Changelog
Fluid pipes have been completely overhauled due to performance concerns. Previously, fluid would be transferred directly from storage to storage. This has been changed in favour of a more traditional approach where fluid is temporarily stored in pipes. For efficiency, only pipes with three or more connections will be ticked. For example, a pipe that connects two fluid storages only will only have two ticking block entities regardless of length.
An new item routing system is in the works! If you're a masochist, you can use this! Item pipe networks can be made smart by connecting them to a Pipe Driver. This will allow requesters and storage buses to communicate and send items to you.
There is now a toilet which, when given a redstone signal, flushes any entity above it down by two blocks.
Guns now have a trigger system that is separate from Minecraft's normal use/attack signals. Not being the current focus, they are still largely useless. I'll get round to integrating them one day.
Dependencies
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
AlphaVersion number
0.1.5-alphaLoaders
Game versions
1.18–1.18.2Downloads
53Publication date
May 19, 2023 at 1:32 PMPublisher
MeatWheeze
Owner