Diff file didn't seem to fit in the changelog Temporary solution https://dl.dropboxusercontent.com/scl/fi/j5dopwbhihpjot9fr7yhf/diff.txt?rlkey=gcluw4mvmxqxr613m7z7ivl6c&st=ag42awdk&dl=0
Diff file didn't seem to fit in the changelog Temporary solution https://dl.dropboxusercontent.com/scl/fi/j5dopwbhihpjot9fr7yhf/diff.txt?rlkey=gcluw4mvmxqxr613m7z7ivl6c&st=ag42awdk&dl=0
Removed plate_az Removed plate_conroe Removed plate_rockford Removed plate_state Removed plate_tn Removed plate_trailer Removed plate_truck Removed sticker_arch Removed sticker_kpop Removed sticker_troll Removed sticker_witchfinder
Fixed crash with ACIVE/Radar instrument
Changed control-surface hydraulics behavior Changed engine gear ratios, they now take swappable gearboxes for maximum customization Changed engine behavior to base power on somewhat realistic horsepower values Changed taxi meter billing math
Updated wheel sounds and particles, adds new effects based on which type of block they're riding on Updated wheel default model Updated drill model
Added new health item Added pirate ship steering wheel Added Charcuberie food item (Only loads if Pam's HarvestCraft is installed)
This update changed a lot of things, which also means there will be missing items. You should do it when updating mods in general, but keep your world backed up just in case!
Without further ado...
Removed PSA billboard
Removed couple of skins
Removed [] tags in item names
Removed some unused assets from textures/ and objmodels/
Removed Herobrine
Fixed bug with Performante I5 not being removable from the Engine Tuning Bench
Fixed 6-spoke wheel model
Fixed hitches not connecting with standard convention trailer points
Changed manual transmission shifting behavior
Changed poster designs and base model, posters can also be reoriented and look better when rotated
Changed manncapture point behavior, is actually capturable now
Changed SSD behavior
Changed gun particle animations
Changed wheel damage from the default MTS tire popping to using a health-based system
Changed computer behavior (Only ones with imageURL functionality)
Changed billboard texture & updated a billboard item texture to its current version
Changed general vehicle model style
Changed RPG, Homing Missile Launcher and Minigun functionality
Changed medkit texture
Changed vehicle health values, rebalanced towards general health convention
Changed general vehicle behavior, cars will now attempt to protect their driver/passengers from damage
Updated owner's manual
Updated cruise control in vehicles
Updated vehicle screen instruments, now displays twice as many variables
Updated engine information instrument, now displays mileage instead of fuel consumption per tick
Updated Tow Truck and Rock jsons
Updated vehicle textures
Updated Mountaineer model
Updated jetpack controls
Updated tire behavior & general drifting physics
Added vehicle health packs
Added new musical horn
Added Mitchell skin for GGVP Dodge Charger
Added Mitchell rims for GGVP wheels
Added lever-action "Bullstrike" rifle
Added customizable exhaust smoke
Added napalm ammo for fluid sprayer
Added wheel boot
Added custom poster
Added Super Pursuit Mode to K.I.T.T.
Added meme square wheel
Added chassis fluff material for vehicles
Added vehicle_odometer
functionality
Added various noises to vehicles
Added Ocular Headlight
Added particle animations, currently has exhaust smoke and fluid drips
Added custom flag
Added more jerry can variants
Added My Movie shifter knob
Added Cardboard Spoiler for Craftspeed MX-5
Added 1970s grille for Craftspeed Charger
Added Park Bench spoiler for Craftspeed 60s Mustang
Added Stylo for Craftspeed Camaro
Added DD-40 can
Added classic mileage odometer
Added parts with slots for switching out part slot types, possibly an affront to the convention
Added custom bumper sticker (Standard size + 1:1 ratio)
Added bucking bronco
Added EKG monitor, can be used for roleplay purposes or to display vehicle health
Added new entries to sound.json
Added even more title screen splashes
Added lighter
Added vehicle hats
Added various miscellaneous car accessories
Added Mystery Van skin for UNU Ferret Van
Added mirror accessories
Added "Fury" bodykit for UNU 650
Added "Caine" bodykit for UNU Corsair
Added "Ocarro" bodykit for UNU Broker
Added anamorphic equalizer general accessory, comes with predefined colors and an RGB-customizable variant
Added anamorphic equalizer grille for UNU 650
Added protest sign
Added antennas (Basic, low profile sharkfin, high frequency)
Added parts slot compatibility parts
Updated ACIVE Updated engine driving experience, engines are now upgradable, (most of them) have exhaust sound Updated guns to have reload animations (Thank you Laura!!!) Updated vehicle autopilot behavior New decor and parts Advanced hitch compatibilty, now inter-compatible with convention
Torqueline has been consolidated into one line, install a turbo onto the engine using the new Engine Bench for a heavy duty variant
This update temporarily removes some of the heavily outdated meme content in order to save space, and because it isn't yet worth the upkeep on content that people may not use as much
Additionally this update reworks firearm functionality, for a more immersive user experience
Two vehicles have been added, the Carrus and Warthog, although they won't save you from the invasion of the angry trashcan alien robots...
Wheel rims have been remodeled, and new options have been added alongside a tire physics rework
Vehicle drift/grip physics have also been reworked, mainly for a more accurate representation of RWD and AWD
Car seats now make noise and can be damaged & repaired
Tires also finally have a repair recipe, and a simpler crafting recipe
General new parts and QoL improvements
Less invasive MC asset overrides