Mods
Resource Packs
Data Packs
Modpacks
Shaders
Plugins
Mods Resource Packs Data Packs Plugins Shaders Modpacks
Get Modrinth App Upgrade to Modrinth+
Sign in
ModsPluginsData PacksShadersResource PacksModpacks
Sign in
Settings
Hbm's Nuclear Tech Mod

Hbm's Nuclear Tech Mod

Nukes, reactors, missiles, tech and more!

62.2k
117
Equipment
Technology
Utility
AboutGalleryChangelogVersions
All versionsHbm's Nuclear Tech Mod 1.0.27X4895 for Minecraft 1.7.10

Hbm's Nuclear Tech Mod 1.0.27X4895 for Minecraft 1.7.10

Download
Report

Changelog

Added

  • CRTs and toasters
    • Found in the new silo structure
  • Sentry turret "Edwin"
    • A broken down version of the sentry turret with infinite power and ammo
    • Also found in the new silos
  • Snowglobes
    • Will be found in structures in the future
  • Launch code piece
    • A rare drop from hostile mobs
    • 8 of them can be combined into launch codes, which are required to launch the missile found in the silo
    • Single-use
  • Launch key
    • The key is required to launch the missile found in the silo

Changed

  • Updated chinese localization
  • Tweaked super shotgun animations, added config for changing the animation style
  • The benelli now has reloading animations and the drum mag as advertised
  • Tom will now explode close to bedrock even when not hitting a block
  • The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the hbmRecipes folder
    • Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same
    • Recipes should work as expected with the /ntmreload command
    • Recipes now have an optional list for specifying which template folder they are made in
  • Electrolyzing heavy water now has the same yields as regular water, I don't remember why this inconsistency existed and there was probably a reason for it but I don't care
  • Electrolyzing fluids now only takes 20 ticks instead of 60
    • Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x
    • The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged)
  • Custom machines now have an optional localization field which allows translations to be added within the config
  • The congo lake now has reload and better firing animations
  • Improved shift clicking for centrifuges, acidizers, electric furnace, arc furnaces and arc welders
  • Schrabidium transmutation by fallout is now limited to the inner 40% of the sellafite conversion radius
  • Fluid traits are now listed in a fixed order instead of being arranged randomly
  • Hidden fluid trait descriptions will now be added below the visible part of that trait instead of below the last visible trait
  • The methusalem turret no longer drops anything when broken
  • Gaseous fuels now have a combusion multiplier of 1.5 instead of 1.25
  • LPG now has half the base burn value, preventing an unreasonable jump in efficiency simply by liquefacting petroleum gas
    • While overall slightly less efficient that petroleum gas per unit of petroleum needed, LPG is still very much desirable due to being much easier to burn at max efficiency
    • Petroleum gas is now a viable alternative to LPG, yielding better results in the more expensive combined cycle gas turbine
  • The ZPE is no longer craftable in 528 mode
  • The silo structure has been remade. Instead of a concrete hole with a single small control room, it's now a much larger multi-level silo with a small bunker complex
    • The silo will spawn with the new large silo hatch, as well as a structure-only variant of the silo launch pad
    • The silo has a damaged version of the doomsday missile loaded, which can be launched using the launch code and launch key
    • The missile can be released from the launch position, which renders it inoperable. Repairing it will make it usable again, as well as increase the yield considerably
  • There is now a bauxite bedrock ore (spawn weight of 100, identical to iron) which yields 2 bauxite blocks per operation (equivalent to 4 aluminium ingots)
  • Solvent can now be made in the mixer from all four naphtha variants (standard naphtha, crack naphtha, coker naphtha and desulfurized naphtha)
  • Bats will no longer trigger landmines

Fixed

  • Fixed the structure toggle on the world creation screen not working correctly on most world types
  • Fixed antiknock having a broken sprite and localization
  • Fixed crash caused by fallout affecting spotlight blocks, crashing the game
  • Fixed 528 mode bedrock ore replacements not working
  • Fixed potential crashes with improperly configured custom machines
  • Fixed misspelling in the custom machine config template
  • Fixed custom machine item output not working with machines that have 0 input slots
  • Fixed rare earth bedrock ore using the spawn probability value from redstone bedrock ore

MD5: 7ab2ee26671908f71074c46b53789618 SHA1: 41ff637282ec39c0f733a0f7d673e90c90340029

Files

HBM-NTM-[1.0.27_X4895].jar(48.97 MiB) Primary
Download

90% of ad revenue goes to creators

Support creators and Modrinth ad-free with Modrinth+

Metadata

Release channel

Beta

Version number

4895

Loaders

Forge

Game versions

1.7.10

Downloads

7024

Publication date

March 5, 2024 at 8:36 PM

Publisher

HbmMods

HbmMods

Owner

Version ID

Modrinth is open source.

main@a0bd011

© Rinth, Inc.

Company

TermsPrivacyRulesCareers

Resources

SupportBlogDocsStatus

Interact

Discord X (Twitter) Mastodon Crowdin
Get Modrinth App Settings
NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.