Fix sapplings
Fix 3 diferrent crash during worldgen
Patch BiomeOakForest tps performance
Fix #3
Fix #13
fix cascading worldgen from WorldGenTreeCypress
PATCH flower + tree generation
patch leaves again
THIS VERSION IS MARKED AS ALPHA BECAUSE SOME CLASSES ARE NOT TERMINATED/BUGGED(bugged things are disabled,but will be enabled when fixed)
not terminated/bugged :
- WorldGenTreeOlive + BiomeAegeanArchipelago classes not terminated/bugged
worldgen :
- improve BiomeAegenArchipelago worldgeneration
patch/bufix :
-
Patch recursive loops that make lags during worldgen
-
patch bugs
-
patch all getRandomTreeFeature methods (fix trees are not generated correctly)
-
patch all addDoublePlants methods
-
patch https://github.com/quentin452/Novam-Terram-Continuation/issues/1
performances :
-
Make sure that in all decorate methods , super.decorate calls are at the end of methods
-
Optimize BiomeLushDesert gen perf
expermental :
- add leaf culling to Novam Terram leaves
other :
- optimize import
Reduce TPS lag during BiomeCliffs worldgen
Fixed a recursive call in "BiomeWhiteOrchard" that make High tps lag during worldgen
Fix crash when generating world with this seed : -5442217911728254516
Fix another obscure cascading worldgen during firs load
FIXE
- Fix obscure cascading worldgen during first load caused by BiomeStoneMountains
Optimization
Should reduce ram usage on server
Other
remove mushroom features
REMAINING BUGS
- Mushroom don't have texture
FIXE
- Fix #18 (from official repo)
- Trees get decayed during worldgen should be fixed
WORLDGEN
- Add mushroom generation in Alium Meadow Biome
OTHER
- Add a mushroom that can be placed on ceilling and walls
WORLDGEN
Replace Some Vanilla Flowers with modded ones + Add some flowers in biomes ~ 35+ modded flowers generated
REMOVED
Removed experimental features
CODE
Optimization of the code