Changelog
Added
- Double barrel shotgun
- Special weapon, spawns as part of certain loot pools
- Uses the new 10 gauge caliber
- Will reload after each shot, however it is not belt-fed, if ammo is depleted, the next reload must be triggered manually
Changed
- Removed the old casing items
- Reduced the flicker on the autoshotgun's holo sights
Fixed
- Fixed the bullet casing molds being unobtainable
- Fixed instant crash caused by smelting certain things in the crucible
- Fixed the SPAS' alt fire having a delay of only 10 ticks instead of 20
- Fixed 240mm nuclear shells not triggering properly if they hit their target within 3 ticks of being spawned
- Fixed some items that are supposed to be hidden in NEI being visible
- Fixed dual lever action shotguns having inconsistent damage
- Fixed entities (especially players) not being affected at all by their own explosions (rockets, 40mm grenades, etc)
- To keep rocket jumping at least somewhat viable, self-damage from explosions is reduced by 50%, the knockback remains the same
- Fixed missing localization for the casing molds
- Fixed the broken CIWS turret crashing instantly
- Added safeguards to prevent any unnamed casing config from crashing
- Fixed one of the break action revolver's faces having incorrect normals, making it invisible
- Fixed the fluid trait config not loading correctly
- Fluids are now subject to the /ntmreload command
MD5: e7ead8d5683f4082137ae2d95d845b45
SHA1: 141a043d59bb3c70efa1405e28e3c94dc9abe5cd
Files
HBM-NTM-[1.0.27_X5193].jar(50.07 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
5193Loaders
Forge
Game versions
1.7.10Downloads
82Publication date
December 27, 2024 at 11:31 PMPublisher
HbmMods
Owner