Connector without major issues (as far as I know)
- Merged LibZoomer back into Ok Zoomer, allowing devs to prioritize the mod itself with new features over a library that's unfortunately abandoned
- Standardized the zoom fade system introduced by the Vignette zoom overlay
- The Zoom Dependency now ignores Creative Mode users (GH #111)
- Fixed the spyglass overlay on the third-person perspective (GH #113)
- Updated to Quilt Config 1.3.2
- Updated the Brazilian Portuguese translation
Changelog
- Detonated the mod using Hissboom, Detonater's spiritual successor
- The result is 120.3 KBs (23.4% of the mod) being trimmed out!
- While targetted for 9.0.1, CI issues required yet another release to be done
Changelog
- Removed an access widener targetting Identifier/ResourceLocation
Changelog
- Updated to Minecraft 1.20.6
- Thanks to possible dangers looming over, the Emergency Money Machine has been activated.
- Ported to Fabric Loader and Fabric API
- Created a nice little wrapper for Quilt Config that doesn't replace it on Quilt Loader but also does its job on Fabric Loader
- This currently bloats up the size of the otherwise quite small mod (140 KBs!) to 500 KBs.
- There are plans to resurrect the Detonater (a tool which shrinked mods containing JiJs) in order to reduce that to 375 KBs. I don't like huge mods as much as you don't!
- Updated the vignette zoom overlay to work like the new vignette
- Removed the "Use Spyglass Texture" option, with a pending "Use Custom Texture" replacement for the spyglass overlay
- Updated the defaults for the linear zoom transition, acting slightly slower but significantly smoother and less sudden than it was