- Add missing biome sound event (deep_lukewarm_ocean)
- Add missing music disc event translation
Fix night music not triggered
- Add dimension event chance, replacing dimension fallback config
- Use proper modded biome naming
- Remove music duplicates in list of playable music
Fixes
- Fix potential crash (#54)
- Fix built-in resource packs not copying mod icon
- Fix compatibility issue with Wilder Wild (#50), and maybe some others
Events
- Properly save events contained in events
- Add a panel to configure events of events
- Add end biomes events
- Add nether dimension event
- Add misc events, such as rain and thunder
- Add misc events config to choose the chance to play them
GUI
- Buttons scroll the text if it's too long on hover
- Add button scroll speed config
- Text filter takes into account formatting, such as "Biome:"
- Add tooltip to the text filter
- Add filter operator config and set AND as default
- Remove identifier character and add inverter character
- Improve events formatting
- GUI improvements to avoid confusion, such as instant list update
Other
- Overall refactor of configs
- Remove volume up to 200% config, as it's not supported anymore in Minecraft options
- Replace game fallback with per dimension fallbacks
- Keep discs in history when playing all/disc categories (#56)
- Port to 1.20.4
- Refine Chinese & Japanese translations
- Pause only music sounds when pressing pause key
- Add an option to not pause music when opening game menu
- When pressing pause key while no music is playing, pause music player to not be able to play music when in pause
- When pressing previous music key while no music is playing, replay last played music instead of the one before
- Add an option to be able to play biome-specific music in creative
- Fix biome-specific music not playing for new biome events when playing on a server
- Music display tweaks
- Fix crash when playing a music
- Add a new panel in the config panel menu that displays instead of the current one when no built-in resource pack was enabled. It allows resource pack creation or enabling.
Older version: do not match current mod description!
- Update to 1.20.2
- Biome names are fetched from minecraft lang file
- Improve event formatting with prefixes (eg. "Biome: ", "Disc: ")
- Improve category formatting with translated names
- Add japanese translation
- Fixed music name typo ("Subwoofer Lullaby")
- Fixed crash caused by badly registered music
- Update to 1.20.1
- Increased text length on text fields for filtering
- Update to 1.19.4
- Filter music/event by identifiers (translated by default). Some flags can be added to enhance searching.
- <str1> <str2> will search for ids having strings <str1> or <str2> etc.
- /and <str1> <str2> will search for ids having strings <str1> and <str2> etc.
- @<str> will search for ids that contains <str> in their namespace (useful for datapacks)
- #<str> will search for ids that contains <str> in their path
- $<str> will search for raw ids instead of translated ids (<raw> = <namespace>:<path>)
- !<str> will search for ids having string <str> case-sensitive.
- Change description when no music is playing
- Added possibility to print remaining time before next music
- Fixed GUI panels warnings
- Fixed music being overridden, causing no music in the end
- Remove option panel and moved save button to config panel
- Added random music delay option
- If Off, delay between music is fixed to your configuration X
- If On, it is random between [X / 2 ; X]
- Added option to not fallback on default game music. If you want creepy biomes without music, you now can.