News and Announcements!
May Updates!
- New Mob added, the legendary Å»ar-ptak! (Thanks @Le flémmard!)
- Added mini-mounts for inchlings!
- A baby mount that is given a warped fungus before it matures will grow into a miniature mount
- Mini-mounts can only carry very small players (like inchlings)
- The mini effect can be cancelled by feeding a baby mount a crimson fungus before it grows up - The config updater now automatically carries over players' custom settings when updating to a new version.
April Updates:
- New Mob added, the from the fabled mooshroom islands, Colelytras! (Thanks @Atlan!)
- Added a Summoning Staff item that can warp mounts to a player/flying mounts to the ground.
- Added the ability to give wander/follow/sit commands to mounts in-game using either the command item or a summoning staff.
- Added a Patchouli guidebook with lore, instructions, and info on each of the mounts! Get it by:
- using a regular book on any mount, or by
- using a summoning staff on a book (held in offhand)
Happy Modding ^_^
Mod Highlights:
- Adds 14 new tameable animals which can be found in various biomes across the world.
- Includes flying, aquatic, and terrestrial mounts.
- Each mount can be equipped with armor and additional inventory slots.
- Cute baby variants!
- Customizable config file to adjust spawn settings, mount stats, entity AI/behavior, and more.
Important: This mod requires Geckolib and Patchouli for Fabric or Forge
Supported Mod Loaders: Fabric/Forge
Mod Features:
Interactions:
Taming: Mounts may be tamed by left-clicking them with an empty hand to repeatedly ride them until the mount stops bucking the player off. Like horses, this may take a few attempts before the mount is successfully tamed. Careful! Some mounts are hostile and will fight back during the taming process!
Riding Mounts: Tamed mounts can be ridden by left-clicking them with an empty hand and controlled with saddles. Flying mounts can be flown by repeatedly pressing the jump key to gain altitude, or by aiming via camera controls while flying. Aquatic mounts can similarly gain a “swim boost” by using the jump key underwater.
Instruct a Mount to Stay/Sit: Tamed mounts will naturally wander near (and remain close to) the last place their owner dismounted. To have a mount remain in an exact location without wandering off, right-click them with a stick to have them sit down.
Breeding Mounts: Two mounts of the same species can be bred if the following conditions are met: the mounts must both be tamed; the mounts must both have full health; and, the mounts must be each given the appropriate breeding item.
Mini Mounts: If a baby mount is given a warped fungus before it matures, it will grow into a miniature mount. These mounts cannot be ridden by normal-size people, but otherwise are the same a their larger counterparts. The mini effect can be cancelled by feeding a baby mount a crimson fungus before it matures.
Pet Mount: Right-click a tamed mount with an empty hand while sneaking to pet it.
Equipment:
Add/Remove Inventory: Mounts may be equipped with chests to add additional inventory slots to their equipment screen, and can unequip chests with shears. Total inventory capacity varies between different types of mounts, and can be adjusted in the configuration file if needed.
Open Mount Inventory: Double right-click a tamed mount with an empty hand while sneaking to open the mount inventory.
Mount Armor: Tamed mounts can be equipped/unequipped with horse armor from the inventory screen.
Summoning Staff: Can be used to teleport mounts a short distance. Link a mount by using the staff on them, and summon them by using it again. (Mounts must be in loaded chunks and there must be enough room for them to teleport in)
Other Behaviors:
Battle Mounts: Battle mounts will come to their owner’s aid in combat. This behavior is can be enabled/disabled in the configuration file .
Mount Aggression: Some mounts are naturally hostile to players and/or other mobs. Once tamed, these mounts will no longer attack other entities unless instructed to by their owner. Mount aggression/AI can be adjusted in the configuration file.
Żar-ptak: | ||
Rarity: Rare |
Behavior: |
Default Stats: |
Acencia: | ||
Rarity: Unommon |
Behavior: |
Default Stats: |
Archelon: | ||
Rarity: Uncommon |
Behavior: |
Default Stats: |
Colelytra: | ||
Rarity: Uncommon |
Behavior: |
Default Stats: |
Courier Birds: | ||
Rarity: Common |
Behavior: |
Default Stats: |
Dire Wolves: | ||
Rarity: Uncommon |
Behavior: - Non-hostile - Will hunt sheep and skeleton Breeding Items: rabbit; chicken; mutton; beef; porkchop; |
Default Stats:
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Dragons: | ||
Rarity: Rare |
Behavior: |
Default Stats: Health: 40 Attack: 10 Inventory: 27 Will defend owner: yes |
Griffons: | ||
Rarity: Uncommon |
Behavior: - Non-hostile - Will hunt sheep and rabbits Breeding Items: rabbit; mutton; |
Default Stats:
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Geckotoa Lizards: | ||
Rarity: Uncommon
|
Behavior: - Non-hostile Breeding Items: melon; pumpkin; hay_block; |
Default Stats:
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Giant Moths: | ||
Rarity: Common |
Behavior: - Non-hostile Breeding Items: sugar; melon_slice; glistering_melon_slice; |
Default Stats:
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Nether Bats: | ||
Rarity: Uncommon |
Behavior: - Hostile Breeding Items: porkchop; apple; rotten_flesh; |
Default Stats:
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Nightmare: | ||
Rarity: Common
|
Behavior: - Non-hostile - Will hunt skeletons - Can walk on lava Breeding Items: blaze_rod; fire_charge; |
Default Stats:
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Giant Nudibranch: | ||
Rarity: Common
|
Behavior: - Non-hostile Breeding Items: kelp; |
Default Stats:
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Riding Lizard: | ||
Rarity: Common |
Behavior: - Hostile - Will hunt rabbits and chicken Breeding Items: rabbit; chicken; pumpkin; rotten_flesh; |
Default Stats:
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Many thanks to the project's patrons: Zura, Lavie, Kree, Atlan, Le flémmard, Eugene Nubberslaw, Azilea_Royalty, and Nil!
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