Add oceanologer patrol when players on oceans.
Terrain generation module is no longer supported - try Custom World Generation!
Add new biomes and new mob type for spawning. Fix issues about sea cucumber and oysters spawning in the water.
Fix bad structure generation on the land.
All features in v1.0.7
Add new config value "OCTAVE_CONTINENTALNESS_ADDER". the bigger it is, the smaller the island will be.
v3.0.1 for 1.19.1 -> v4.0.0 for 1.19.2
All features (including configurable worldgen parameters) in v3.0.1.
New compat mod: diet, curios api.
All features in v3.0.1
Curios added. If you install Curios API, you can put on pearl bracelet and pearl necklace to inflict positive effects upon yourselves.
Fixed some issues about worldgen and feature placement.
Users can edit terrain generation values with config file now.
Add oysters that produce pearls. And different kinds of pearls can be sold to fisherman villager.
Fix some bugs found in v2.0.0.
Add ru_ru.json.
v1.0.5 for 1.18.2 ---> v2.0.0 for 1.19.X
Added some recipes.
Oceanologers now have fewer chances to drop heart of the ocean.
Fixed the bug that client can not hear any sound added from this mod.
Added golden bricks and conglomerate.
Added a new illager, oceanologer.
Added a new structure can be generated on the surface of the ocean, oceanologer ship. Similar to pillager outpost, oceanologers can spawn in this structure.
Oceanologers and illusioners can now spawn in raids.
Red Clay Blocks and Black Brick Items are added. You can find red clay blocks in deep ocean, especially warm and lukewarm ocean.
Aristocrats Residence is added. Players can found a lot of treasures in this jigsaw structure.
Fixed some bugs.
You can hardly find landmasses but small island and endless ocean. Surviving can be more difficult.
Peridotite and serpentine can be found under water at deep ocean biomes.
Ocean Altar, Illusioners' Shelter and Prismarine Castle is added.