Changes
- Lots of internal refactoring to utilize the Lithostitched library mod. All biome modifications are now data-driven as a result.
- Removed the Mansion module, due to the quality of the module being too low for my standards. Will likely not be returning.
- Overhauled the Ore Vein module, altering ore vein generation to be in line with the vanilla veins. They now have more ores and are spread across a much larger area.
- Added a 30% chance for Badlands wells to spawn with a Camel nearby.
Changes
- Updated to 1.20.2!
- Overhauled the config screen with module images and descriptions.
- Fixed rocks intersecting with trees.
- Tweaked the density of trees in the Cherry Grove biome.
- Three new modules introduced to the mod!
- Wells: Badlands and snowy variants of the desert well!
- Ore Veins: Smaller versions of the copper and iron ore veins found in vanilla. These include Gold, Emerald, and Nether Gold ore veins!
- Tectonic Trees: A special module that brings back the custom trees that were formerly a part of Tectonic. Tectonic must be installed in order to access this module.
- Added Vex smithing template to custom Woodland Mansion loot tables. All chests with loot have a 50% chance of having a template, excluding the forge room chest which will always have a template.
Changes
- Updated to 1.20!
Changes
- Fixed an issue with the config
- Updated license to MIT
Initial release!