Changelog
- Fixed the Minecraft version dependency for the final time, making Ok Zoomer usable
- Added a new owo as a condolence prize
Changelog
- Fixed overly-strict version requirements not allowing Ok Zoomer to be ran on 1.21.6 pre-releases
- Prepared NeoForge support
- Due to a lack of public releases, this won't be published yet
Changelog
- Updated to Minecraft 1.21.6-pre1
- Readapted crosshair fading once more
Changelog
- Fixed the "Reset Zoom with Mouse" feature not working with the "Toggle" zoom mode
- Replaced the spyglass item check with a more efficient (and compatible) one on NeoForge
- Removed leftovers of Accessories compatibility code
Changelog
- Fixed the "Reset Zoom with Mouse" feature not working with the "Toggle" zoom mode
Changelog
- Fixed the mixin to Embeddium that allows for Smart Occlusion to work
Changelog
- Readded the Smart Occlusion option as well as the "Safe" mode for the "See Distant Entities" option on Forge
- Embeddium (the Sodium equivalent for Minecraft 1.20.1) is required to be installed in order for this to work
- Your GPU will thank you for this for all the unnecessary work rendering chunks you cannot see being gone!
- Added extra metadata on Forge
Changelog
- Readded the Smart Occlusion option as well as the "Safe" mode for the "See Distant Entities" option
- Sodium 0.5.13 is required on Fabric in order to enable this feature without issues
- Due to a lack of parallels to what Sodium 0.5.13 does on Forge, "Smart Occlusion" remains disabled there
- Your GPU will thank you for this for all the unnecessary work rendering chunks you cannot see being gone!
- Added the Scroll Sounds tweak, adding sounds to zoom scrolling
- Added Spyglass Mode support for Accessories
- Renamed the "Use Spyglass Sounds" option to "Spyglass Sounds"
- Backported code changes from Ok Zoomer 1.21.4
Changelog
- Added the Scroll Sounds tweak, adding sounds to zoom scrolling
- Added Spyglass Mode support for Accessories
- Renamed the "Use Spyglass Sounds" option to "Spyglass Sounds"
- Backported code changes from Ok Zoomer 1.21.4
Changelog
- Ported to NeoForge 1.21.5
- Due to a NeoForge bug, the "Save Toolbar Activator" won't be automatically unbound and will require manual action (either through the Key Binds screen or by Ok Zoomer's config screen)
Changelog
- Replaced the crosshair fade's 1.21.5 implementation with precise shader uniform modification
- This should increase mod compatibility significantly
- Fixed an issue where the "Hide Crosshair" option took no effect in disabling the crosshair fade