Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

Nukes, reactors, missiles, tech and more!

62.2k
117
Equipment
Technology
Utility
AboutGalleryChangelogVersions
All versionsHbm's Nuclear Tech Mod 1.0.27X4704 for Minecraft 1.7.10

Hbm's Nuclear Tech Mod 1.0.27X4704 for Minecraft 1.7.10

Download
Report

Changelog

Added

  • PWR
    • The successor to the old large nuclear reactor
    • Has some design similarities with the RBMK, but in 3D
    • Relatively easy to build and safe to operate
    • Does not use any tile entity rendering and all math is pre-calculated when the reactor is assembled, making this one even more performant than the old large reactor
    • Balancing might change, so keep that in mind when updating in the future
  • Sodalite
    • A gem that can be extracted from fluorite or lapis ore
    • Can be heated in the combination oven to make sodium and chlorine
  • Liquid sodium
    • Valid PWR coolant with high efficiency rating
    • Made by liquefacting sodium
  • Liquid thorium salt
    • Valid PWR coolant
    • Has a high flux multiplication rate, boosting fuels
    • After cooling, the depleted salt has to be reprocessed using a chemical plant
  • Creative stirling engine
    • A stirling engine with 100% efficiency and no heat cap
    • Still has the 10% delta-T heat transfer rate as the other stirlings
    • Great for quickly benchmarking reactors without needing to set up a turbine cycle

Changed

  • Bedrock fluorite ore now yields actual ore instead of fluorite directly
  • Blocks that fall from fallout effects no longer drop items when falling on small blocks, preventing issues like gas blocks being dropped
  • Bullets no longer need primers to be crafted, primers no longer exist at all
  • The automatic buzzsaw can now use wood oil, ethanol, fish oil and heavy oil to run
  • Fluorite ore is now centrifugable
  • Fluorite crystals now centrifuge into slightly less fluorite but also yield sodalite
  • Blast resistance values for most resistant blocks have been changed, most blocks now have much lower resistance which means there's now a practical difference between concrete and ducrete. Resistance values also match the block's cost more closely.
  • Using a screwdriver, the input and output sides of conveyor cranes (inserters, ejectors, etc) can now be configured, allowing them to operate around corners
  • Sandstone's blast resistance is now as high as stone's, but only against nuclear explosions
  • The tsar bomba model has been updated
  • The nuclear explosion animation has been replaced with the TOREX system, instead of a static model that moves around, the mushroom clouds are now made of simulated particles
  • Sellafite now uses random ticks instead of scheduled ticks every second, while this does reduce its radioactivity quite a bit, it prevents the tick queue from slowing down to a crawl with large amounts of sellafite from nuclear explosions
  • Conveyor blocks now have tooltips explaining what they do and how they can be configured
  • The large reactor still works despite the PWR being added, but the parts have been made uncraftable
  • Unused watz parts have been hidden from the creative inventory
  • Removed the bedrok coltan ore, since it was replaced by generic bedrock ores anyway
  • Updated decal on the congo lake grenade launcher

Fixed

  • Fixed FEnSU's IO limit not working properly
  • Fixed overflow caused by uncapped Spk values of DFC beams, they are now capped at 9,200,000 Spk
  • Fixed smooth lighting not working on connected textures
  • Fixed the Thermos preventer not working on Crucible type servers
  • Fixed pollution save files not working correctly on certain Thermos forks
  • Fixed blast furnace output overstacking
  • Fixed potential crash caused by centrifuges trying to create a recipe using non-registered items
  • Fixed chemplant GUI crashing when too many upgrades are applied to a short duration recipe
  • Corium is now a finite fluid, fixing an issue where a single fuel rod can be used to create a giant blob of corium, lagging out the server
  • Fixed bullets not being able to pass things like tall grass
  • Whether the player has received a guide book is now saved as part of the extprop which might fix an issue where offline mode players get a new book on every start
  • Fixed electrolyser fluid recipes not showing the input amount

MD5: 7f77d8b27d21290b60734d4af5b7a8eb SHA1: 8ec15d46e8114be43d1448561ff7b787f534b399

Files

HBM-NTM-[1.0.27_X4704].jar(46.1 MiB) Primary
Download

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Metadata

Release channel

Beta

Version number

X4704

Loaders

Forge

Game versions

1.7.10

Downloads

257

Publication date

August 27, 2023 at 5:38 PM

Publisher

HbmMods

HbmMods

Owner

Version ID

Modrinth is open source.

main@a0bd011

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.