Bug Fixes:
1.19: Fixed certain text widgets not being clickable.
Bug Fixes:
- Fixed the Deployer not saving its inventory.
General:
- Completely changed placement mechanics for item and fluid pipes to allow safer pipe spaghetti (see https://www.youtube.com/watch?v=ubM8IgxfCts).
- Fluid pipes are scrollable in the hotbar.
- The Stop Valve and Limiter Valve are no longer axial.
Stop valves and limiter valves placed before updating will appear broken, but should still transfer fluid correctly.
Bug Fixes:
- Fixed tab completion for tags in item filters.
- Fixed fluid forgetting certain machines from Modern Industrialization.
- 1.19: Fixed borders drawing over item tooltips.
- Fixed potential dupes when other mods interact with the Transposer.
- Fixed an interaction with Continuity's emissive textures that causes all OBJ models to be incorrectly transformed.
Bug Fixes:
- Fixed the wrench mechanic preventing block vivisection.
General:
- The Tissue Operator can now rotate blocks. Most blocks from the mod are supported. Others can be added using the tag
neepmeat/tags/blocks/wrenchable.json
. - The Motorised Breaker can now be stopped with a redstone signal.
- Overhauled item filter GUI.
- The Small Trommel now only accepts fluid from tanks above its input. This is more consistent with the mixer's behaviour.
- Improved the Fabricator's performance.
- The mouse wheel can now be used to adjust number fields in many GUIs.
- Flow Limiter Valves now have an energy unit mode
Item Transport:
- Added the Accelerator Item Pipe - Speeds up items in pipes.
- Added the Advanced Ejector - A more configurable ejector with an integrated filter.
- Added the Filter Pipe - Filter pipe innit.
- Added the Transposer - Ejects items that are inserted with hoppers or other means.
- Added the Item Interface - Acts as a proxy for the targeted item storage.
- Fixed behaviour of the Item Pump when transferring directly between inventories.
Bug Fixes:
- Fixed Item Pump retrieval path updating.
- Fixed a crash when invalid numbers are entered into the Fluid Rationer.
- Fixed the inability to enter negative numbers in NEEPBus GUIs.
- REI and EMI now render in more GUIs.
General:
- Allowed the Farming Scutter to use modded farmland blocks (sev7ves)
- Added datapack options for fluid pipe parameters:
- Throughput
- Pump effective height
- Pipe gravity
- Node gravity
- Altered Fluid Interface placement behaviour.
Language:
- Added zh_ch translations (SlimeSB and ChuijkYahus)
General:
- Allowed the Farming Scutter to use modded farmland blocks (sev7ves)
- Added datapack options for fluid pipe parameters:
- Throughput
- Pump effective height
- Pipe gravity
- Node gravity
- Altered Fluid Interface placement behaviour to prioritise fluid storages.
Language:
- Added zh_ch translations (SlimeSB and ChuijkYahus)
Meatgun:
- Increased damage and added crits for melee modules.
General:
- Added ore fat processing for ancient debris.
- Added automatic fluid ejection into tanks for the following blocks:
- Transducer
- Item Mincer
- Small Trommel
- Verrucous Stone Port
- Minor guide improvements
Bug fixes:
- Fixed duping of ore fat using a trommel.
- Fixed Farming Scutter placement (again)
General:
- Added some strucutres: Jungle temple labs and living rocks.
- Sanitised the Chrono-Separator-O-Matic GUI.
- Standalone crushing recipes use different convention tags.
- Allowed axial placement of corrugated asbestos.
- Added the Rusty Metal Sheet decoration block.
- Allowed blood to be collected from vivisection.
Bug fixes:
- Fixed translation keys for multiblock structures.
- Fixed some strange fluid pump directional behaviour.
General:
- Added some strucutres: Jungle temple labs and living rocks.
- Sanitised the Chrono-Separator-O-Matic GUI.
- Standalone crushing recipes use different convention tags.
- Allowed axial placement of corrugated asbestos.
- Added the Rusty Metal Sheet decoration block.
- Allowed blood to be collected from vivisection.
Bug fixes:
- Fixed translation keys for multiblock structures.
- Fixed some strange fluid pump directional behaviour.
- Sanitised the Stirling Engine's GUI.
- Increased the Stirling Engine's energy capacity.
- Added an danger alarm sound for the dosimeter.
- Rejigged Enlightenment mechanics slightly.
- Added the possibility for multiple vivisection recipe outputs.
- Fixed lighting in some fluid containers.
- Disabled mixin that allowed applying enchanted books to specified items due to issues.
General:
- Added configurable priority to Storage Driver pipes.
- Added the Tool Organism item implant as an alternative to Mending that doesn't require Villagers.
- Removed the Assembler and Persistent Crafting Table as they have been replaced with the Fabricator.
- Reduced the Bottler's process time.
- Reduced the Tissue Operator's attack damage and speed. Sorry.
- Reduced the fluid usage of the Feeding Trough.
- Items can now be inserted manually into the Feeding Trough if no Animal Feed is available.
Meatgun:
- Added a key to interact normally with blocks (R by default).
- Added the Short Phage Ray module for breaking blocks at a distance. It can be enchanted with efficiency.
Bug fixes:
- Opaque pipes no longer render items.
- Fixed Television update behaviour.
- Fixed the Tinker Table not dropping items when broken.
- Fixed the Stirling Engine's over-unity.