- Bred pets will belong to the player who activated the breeding, rather than the owner of the breeding dogs
- Bugfix: oredict entries for Feeding Items items should now work irrespective of stack size or damage/meta/NBT
- You can now dye pet collars with any oredict dye entry
- Added sound effect when dying a pet's collar
- Bugfix: the mod banner should now properly display
- Changed mod project address to Modrinth
- Added more robust username check when breeding NEP animals
- Bugfix: setting "Enable NEC version: Cat" to true and "Enable NEC version: Dog" to false no longer causes an infinite loop when a cat/ocelot appears
- Bugfix: changed tame textures so that there should be no more glitchy z-fighting with the collar texture
- Bugfix: Ore dictionary entries in "Feeding Items" configs should now properly take the item's meta value into account.
- Changed Golden Retriever texture slightly
- Added new default values for the Feeding Items config entries
- Bugfix: setting "Enable NEC version: Cat" to true and "Enable NEC version: Dog" to false no longer causes an infinite loop when a cat/ocelot appears
- Bugfix: changed tame textures so that there should be no more glitchy z-fighting with the collar texture
- Bugfix: Ore dictionary entries in "Feeding Items" configs should now properly take the item's meta value into account.
- Bugfix: Removed console messages when right-clicking parrots
- Changed Golden Retriever texture slightly
- Added new default values for the Feeding Items config entries
- Unregistered the version checker event if you have the version checker disabled
- Added six new "Feeding Items" config options to allow you to set which blocks, items, or ore dictionary entries can be fed to cats, dogs, and parrots to heal/breed/tame them. Dogs can still only be tamed with bones.
- Added new config options: Tamed Wolves Remain Vanilla, Untamed Wolves Remain Vanilla, and Untamed Ocelots Remain Vanilla - These allow you to retain the vanilla style animals alongside NEP's for mod compatibility's sake
- Bugfix: parrot breeding should now work as expected
- Bugfix: Fixed update checker spamming the console
- Updated version checker to use threading, so now it should not hang if there's a URL ping error (thanks Roadhog360). I recommend re-enabling the checker.
- Creative tab now says "Not Enough Pets"
- Updated Siamese Cat design (21w11a)
- Changed Golden Retriever texture slightly
Huge, enormous thanks to mikhailtapio for helping me get my 1.6.4 workspace up and running again. Without him, this update would not be possible!
Thanks also to KibaTheBarbarian for helping me test the new Feeding Items feature.
- Added Cocoa cat submitted by _MashedTaters_
- Added config option "Use Village Radius To Limit Strays"
- Added six new "Feeding Items" config options to allow you to set which blocks, items, or ore dictionary entries can be fed to cats, dogs, and parrots to heal/breed/tame them. Dogs can still only be tamed with bones.
- Bugfix: parrot breeding should now work as expected
- Bugfix: in-game GUI changes should now properly apply
Thanks to KibaTheBarbarian for helping me test the new Feeding Items feature
- Added six new "Feeding Items" config options to allow you to set which blocks, items, or ore dictionary entries can be fed to cats, dogs, and parrots to heal/breed/tame them. Dogs can still only be tamed with bones.
- Bugfix: parrot breeding should now work as expected
- Bugfix: in-game GUI changes should now properly apply